Jump to content

Search the Community

Showing results for tags 'i/o interface'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Starting Zone (EN)
    • Rules & Announcements
    • General Discussions
    • Off Topic Discussions
  • Starting Zone (DE)
    • Regeln und Ankündigungen
    • Novark's Registratur
    • Allgemeine Diskussionen
  • Starting Zone (FR)
    • Règles et Annonces
    • Registres du Novark
    • Discussions générales
  • Beta Discussion
    • Beta Updates & Announcements
    • Idea Box
    • DevBlog Feedback
    • The Gameplay Mechanics Assembly
    • Streamer's Corner
    • The Builder's Corner
    • Innovation Station
  • Organizations
    • Org Updates & Announcements
    • Novark's Registry
  • Fan Art, Fan-Fic & Roleplay
    • Novark Agora
    • Novark Story Time
    • Novark Art Gallery

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location:


Interests


backer_title


Alpha


community_id

Found 1 result

  1. While reading this controversial discussion about Lua sockets: I thought about why not combine an API system with an actual ingame component. Ok, this will be technically 2 ideas in one post, but they are very much related to each other... Basically the problem is how to “manage” ingame information. yamamushi suggested Lua scripts should provide HTTP access to their ingame data, so it can be processed by external applications. But would it be the best way to rely on a "separated" server-client system for that? The problem to access data also exists if you try to bui
×
×
  • Create New...