Jump to content

Search the Community

Showing results for tags 'emergent gameplay'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Starting Zone
    • Rules & Announcements
    • The Arkship Pub
    • Novark's Organization Registry
    • General Discussions
    • Off Topic Discussions
  • Ideas & Gameplay discussions
    • Idea Box
    • The Builder's Corner
    • The Gameplay Mechanics Assembly
    • DevBlog Feedback
  • Fan Art, Fan Fictions & Roleplay
    • Novark Agora
    • Novark Archives
    • Novark Art Gallery

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location:


Interests


backer_title


Alpha

Found 2 results

  1. AEONIAN FEDERATION The Aeonian Federation is an intergalactic umbrella organization comprising both sovereign Member Organizations and Individual Citizens who share a common vested interest in progress and prosperity. But what is it, really? •••Too Long, Didn't Read••• Enrollment: Accepting citizens and organizations - enjoy the privileges of Aeoniancitizenship. Timezones: Global Primary language: English Focus: To promote progress and prosperity among our members. •••The Pillars of the Federation••• A Military Alliance The universe is a treacherous place. We at the Federation hold the belief that military strength and solidarity are critical to our members’ interests in the face of those who seek to violate them. Our Non-Aggression Pact and military cooperation are only part of Aeonian’s firm dedication to security. An Economic Syndicate Operating an advanced and wide-reaching network of markets across the universe, the Aeonian Federation is a key player in the galactic economy. With additional banking and investment options available to members, the Federation unlocks the path to prosperity and financial security. A Visionary Pioneer As a progressive, forward-thinking organization, the Aeonian Federation is always striving to do what has never been done before. We challenge the traditional “guild alliance” paradigm and emphasize the importance of member and organization sovereignty. We push the technical limits of what Dual Universe represents, undertaking bold enterprises such as Project Emberstone. Rest assured: there’s no such thing as “boring” at the Federation. A Community and Family The Federation isn’t the typical dictatorship guild. Although we may appear large, we’re also a tight-knit family dedicated to player cohesion. With our revolutionary Nexus hubs (the ultimate social network) and frequent game nights, the Aeonian Federation offers the best of both worlds: the friendship of a small community and the security of a large, established organization. •••The Administration••• In order to keep AFED running smoothly and its members happy and safe, the Syndicate employs a variety of structural techniques and facilities to ensure the integrity and continued existence of the Federation. These make up the Administration of the Aeonian Federation. Take a look below: Directorate The legates of the Federation, there to maintain the integrity of the entire system. Magistratum The legislative and judicial division, there to resolve internal conflicts/disputes, create internal policy, and oversee diplomatic relations. Grand Assembly The collective assembly of the Aeonian Federation. Composed of representatives from each member organization as well as individual citizens, the Grand Assembly is a place of discussion between the members of the Federation, where actions and resolutions can be diplomatically discussed. Administration All of the various other departments necessary to make the Federation function. Many valuable teams and departments are part of the Administration, including our Development Department, design teams, Defense Department, and Communications Department. •••The Verdict••• Aeonian is a choice. Your choice. Let your dreams take flight.
  2. Hi everyone! In this topic I want to discuss with all of you a topic of 3rd party interface extensions, or to be precise, 2 concepts: 1) API for extracting in-game information 2) API for modifying player interface I will start from vision DU team is trying to achieve. Sandbox in its truest sense, DU first and foremost trying to be not a predefined experience, but a world with a set of rules defining how it works (with many of them being in place to make life in world enjoyable). It is unknown what end experience in world will be, and will ultimately be decided how player community organises itself. All cities, all factions, all markets, laws, interactions and social standarts are going to be built by players, and devs have no idea what those will be by design (although they are trying to influence it in enjoyable direction). This is basicly what emergent gameplay means. And now we move to the topic of User Interface. Naturally, DU team can only build interface for mechanics that they know everything about, so this will be our basic gathering, ship building and piloting interfaces. But very little is known about what actual player interactions will be. For example market, pretty basic structure, but we don't even know what will end up as curency. Will it be some in-game curency? or barter through some common resource? or perhaps pure virtual curency managed by player bank, that is directly tied to game time(PLEX)? On top of it all, market trading requires very sophisticated interface. Product price and volume history graphics being simpliest esential tools for example. Thats why I propose implemeneting API that will allow playerbase to design tools for those tasks. For example, it can be simple addon for traders, that records all transactions and sends to some server, that puts it all together and gives open information to traders in form they need. And it all being managed completely without DU team supervision. Another example can be security rating system, that records aggresive actions against players who use, and creates database of players and organisations to watch out for. We can also take it one step further, and allow complete customisation of in-game UI. For example, players piloting ships can use 3rd party interface, that outputs whatever information in whatever way, that is most convinient for them. Players who afraid of being ganked can have extra window feeding them info whenever another ship enters sensor range, other players may feel vital ship statistics should be better visible and chose such UI, and many would want to have just super cool looking ship interface. That is why propose implementing API for extracting information from objects and player, what they can see and feel, as well as API that would allow to replace objects UI with 3rd party one. Cheers!
×
×
  • Create New...