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Showing results for tags 'interactions'.
There have been some topics around this area, particularly with building ships, but I feel that the this is a concept valid for the entire game. In a huge civilization-building, player-interactions-driven game, I feel that having people skilled in just certain areas will eventually lead to a more enjoyable experience for players. And this is something that many people may disagree with upon first hearing it, but find in the long run that they think it works really well. Or maybe they'll hate it! I want to share my opinion on it though, and I ask that those reading, who may think it's stupid, g
Hello , I'd like to be able to create, design and program things or why not trade it with the comunity to get rich ! Those would be some kind of products, programed systems, like automatic defense of a fort, city, base. Or even admin acces, Doors control, restrictions, and maybe ability to HACK terminals that were programmed by other players in order to bypass security, to control the program and reverse the situation. By designing I also mean the UI shape would be something you could create or trade, So each faction could own its own "personality". And maybe something more than th