https://devblog.dualthegame.com/2016/02/20/builder-gameplay-voxel-tools-elements/
I was reading this in the devblog, meditating about the possible relationship between the "virtual simulator" and the LUA code... Starting from the point that in the "real game" you could use LUA only to interact with the "Mesh-based Elements"; should it be possible to use the code in the simulator to automatically build complex (or repetitive) voxel patterns? What do you all think about it?