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Found 10 results

  1. In this post I'm going to list (in some detail) what I think should be top priority for an update that focuses on a few pillars: intuitiveness and documentation. In these two pillars, this game can make a lot more sense to newer players (thus keeping more on board), while also helping the pre-existing community from becoming discouraged. Other things you must assume, as is for most games. This game should not require 3rd party tools to play, as MOST players do not use any outside tools to play games. Even if this changes in the future, it is still a good idea to take things from the ground
  2. From the talents and crafting trees it seems pretty obvious there will be xl cores Any Idea when we will get access to them Ot seems a waste to design stuff using l cores if i have to rip it all up and redo it all we'd hen xl comes out
  3. Cores are the most important (and also expensive) part of a ship. If core dies You lose entire ship and someone else can claim it. That's why it's completely stupid imo that they have only 1 life, especially with current state of the game where people crash their ships mostly because of random lags.
  4. While i am all in for all kind of agressive gameplay, features, slow progress, i dont think we are in a position that New Players will afford to pay for mistakes where ship is trying to land in Alioth and explodes and teleports 20km above you and for dynamic cores bp when are deployed fly in space few SU above you, so on and so forth. There is something wrong about this feature considering your core can easily be destroyed by non player maneuvers. You can postpone it for few days until patch is confirmed to work.
  5. Heyho Novark Builders, I’ve got a little problem and I cannot find a good answer, so I would like to suggest a little something: This topic is not about core alignment, but about rotating cores. To be more precise, the rotation function where you hold R and Scroll with your mouse-wheel is far to unprecise. As far as I can judge this, equipping a Static Core will show you were you are able to place the core on your plot. This position is not “loose”, which means you can not rotate it by changing the direction your character is looking, but it is simply fixed. And sadly, it is not
  6. Hi NQ, a really good idea for the quality of life, would be an indicatior that marks the cores direction when you set it down. As they are basicly mirrored and look the same on both halfs, but have different length in each x, y, and z axis ( btw whats up with that? one direction 254,5 voxels the other 255,5???). So to align them all in the same orientation it would be wonderfull if when placing them, we would get a sweet nice marker, like on the dynamic cores. That one can be gone after we place them down and outside of buildmode. But to build very large buildings its really nasty
  7. Hi guys, myself and a friend have started playing the game recently, loving it so far... anyway here's the idea: Problem Everyone that tries the game out, even if they play for just 1 day will have at least 2 cores to their name (their hover bike and their sanctuary XS static core), each of them cores take up compute on your end, as the game gets further and further down the line your systems are gonna get more and more inundated with these persistent entities in the world. To make it worse most people won't just have 2 cores, we've not been playing long and the cores are alr
  8. At the moment all the big ships come out as big squares, i personally want to build a long ship. So i suggest to enable us to choose a long format when deploying a core, so we can build longer ships that are not so square. It would also be nice if we could move the core to the side of the square instead of sitting the middle, this will enable other types of ship builds such as a cockpit in the back with the front part splitting in two.
  9. I have an idea. How about industries, containers and cores getting upgrade/overclock slots. //Introduction It could be handled in such a way that there is a button to the left of the X that takes you to the upgrade window. There you can put in your upgrades, but here's the thing, you can only put in one untalented upgrade, and if you put in talent points you can have up to 6 slots. (All numbers are exambles) //Upgrades Industries For the industry upgrades, I have considered: Overclocker Upgrade (makes the industry 5-10% faster); Input/Output Upgrade (you get an additional input or
  10. So I was watching videos from the Dual Universe channel: Dual Universe - YouTube And I saw how big the cores for building were. After seeing the sizes of them, I wondered if they could ever be resized to smaller versions but with the same functionality, preferably for smaller ships, such as: pods. --------------------------------------------------------- Check Out My YouTube Channel: MaxedMASKED
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