Search the Community
Showing results for tags 'maps'.
Found 2 results
it is true that exploration can be enjoyable for the activity itself, but currently it is obvious that explorers have to either mine and sell their mined good to maintain their hobby or hopefully set-up an out of game network selling information. But...what if the could create and sell maps in-game? Basic Idea: - Placing a crafted or purchased beacon on a newly explored planet creates a "map" that they can then sell to other players who can use said beacon/map to travel to that location. - Survey planets and identify mining ore deposits. Finding their general location and placing this information on a map item. This item can then be sold. Maps before purchase would include number of each resource mapped on it and how old the map is (player may want to avoid older maps b/c they could be outdated, but older maps can be cheaper as well) These two things at the very least would allow explorers to do what they do best... explore...and then sell the information they find if they want. In addition it would allow them to do this in a much more game mechanic form, rather than relying on dubious external game systems created by players. As for skills: - Skill that increases # of maps they can create from one beacon - Skill that increases # of maps they can create from one "survey trip" (Survey trip would be defined by the player with a start and end command in their efforts and then it generated x maps if they have the items to do so) This idea can be fleshed out, but I truly think this would provide explorers a viable way to be an actual explorer, and would provide organizations, miners, and more a way for them to utilize explorers to find resources.
I have a few ideas regarding interactive maps/star maps. Star Map Star Map is stored electronically in your Nanopack All players start will no data in their SM Data is added to the SM through scanning Data can be selectively uploaded to a map data file These data files can be sold or shared with other players Features Manually created POI’s can be created to mark discovered constructs, or any other location of interest POI’s include an optional description When uploading, you can select which discoveries you want to include or do a complete upload The SM will keep track of the first player known to have discovered the locations on a given players map Discoverer can opt to have their name undisclosed Data from multiple players can be merged onto one data chip Data points on your map that were purchased from other players cannot be resold unless allowed through RDMS Using the RDMS you can prohibit rival organizations from purchasing your data Automatically collects data on locations of planets, resources, and organization territories Potential Effects This could add gameplay for intelligence agents, who try to pinpoint the last known location of a target with the POI system Players buying a unknown map, will have to investigate POI’s at their own risk, because they could be falling into a trap Eventually most planetary data around Alioth will become common knowledge, as competing explorers are continually adding new data to the markets and the value of the older data decreases Some data files will sell better than others because of the usefulness of their POI's Some players explore unknown areas to make money on the open markets, others will do so on contract, and some will do it just to benefit their organization.