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Alpha

Found 3 results

  1. Hi guys, I have been wondering about a problem that might arise regarding multiple Players occupying a large Ship/Station. Now, as far as we have been informed, players that are far away from you will be updated less frequently. My question is, how are Players going to behave in a Large movining object. In some games (like Space Engineers) this causes the player to experience rubber banding and lag spikes , generally walking normally in a moving ship is quite hard to achieve in multiplayer. For example - Some ships might be as big as 2-3 KM in lenght , containing hundreds of players. How will the game handle the position update for everyone, without causing the above stated issues. I would really love to get your feedback/opinion on this, hopefully some of the Devs can have a look at the post. Sorry if the case has been discussed already and thanks in advance. Kind regards, Yamamoto
  2. Was just curious about how people felt about the potential for private servers? I am a streamer and one thing that happens to us on public servers (even really large ones) is getting sniped. The idea of a single place for people to populate a world is a thrilling "idea". In practical application though these things usually don't end the way you want them to in an uncontrolled environment. Someone who becomes bored might decide to fly their ship into your carefully crafted city and you lose hours of work. I would love to the the ability to have server hosting for this game so that the larger communities servers that have application processes and rules would be able to utilize this game. I am also an avid RP streamer and that community is really excited for something like this to come along. Experience shows that in an open server not everyone likes to play ball and grief instead when you are trying to tell a story. Anyways I would love to hear what others thoughts are on the potential of server hosting for the game, pros, cons and the like. Cheers SteelRain27
  3. Hey all! I'm curious as to the functionality of larger ships and the ships systems. I've seen in the videos put out by the devs so far that large stations will have control rooms and each display will show certain ship systems readouts on them. My question is this... will large "Capital" ships be able to be controlled by one person, or will the larger ships and stations need to be manned and controlled by multiple players. For example, can a single player control piloting the ship, shields, weapons, engines, etc. or do you need a gunner, helmsman, engineering, etc.? tldr: will ships have AI to run ships systems or are players required for each system? In my opinion, you should have to have a player assigned to each major ship system, if not each turret, on the ship. This requirement will keep "mega organizations" (like Goonswarm used to be in Eve) from bringing hundreds of large ships into a fight and being able to do whatever they want whenever they want. Instead, they'd be able to bring a smaller number of ships with greater functionality to the battle, thus giving smaller organizations a chance. (think rebel alliance vs. the empire) Your thoughts?
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