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Hi everyone! The recent weeks have been pretty much quiet. So we wanted to give you at least some news about what happened recently in the studio: 1- New Novaquark Office! Yes, the team has moved in a new, larger office! As the team has grown in size recently, the two open spaces we were in until now started to be overcrowded. As there are some regulations to respect in France regarding the number of people working per m2, we had to move. This is now done and everyone is really happy with the new office! For those who might wonder where we are now in Paris: well, we are still at the exact same address, in the same building... but two floors lower We've just finished to install properly everything today. 2- The Forum Moderators The Forum Moderators should have been able to present themselves to the community last week. Unfortunately, a few technical problems have delayed this. Most of the Moderators have been selected and the Moderator accounts are already created. However, we were over optimistic regarding the Moderator Powers customization. While in the version 4.x, this is something really easy and quick to configure, we are still currently in a 3.x version and things are far less customizable. We planned to update the forum to the 4.x version in the future, and having a powerful admin interface for Moderator accounts is one strong reason for which we are going to do it sooner than later. 3- April Dev Diary Due to the moving to the new office and the "end of a sprint" (Scrum system, to organize the development cycle step by step), the next Dev Diary won't be released this week but should be in the next one. We have however a few screenshots to share with you regarding a new ship made by our game designer Best Regards, Nyzaltar
Hi guys, I have been wondering about a problem that might arise regarding multiple Players occupying a large Ship/Station. Now, as far as we have been informed, players that are far away from you will be updated less frequently. My question is, how are Players going to behave in a Large movining object. In some games (like Space Engineers) this causes the player to experience rubber banding and lag spikes , generally walking normally in a moving ship is quite hard to achieve in multiplayer. For example - Some ships might be as big as 2-3 KM in lenght , containing hundreds of players. How will the game handle the position update for everyone, without causing the above stated issues. I would really love to get your feedback/opinion on this, hopefully some of the Devs can have a look at the post. Sorry if the case has been discussed already and thanks in advance. Kind regards, Yamamoto