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Showing results for tags 'missile'.
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I know this seems a bit too complicated for this game, but I would really enjoy some customizability in the weapons department in general. I would be most excited for Missiles tho, a system from a game like From the Depths could easily be utilized here. I'm wondering your thoughts on being able to customize the payload, size, speed, and maneuverability of missiles in DU. I guarantee you this, a system like this would get a lot of use if implemented.
According to the promotional videos, there will be a limit to the range within which you can run LUA scripts. So that for example if you want to build automated mechanisms, somebody has to stand next to them or they won't work. I'd like to see the possibility to connect two blocks so that if someone is standing next to the other one, their processing power can be used to run the other one regardless (or perhaps regarding, based on item level) the distance. There is a lot of talk about drones, which would very much depend on this. However, I don't know if drones planned by people were short or long ranged ones. The cases which I'm most worried about would be guided missiles or a larger ship drones which would immediately leave any kind of local processing range when deployed due to the larger scale of things in space.