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Alpha

Found 1 result

  1. Ladders, platforms with railings, etc. - a set for the arrangement of the workshop. - Yes, in the game you can make a ladder using voxels. But remember the stairs from the "territory scanner", there it looks very good. Why not take the same model that can be placed separately along with the platforms? It would look great. Only you can repaint a little - make the floor gray metal, and the railings yellow. And don't forget about the "crossroads" option. - Wall ladder yellow (can be scaled in height). - Lamps. Yes, there are light voxels in the game, but they don't take root everywhere. Separate models of lamps would not hurt: Fluorescent lamp (such a long one, for the ceiling). Directional lamp (to illuminate the surface of the walls). - Elevators. Suitable for large buildings or ships. To use the elevator, you need several items: 1) Cab. There are 2 types - regular and cargo. Cargo can accommodate transport. There is a terminal inside the cockpit to navigate between floors. The number and height of floors can be adjusted in the terminal window. You can also name floors. A short press on the terminal allows you to quickly move to the selected floor. A long press on the terminal opens a window and allows you to configure the floors. * - Or, instead of the elevator car, make an "elevator core" on which your own car from voxels and the second object in the form of a terminal will be built. 2) Elevator shaft (steel supports or magnetic rails). The elevator car can only move inside the shaft (vertically or horizontally). 3) Elevator motor. It is always placed above the lift shaft, or at its end. Without a room with a motor (or magnetic generator), the elevator will not move. After installing the motor, a fiber is pulled to the elevator, which will hold it (or without fiber, if there are magnetic rails). - New surfaces: Metal mesh (in the form of an inclined cross). Lattice grid (in the form of a set of small squares). Corrugated metal surface. - Metal beam (support). Can be scaled in height. There is a thin version (1 voxel) and a thick version (5 voxels). Can also be tilted. Bolts and additional reinforcements are automatically drawn at the beginning and end of the structure. Beams will help a building that is slightly above the ground. They will also help to create supports for platforms.
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