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Found 7 results

  1. This is the result of running the globals dumping script in-game on constructs that had various elements attached to them. Some exposed functions were called with pcall. The first value indicates whether the call was successful, the second is the actual function return value. All functions that return a vector return it as a table, not as a vec3 structure. Usually such functions will be called like this: local worldGravity = vec3(core.getWorldGravity()). Boolean values are returned as a number 0 or 1, and not as true or false. Element events are not listed here, as they
  2. Dear NQ, this is not really an idea but more a kind request. As a lot of us (players) are going to gather in the Dual Universe adventure, the need to decently manage our corporation will come. At FrogSwarm we are a bit elitist about security and corporation management and so, we already kindly asked for web API to be able to manage our members using our tools. So in the wait of the API, can you at least, since there is no private information to be hidden here, make the user account publicly available instead of restricting it with a dual id logon (ie: https://community
  3. I am very proud to introduce the latest product from Evil, Inc! We have been working to develop tools that benefit the community, and the first such tool is a new data tracking website for Dual Universe at www.du-stats.com This site will function very much like zkillboard.com does for EVE Online. Right now it is very basic and only shows a map of the community. This will expand as time goes on with new features coming online over time. Most of the back end tools have already been built and feature development is now more a matter of web design than anything else! Upcoming features incl
  4. How cool & useful would it be if we could script our own (spaceship-)huds and fill them with custom data such as public and private informations. (trading price rates, popular organisation activities, private organisation activities etc.) I know they already said that they will make it possible to create (/customize) our own hud with html but I think that is not enough. I think we need atleast some possibitly to script the (spaceship-)hud and not just redesign it. Or do you think we should all use the same huds for spaceships?
  5. While reading this controversial discussion about Lua sockets: I thought about why not combine an API system with an actual ingame component. Ok, this will be technically 2 ideas in one post, but they are very much related to each other... Basically the problem is how to “manage” ingame information. yamamushi suggested Lua scripts should provide HTTP access to their ingame data, so it can be processed by external applications. But would it be the best way to rely on a "separated" server-client system for that? The problem to access data also exists if you try to bui
  6. Idea: Please provide read-only game data APIs for user info (level, orgs joined, current planet, etc.) and market info (price, quantity, orders list, etc.) Reason: I want to build a trade platform and a credit platform with some advanced features. That requires to fetch some in-game data. PS. All trade will happen in-game, so the API could be read-only. The relationship between the game and the plat is the relationship between Steam and SteamDB. (At the level of information provision) Pros: - The platform is independent from the game. So some updates will not affect each other. -
  7. Dear Novaquark, haven't read through all the DevBlogs yet, but the idea your transporting sounds very enticing. You yourself often take EVE Online as a comparison and want to expand on the sandbox made available there. Instead of CCP providing "Citadels" to the players, in a sandbox it should be other players constructing and selling "Citadels" and many other things a creative community will come up with. It will be interesting to see, how this added freedom and sandbox will play out. Getting to the point of this post, again you often refer to EVE Online and the community, the mark
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