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Found 16 results

  1. Hi all ! I would have a suggest (probably others already talk about it). when I create a construct (dynamic, Static or spatial one) and I wish to extend my construction (to make a large base for example). It would be really great to be able to link cores together to make accessible all the elements in all the linked cores. It would allow to link voxels correctly on the different parts of the big construc, but also link interactive elements like PB connected with elements in the others cores. For the moment we are forced to put an independent core next to it that can't "commun
  2. Best developers. Im new to this game as well as for this type of game. However, i thought about it and i think it will be nice to add following future. Put extra PC/terminal (like for a trade) which the player can use. It will take him to creation room. It can look like a GIANT room or just space. And in this area player can create ANY constract he want, static or dynamic. Player also will have access to unlimited and all kinds of parts for his creation. And after player finished his idea, he can create a list, where every peace he used for his project will be listed. Or maybe even a blue
  3. As the name implies, it would allow you to manipulate the build box. For example, say a large core is 128x128x128 and you just wanted something a bit longer but just a fraction of that width. Allows to subtract from unused axis to add to desired one. Keeping the same total build volume and game balance of various sizes cores. I don't know about y'all, but most ships I want to build are alot longer than they are wide or tall. This is something I brought up in game, but thought it appropriate to bring to the forums.
  4. It sounds like the developers are getting close to the final versions of some elements. When they are done, I hope they tell us the length, width and height of each one. That information would be helpful when designing constructs that use them.
  5. Hello NQ staff, As a former Landmark player I see the need for a feature very similar to what was used in that game. To more easily view constructs of other people. Over time and especially when the NDA is lifted I can see the need/desire for players to show off their build and for other players to browse and view all the cool things that people made. I can already see this now as players are flying by and getting out of their ship to take a closer look at a house or ship someone made. Over time more and more builds will be far away and the location of many of those wil
  6. I think it'd be cool if we could create a space like a cabin or a store or a city etc. If we have something like a city, we can create constructs in an area and we can control via invitation or membership or something, who is allowed in the area, it can be a safe zone where there's no pvp, a store that can actually sell things for credits (or possibly some other form of revenue, at some point interchangeable to a currency like PayPal or something). We could sell advertising space in our areas. It would just be nice to have a place we can call "our own" in this new universe. I know people t
  7. Hello Nova Quark & People of the Forum. Will i be able to make a hanger and make a shield generator so random people just can't destroy it. And what will happen if my contructs get destroyed? I also want to know if i can hire people to watch out for my vehicles in my hanger and can i make a public hanger for people who want to store their ships? Kind Regards, Victor AKA slayervictor
  8. Welcome to the Nexus What is the Nexus? The Nexus is a group of neutral organisations for those who share an interest in a specific area of Dual Universe. Members are free to join and leave these neutral organisations at any time. Membership in any of these organizations will not interfere with membership in other organisations inside or outside the Nexus. What do the Nexus organizations do? They serve as meeting places for anyone and everyone interested in that organizations specialty e.g. exploration The are a place to obtain guides on how to get better at doing that organizations spe
  9. Will there be elements that provide lateral movement (up and down movement) inside a construct? I know many people on the forums and discord channels are dreaming up their massive ships and buildings. But how will we move around inside these ships and buildings, specifically up and down? Are we relegated to ramps and jet-packs or can we do better? Some examples include: Ladder elements Elevator elements Teleporter elements Can you think of more?
  10. Based on this video that shows players walking on a flying platform, if you look closely you can see that Core Unit is not directly connected to the construct, it is hovering just below it. This indicates that having disconnected parts of a construct does not influence the behavior of the construct. When forces are applied to the construct as a whole, and disconnected parts will still move with the whole. Bearing in mind that this is a pre-alpha build, it seems that this is something that should be changed soon, and I would hope that the dev’s are planning on it. Allowing the different par
  11. Could we get an open-topped cockpit for planetary travel? Yeah, I'm talking hover-bike style cockpit, not unlike a speeder or motorcycle. Here are the potential benefits: -It would look totally sick! -Less resources and lighter weight means easier to build and easier to propel ~faster -The exposed nature would allow players to shoot you dead, despite being in a construct. Since Construct vs Construct combat won't be there at launch, this would allow lower-level play to include some sort-of vehicular combat. -Can't go into space with it -This would allow players to have
  12. We just got an official heads-up that built ships cannot be taken back apart, and that purchased ships cannot be modified (but can be repaired). Before people simply assume that the prospect of Salvaging ships is dead, lets consider for a moment the following proposed mechanic. Destroyed Constructs drop some of the materials and items used to build them, plus "scrap" which must be re-refined. For one, this gives players something to do with that cheap jump-ship they used to reach the next planet after it has become totally obsolete. You won't be able to pull apart the jump ship, an
  13. They have said at the very bottom of the kick starter and in the newsletter that CvC is a stretch goal to be done after hitting 500K, but they have never specified how much the stretch goal is. I want to know. And now they've hit 500k, its the next big thing to ask. Anyone have any solid numbers?
  14. The assumptions that the following is based on is: 1) Ships stay in world, even when all players near it and/or own it have logged out. 2) Ships cannot be added to or destructed but can be destroyed. See here[\url] for official confirmation. So now the question becomes, what do I do with my ship when I want to log off? This has been covered in other threads and answers include 1) player run parking lots 2) hide it 3) park it in a safe zone. My issue is the safe zone. In a safe zone a ship is effectively indestructible. So when a troll parks a suggestively shaped ship in an otherwi
  15. Allow multiple construct cores ?! Well this is just a idea, I'm not sure myself so please participate in the poll and voice your opinion.
  16. A D A S T R A E N T E R P R I S E - Quality. Innovation. Together. - Executive Summary (aka tl;dr) : Ad Astra (Latin: To the stars) is a construct/spaceship brand that brings designers and retailers together, to allow you to zoom around with a quality set of (rocket) engines. Anybody should be able design or sell Ad Astra Constructs, and you can still be a member of any other organization: Just apply Here. Feel free to flick me a PM as well. Also Feedback is appreciated. Thanks : ) The Idea: Let's say your a spaceship designer, and you have just build an
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