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Showing results for tags 'multiplayer'.
Hi guys, I have been wondering about a problem that might arise regarding multiple Players occupying a large Ship/Station. Now, as far as we have been informed, players that are far away from you will be updated less frequently. My question is, how are Players going to behave in a Large movining object. In some games (like Space Engineers) this causes the player to experience rubber banding and lag spikes , generally walking normally in a moving ship is quite hard to achieve in multiplayer. For example - Some ships might be as big as 2-3 KM in lenght , containing hundreds of pla
Was just curious about how people felt about the potential for private servers? I am a streamer and one thing that happens to us on public servers (even really large ones) is getting sniped. The idea of a single place for people to populate a world is a thrilling "idea". In practical application though these things usually don't end the way you want them to in an uncontrolled environment. Someone who becomes bored might decide to fly their ship into your carefully crafted city and you lose hours of work. I would love to the the ability to have server hosting for this game so that the larger co
Hey all! I'm curious as to the functionality of larger ships and the ships systems. I've seen in the videos put out by the devs so far that large stations will have control rooms and each display will show certain ship systems readouts on them. My question is this... will large "Capital" ships be able to be controlled by one person, or will the larger ships and stations need to be manned and controlled by multiple players. For example, can a single player control piloting the ship, shields, weapons, engines, etc. or do you need a gunner, helmsman, engineering, etc.? tldr: will ships have A