Jump to content

Search the Community

Showing results for tags 'pistons'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Starting Zone (EN)
    • Rules & Announcements
    • General Discussions
    • Off Topic Discussions
  • Starting Zone (DE)
    • Regeln und Ankündigungen
    • Novark's Registratur
    • Allgemeine Diskussionen
  • Starting Zone (FR)
    • Règles et Annonces
    • Registres du Novark
    • Discussions générales
  • Beta Discussion
    • Beta Updates & Announcements
    • Idea Box
    • The Gameplay Mechanics Assembly
    • Streamer's Corner
    • The Builder's Corner
    • Innovation Station
    • DevBlog Feedback
  • Organizations
    • Org Updates & Announcements
    • Novark's Registry
  • Fan Art, Fan-Fic & Roleplay
    • Novark Agora
    • Novark Story Time
    • Novark Art Gallery

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location:


Interests


backer_title


Alpha


community_id

Found 2 results

  1. Rotors, pistons and similar movable elements to create unique buildings. These elements can be controlled by the control unit like in the scrap mechanic and maybe with simple scripts. It is most important thing to build ships and stations
  2. Just saw the e3 trailer... And I have one question: Will the game feature moving parts that allow us to connect multiple player built structures? I don't just mean animated prefabs like turrets and doors, but more along the lines of Sliding rails, rotors, hinges, and everything that connects one voxel structure to another? If so, is there any word from the dev's on how the game is going to handle it in terms of physics? Will we be able to script the contraptions using LUA? I've heard the lead developer came from the field of robotics, will he be bringing robotics with him?
×
×
  • Create New...