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Found 1 result

  1. [Notice] I did make this thread earlier but I didn't have all the information and this time I also decided I would include a poll for user input. I have two suggestions. My first suggestion is Wireless LUA. which allows you to send packets of data to other ships. The packets would have to be sent in a string form but can be converted. This would allow for more complexity into the game allowing some new business's and opportunities to open up in the area. Players and companies can set up communications networks. that you can use to privately message someone across worlds in the game. This can also be used for remote control for example. Someone could use this to build a drone. They could tell the program to go left 10 meters and it will send a message to a ship which will translate it and respond accordingly. There could also be a Self-destruct code for instance. Like of a ship is lost and you have a password to destroy it you can. Syntax would probably go as follows: Sending packets: packet.send(id,"message") Reading and Responding: if packet.read == "7789" then self_destruct() end The id function is used to represent a specific ship. Every ship would have their own ID and to get it an example of syntax would be: get_id() Players would store their ships ID's in a sort of phone book. And telecommunication organisations could make their own massive unified phone book of numbers used to communicate with other organisations ships. My second Suggestion. My second suggestion is a complete terminal interface on which to program a ship from. Compared to dragging components into different slots and writing code into those components. This could be optional like a button to toggle which views your most comfortable with. The terminal view should allow you to see and access everything about the ship like a startup script and even file management. This would allow people to build an OS on which their ships runs and even sell it allowing more programming possibilities yet again. What do you think?
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