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Showing results for tags 'i/o interface'.
While reading this controversial discussion about Lua sockets: I thought about why not combine an API system with an actual ingame component. Ok, this will be technically 2 ideas in one post, but they are very much related to each other... Basically the problem is how to “manage” ingame information. yamamushi suggested Lua scripts should provide HTTP access to their ingame data, so it can be processed by external applications. But would it be the best way to rely on a "separated" server-client system for that? The problem to access data also exists if you try to bui