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Found 5 results

  1. There seem to be a lot of confusion on how docking works now due to recent changes, so I will explain how to do it and the conditions necessary for it to work: We will call the bigger ship Parent, the smaller core Child. -Core has to be at least one size smaller. -You can’t use the maneuvering tool at all to guide the Child to dock it into the Parent anymore. Using the maneuvering tool will cause your Child ship to “fall off”, most likely blowing your Parent ship and killing you. It has to be flown in after you potion it with the maneuvering tool. -You have to physically fly and land your Child ship onto the Parent ship, -Elements from the Child ship can’t be touching your Parent ship, with the exception of landing gear or voxels. The Child ship will not dock even if you fly it and landed, this includes the core. -When using landing gear, this has to be positioned all the way at the bottom of the build box. (New, from Ligator) -The Child ship can’t be heavier than the Parent ship, I would stay at least 10t under. -Make absolutely sure that you land your Child ship completely (speed is at 0 and the landing gear is touching, all of it, or your voxels are completely touching the Parent) -You can use a remote control to fly it to your Parent ship and docked it on top, no sides or underneath (Thanks Emptiness) This is all we have discovered so far, in case I missed something, I will update this post. If any other changes happen, we may have to rewrite this again. Enjoy everyone!
  2. My friend and I have been playing for a about a week now, and today by accident I discovered that CTRL-Double Left Click within the inventory does a select all function in containers/nanopacks. I couldn't find this in any ingame tooltips, we've actually been annoyed thinking this didn't exist and have been manually selecting via CTRL+Left Click 1 by 1 to drag multiple items around. This is mostly a "Newbie Help" item, to add it to the context menu where I see there is room left for more tool-tips. Please see screen capture for my suggestion to add this tool-tip. -Neoki
  3. Greetings everyone! As we all know Dual Universe will attract people from all over the world, not all of whom can speak English or French. Recently with the French localization of the game and website, I thought it would be a good idea to make a directory of all organizations that can speak a language other than English. Feel free to leave a post below with your organization name, a link to your organization page on the community website, and the language(s) that can be spoken and understood by some or even all of its members. Your organization can be listed under multiple languages just so long as the requirement they be spoken and understood is met. Google Translate assisted me with turning the English into the languages name in that specific language. If you're a native and I made a mistake, please correct me! ------------------------------------------ Czech / Čeština: Sector Protectorate Danish / Dansk: The Federation Alpha Sector Protectorate Dutch / Nederlands: Science Of Acquisition DutchSpaceGroup Tranquility French / Français: Penrose Laboratories French Space Industry The Federation Alpha Sector Protectorate FrogSwarm The Old Guard Of Gaia Les Scorpions du Désert Tranquility Raid Unity Deimos Corporation Tetractys German / Deutsch: Hyperion The Federation Alpha Sector Protectorate Science Of Acquisition Bruderschaft der Alten Luxemburgish / Lëtzebuerg: The Federation Alpha Norwegian / Norsk: The Federation Alpha Spanish / Español: Sector Protectorate Les Scorpions du Désert Tranquility Swedish / Svenska: Tranquility Russian / Pусский: The Federation Alpha  THE FIRST MINING COMPANY (FMC) Fundamental Constructions Space Expeditionary Force Megalodon Industry Corporation
  4. I was beginning to find it frustrating trying to hunt down little bits of information in videos in order to help people out so I thought that I would make a summary of the Dev Diaries. December Dev Team Territory Units Rendering/Lighting Beginning bot test server Ore Scanning January Biomes Day/Night Cycle Smoother & Undo Tool Building Jetpack Engine Force Physics POV details Test server with 100s of bots February Ship element redesign Some example ships Ghost Preview of elements Copy tool Started cockpit widgets (HTML/CSS) New Texture Baking Alpha moved to September March Further cockpit widget work Atmospheric/Orbital Physics Improved Interpolation Detector & Logic Gates Interactive Component Demonstration (Laser Trap Puzzle) April €650,000 milestone (construct vs. construct) Refined total flight Physics Ice Biome Crafting Basics Build Mode Detailed Information (w/ live element ghost updating) May 3rd Party Play-Testing Interplanetary Flight Work Stardust & Trajectory Monitor (Orange Sanic Rings) Artificial-Friction Generating Retro Engines Reentry Heating Effects 3D Planet map w/ hexagonal tiles Bookmarking Destination Tracking Pulser Unit & Pressure Plate Logic Component Redesign June Alpha Information Building Brush Shapes Building on 2D plane Remote Ship Control Player Momentum Continuity 1000 bots & 100 constructs test server July LUA scripting Control Unit & Script Editor Window Element Events & Functions Screen Unit Text & HTML/SVG Imported Images LUA programing Emergency Control Unit Simple Damage Model & Repairing
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