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Found 6 results

  1. In my opinion, prioritizing piloting should be the top priority focus of the dev team at this point. The lag I get when trying to go to the market, or even just land at my base, is just unreal. It's by far the biggest pain point I'm having with the game. For example, the reason I'm posting, I was frozen during my Alioth D7 Market landing for about 8 minutes (yes, EIGHT), before, once again, crashing my ship (...again). Now, because the game doesn't actually tell my why it's frozen for eight minutes (trees? mining holes? constructs? something completely different?), I don't actually
  2. Just wanted to tell the story of how I almost lost my ship because of lag. So I was flying around Alioth, doing some sightseeing - seeing what interesting creations other players have built. While maneuvering my ship near the market districts I encountered lag and my screen froze, as per usual. By the time I was able to control my ship I was heading toward the ground way too fast. I tried to pull up but I wasn't in time. I found myself looking at a loading screen and the notification that I died and the core unit of my ship was destroyed. I respawned in my base about 20
  3. So from my experience so for with the markets has not been great. You can easily try to spend 10-15 min trying to find a location with a good price due to the massive list of markets available. Then once you do find a location you realize that it is a very heavily populated area and start lagging on approach. If you are unlucky you have your entire ship wrecked and have to spend resources to fix it. The point is that there is no way around the really populated markets as that is the best place to buy/sell. This is one of the issues I see is that this is not scalable nor are there
  4. Hey all! I recently subscribed and started playing the game. But the game has been almost un-playable for me due to the low FPS (5-15 FPS) When at the hub my FPS sits around 5-10 FPS. With a lot of the time bringing me down to 1-3 FPS. While getting 15-25 FPS when out in the wild. I have all settings set to low and even changed it from auto to manual and bringing my graphics down to 1. Here is my specs. I7-4770 GTX 1080 16GB DDR3 Game is running on an SSD with 100GB free left on the SSD. I see a lot of other people are having issues too, but a lot of people are doing fine
  5. So we have seen the planned system of having the game sub-divide a region of space based on the number of players, and this makes a lot of sense for planets and space stations, but how would this work for moving ships with large numbers of people on them? What happens if a ship gets sub-divided into multiple regions? We know the regions update slower with each other, so I imagine this could pose problems with a ship that is trying to maneuver. I'm not sure what the cut-off point is for the server to sub-divide a region of space, but I'm just going to pick and arbitrary number here for the
  6. Hello all If I understand right all Players worldwide will Play on one Server? How it will be handled lag, disconnect or Frame slumps if thousands of Players meet at one and the same place and start to trade or fight ? It will be a massive overload of the Server or it give´s a Limit for players? Thank you. LG Allude
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