Jump to content

Search the Community

Showing results for tags 'Modules'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Starting Zone (EN)
    • Rules & Announcements
    • General Discussions
    • Off Topic Discussions
  • Starting Zone (DE)
    • Regeln und Ankündigungen
    • Novark's Registratur
    • Allgemeine Diskussionen
  • Starting Zone (FR)
    • Règles et Annonces
    • Registres du Novark
    • Discussions générales
  • Beta Discussion
    • Beta Updates & Announcements
    • Idea Box
    • Public Test Server Feedback
    • DevBlog Feedback
    • The Gameplay Mechanics Assembly
    • Streamer's Corner
    • The Builder's Corner
    • Innovation Station
  • Organizations
    • Org Updates & Announcements
    • Novark's Registry
  • Fan Art, Fan-Fic & Roleplay
    • Novark Agora
    • Novark Story Time
    • Novark Art Gallery

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location:


Interests


backer_title


Alpha


community_id

Found 3 results

  1. This idea came to me while I was eating a waffle downtown, so I figured I would post it as one of my debate threads and see how it goes, and what develops from it. Debate 10: Weapons Modules This mainly stems from one of my previous debates as well as a few other current topics, specifically one about multi block weapons. While having multi block build-able weapons would be nice they are rather intensive to design and set up for the developers. "Correct me if I am wrong" Hand Based Tools & Weapons This started me thinking along the li
  2. Will modules like artificial lights require a power source? i think that would be a little bit more realistic and there is great fun in it too.
  3. So NQ has stated that Construct vs Construct combat will be released in a future expansion, and that means in the meantime ship vs ship combat will be limited to boarding parties. I'm perfectly fine with this, and understand why they need to wait to release CvC combat due to development costs. However, this concept seems incomplete. How exactly does one catch an enemy ship in order to board it, without even basic CvC combat? Space is a big place, with a lot of place to run/hide, which is great, but a problem if you are trying to board a ship. It's not like someone is just going to pull ove
×
×
  • Create New...