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Alpha 1

Found 3 results

  1. Hello everyone, I would like to present the community with the opportunity to join us as we start our Alpha testing for Scabra Metallum. Scabra is setting out to be a secure financial institution where anyone can bank their money, take out a loan or mortgage, and even participate in a stock exchange type market where resources can be traded for stock in a company or player. The system will be a bot program on discord, but reflect in game transfers of resources and money. Any questions on this system are welcome and will be answered to the best of our knowledge. The link for the discord server is: https://discord.gg/cqWA733 I hope to see some of you there.
  2. So as some people may or may not know, EVE Online just announced some changes to its long held PLEX system, which the DU DAC system is heavily based off of. Based on the reactions of people, I thought it might be worth discussing that here and what people do and don't like about the changes they made. First off: what was the old system? The traditional system goes like this: Player A buys a PLEX from CCP for real money and then receives the PLEX in their character's inventory. Player A can then redeem the PLEX for one month of subscription time or sell that PLEX to Player B for ingame money/items. It's an elegant system that let's people play for free or gather more currency, depending on their circumstances without making the game be pay-to-win. DU's DAC system will function a lot like this. Today, they announced several changes: They split each PLEX into 500 pieces. They created a "PLEX Vault" which allows players to keep their PLEX safe. They merged PLEX with their other currency for buying cosmetic items. The idea behind this seems to be to make PLEX more accessible and easier to deal with, as well as reducing the need to have multiple ways to buy cosmetic items since they are all now going to be using the same currency. Not to mention trying to entice more people to buy it. However, there are some common criticisms I noticed. 500 is not a very good number to divide a month into; it would be much better to divide it into something like 720 so that each piece would be worth an hour. You still need to gather one month's worth of PLEX to actually redeem it, so cutting it down into smaller increments is rather pointless. The PLEX Vault is poorly explained so it may provide a way of eliminating the risk of transporting PLEX. Dividing it into more items might cause the overall price to rise. I do like the idea of having it in slightly smaller increments, like perhaps each DAC represents a week of game time, and could be redeemed as such. What does everyone else think?
  3. I know that NQ have been very informative on how markets will work, and how products are bought and sold, however, has there been any thought or information thrown around about the actual financial system? How will the financial system run - similarly to real life? What would be the role of banks (if they even existed as the game mechanics allowed)? What about loans, or investments, to people who don't have the funds to undertake large projects. Could banks store people's money (or would that even be necessary)? What about groups or companies that could go public, and have people buy stakes in them in order to raise funds, just as in real life? I just figured this was all food for thought as it doesn't seem to be something that's been explored yet.
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