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Alpha

Found 1 result

  1. NQ needs to find a way to save the game. With other titles coming out in the near future I really think DU is going to suffer. I really feel like NQ is focused in the wrong direction. The hunt for ship wrecks is great but, who is doing it. Large Orgs. I did one but all I did was VR in pick up some stuff hand it off and VR out. Super fun. I came to this game with 30 people, we are down to 3. Maybe this is just our group but I doubt it. My ideas. 1) Mining, make mining more of an industrial action. Players plant a claim. Then similar to a factory but with a new core something like a Mining core. These have a buid zone like any other core but are linked to the claim beacon. You add things like automated Mining units(mine ore), scanning units(find ore), containers, scavenger units(search for and pick up top soil ore rocks,transfer units(robots that move ore from mining units). All automated robots. Maybe the player needs to build the path or something but it needs to change. This would free up miners to play the game. 2) PVP. I have posted here before on PVP. Warp should be cheap, 10% of the current cost. Interdiction fields to pull ships out of warp. Biggest note from PVP is make it fun for both parties. Best thing I can do is say Elite Dangerous does it best. Slow things down. Give the defender a chance. 3) Voxel editor. Needs to be done and fast, some of the other titles coming out this year seem to have watch NQ fumble and are far more advanced in Voxel tools then NQ. 4) cores,. Allow for cores build area to be modified. Option- A- preset grids, set up 5 (random number) of presets per core that allow ship to have the same build area but are more useful. I don't want to build a cube. Maybe I want to build a long ship. B- make each core have a 10³m cubes that players can move around to build the shape they want to build in. C- get rid of cores altogether players build and the core grows as the build gets larger. Once the player is ready to place the core they feed the core something like core units. 5) voxels as elements. This is not my idea but it is still a good one. Having to build a ship based on element constraints is ridiculous. So add something along the lines of engine voxels, 12 voxels make the same output as a small engine or something. 6) clean up the districts and markets, 48 hours and the ship is moved to an impound yard somewhere. I am guessing 90% are players that quit the game. I really like DU but it is losing players, and I hope it is not too late to save it. Most players will not give games a second chance as there are often more options.
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