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Found 14 results

  1. To prefix this, this is primarily a discussion page to talk about various ways to monetize this beloved game called Dual Universe, while weighing pros and cons. Considering many people don't understand why things are done, or perhaps the business people within the company haven't thought of a few of the ideas perhaps to be mentioned in this total thread, here it goes. None of any posts in this thread are considered the whole picture, more as a combination of all the thoughts given, including this initiation post To start, we are going with the backer method fro
  2. How much quanta do we think a DAC will cost? It has been stated DAC will be a in game item so there will be a correlation soon between real money and quanta. How do you think NQ should handle the amount of time it takes a player to make enough quanta to buy a DAC in game? The answer to these questions could help address the divided views about the recent game progression adjustments.
  3. I think that it would be very useful if organizations could have collective accounts that people int an organization can put money into or take money our of up to a set amount. This would be very useful for trade centered organizations.
  4. Tango_Lima

    Casino

    For players who don't care about guns, death, amo, and stuff like that... maybe a place for entertainments will be interesting to build. My idea is Casino, a place where you can bet Dual's money or materials like gold coins etc.. For the player ( or team ) who will decide to build a Casino....and many others, the place will had to be an insane place ! It's a big challenge !! ( to NQ : please give neon ! ) We need a total system to bet and win or lose all stuff, money, materials,coins..etc..
  5. I understand the current system that is proposed would be setup and run by the game, not by a free market. Although I realize this is normal, and all games have some way of adding money into the game through non player activities (missions, etc.), I was wondering if anyone thought that a free market system, based overwhelmingly on economic decisions of the citizens not NPCs, would be a better idea than a centralized system which could favor certain businesses over others. Thank you
  6. Just curious, From release, there is going to be an incredibly competitive market, which will inevitably create a huge demand for service providers. What types of job titles are people thinking of claiming in-game? What kinds of services are people thinking of providing? What would you call it for marketing purposes? Have you pre-established any rates of compensation for your work? Are they in relation to any other game/job outside Dual Universe? Do you have any marketing techniques planned to grow your business? Dual Universe seems to provide some
  7. This will be a proposed solution to a problem that NovaQuark has thus far decided not to create: losing money (that is, in-game currency: Quanta) upon death of a player. Let's dive into it. The Problem If my sources are correct, NovaQuark has stated before that such items as DACs, Blueprints, Territory Control Units, Resurrection Nodes, and Quanta will not be lost upon death. Most of these items I have listed are justifiably non-lose-able; they are highly rare and valuable or, in some cases, unique items that would dramatically affect the total universal supply of
  8. How will this game be paid For? I've heard that it will be sub based, but a friend recently told me that it will only be sub based when the game is in Beta but will be pay to keep when the game releases. Is this true, or will it be sub based for the game release?
  9. From recreational vehicles and mining vessels to carriers and capital ships, Craft Corp is here to deliver! Cheap, reliable, and durable ships accessible to everyone to explore the verse! Plenty of jobs for the average Joe! Mining, transport, manufacturing, design, you name it! Craft Corp has a place for you! We have a dream to create a perfect universe, build cities in the skies and trade only the finest products. If you're looking for and honest job that'll pay you a few big bucks, look no further and join Crafting Corporation! https://community.dualthegame.com/organization/crafting-corpora
  10. There are two kinds of subscriptions which I can think of off the top of my head. Monthly subscriptions and hourly subscriptions. The difference is as follows. Monthly subscriptions last for a duration of months after their activation and constantly count down regardless of whether or not the player is online. Hourly subscriptions pay directly for the hours a player can be online, which can be used whenever the player wishes, meaning that you are directly paying for the time you are online. The inclusion of both would be very beneficial for creating freedom in choice for purchasing time t
  11. I REWROTE THIS FACTION a lot has changed The Unified Systems of the outer Belt [uSOB]: REVISED WHO are we? We are a pirate group with a little twist: Unlike most pirate groups that have a hidden base and operate locally, we are speed thinly across the universe and operate entirely ship based. This allows us to be highly mobile and operate with most effectiveness as trade routes may change or trade hubs may rise and fall, we are always sure to be near the money flow. Further we involve in a few more delicate activities that require medium or higher ranks inside our faction (view below for r
  12. Simple discussion really. Should blueprints act as a unit unlock in RTS games? E.G. : Player A sells a blueprint for a ship to Player B. Player B has the materials, but to build the ship, he has to pay royalties set on the contracted blueprint to the owner of the ship. This example takes into assumption the possibility of a universal currency (sadly), and my point of worrying is this. Inflation. If Player A sets the price on X amount at the point of the blueprints creation and after a year, the currency has inflated isnaely , the price set on that blueprint and that date, is now act
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