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Found 2 results

  1. - This is a placeholder image for now; the name is subject to change - As previously mentioned in the corporate thread we hereby initiate the 'next phase' of this project. STATUS WORK IN PROGRESS - LONG TERM ASSETS AND UNITSAirwatch (Reserved, ground component -> urban / rural patrol, traffic management duties and highway / speedway patrol) (Reserved, riot component) (Reserved, tactical component) (Reserved, corrections component) CORE INTENTION Vulture Corporation tries to spearhead and / or support a police force for long-term stability of moderate to major urban centres. With low size focus may be on one or two. Focus can include training, tactics and equipment such as vehicles (possibly incl. design) and less-than-lethal and lethal weaponry. Units are deployed after sufficient law and tactical training to work under the regulations and laws set by VPOL and / or any city, faction or alliance officials that have sufficient influence in the according city. There is currently and for the foreseeable future no intention to portray an intergalactic police force - for any security contracting needs we refer to corporations or contractors. As independent player nations and states will likely try to run their own security or police forces, we look for those interested in bolstering their (future) city or larger settlements with a dedicated police force. This means that this project is so far aiming at partners and joint city projects where several parties share tasks and responsibilities. Of course, given demand it is also possible that existing entities bolster their own forces. In a nutshell, picture a dedicated police unit "for hire" without any cliché downsides such as tiered insurance levels per city dweller. CORE VALUES VPOL will so far be inspired and guided by a set of tweaked principles of a constitutional state or a state under the rule of law. German users could surely relate to the word "Rechtsstaat" - details would depend on the other party (the city civil authorities, nation or alliance) but a general approach of de-escalation is favored and encouraged. These will find some specification in basic regulations and guidelines. In a nutshell we don't look for an authoritarian mindset. Q & A (add your own via thread or PM) - Specifics will follow - CAREER - Specifics will follow - We are glad for anyone interested in this project - while this project is initiated and supported by Vulture Corporation, you don't have to become a member of said entity - you can so far become a VPOL member while being part of an existing organization or alliance as long as no conflict of interest with the respective city authorities that we back arises. A clean slate is to be expected, however. LINKS - Specifics will follow - FEEDBACK Your feedback, ideas and support help. Let us know what you think so we can adapt - or consider it, at least. MULTIMEDIA AND MORE Pictures (static/animated) Discord promotion (COPypaste) - Subject to change ... obviously -
  2. General overview Vulture Corporation intends to provide work, products and services in the following categories listed below. With former root in another contested region (competitive Minecraft, formerly), we look to the stars in the Exodus from Earth to regain a stable footing and to offer our customers and members a lasting experience they can look at with pride. More information can be found on »vulturecorp.space and »vulturecorporation.com. You can also interact with us via Discord at: »Link Career? Career starts here. For people from all over the galaxy. It does not matter where you are from, but often, we have or had members from the places shown above, with a focus on but not restricted to European heritages. We're dynamic and next to qualified motivated employees, we also look for contractors and partners. You are interested in working with us? Simply contact us - while our promotional hubs listed above offer more information and serve as central spectrum presence and hub for us, we prefer to actively engage in conversation with potential future employees, contractors and partners. This is the best way to find your place here and to ask any questions before submitting an application! But why consider signing up? Our central team is currently small but growing and we want to offer our employees an optimized experience. Dynamic profit distribution is one thing, but the most vital part is that our employees can take responsibility. You think you're team leader or department management material? If you can prove it, the spot can be yours. You prefer to specialize in specific tasks? No problem, specialists are our backbone. Who do we look for? With our new strategic goals provided by the board, we first and foremost look for potential leadership and management material to establish a working foundation for the Corporation. While we wouldn't say no to fitting specialists who focus on specific tasks, in the long run we need a competent number of managing staff that help shape the style and direction of the Corporation. You should therefore apply with this in mind. How can you apply? The first step here is simple: Contact us via »private message to find out if and how we can move forward together. While we currently overhaul and generally offer an application system, at this time we prefer the direct interaction with potential applicants. ⚠ So what is Vulture Corporation in a nutshell? Vulture Corporation is a small but slowly growing player organization, formerly in Star Citizen and now Dual Universe. Most current members are from European timezones but it should not be a deterrent for others as we want to recruit internationally for a broader coverage and experience - we did this before after all in a Minecraft server community years ago where we were very successful, with members from the US to Europe and Russia. Dual Universe could be the perfect "reboot" for us in terms of sandbox roots. We want to highlight the fact that we want to support and engage in roughly moderate levels of RP and have an immersive experience. After all, this group was created by roleplayers initially. Initial members had broad RP experiences with both elements of active and passive RP so today we strive for "immersion". An immersive experience is vital for us and can contain active and passive RP alike. We want to bridge worlds where people that are not fully and those that are fully into RP can get along just fine and enjoy what is to come in Dual Universe. While I consider myself as modest person I think the best example of how we feel about RP and what effort we want to invest is our multimedia such as promotional videos or AI contact videos. Feedback so far seems to tell us that we're on a good path regarding that. There is a lot of interesting and even great groups and multimedia out there but I did not see the same style elsewhere so far, so I think we're somewhat unique in that area. We currently have a few members in reserve and do not specifically focus on Dual Universe at this time - obviously, given the lack of content or accessibility yet, but we always look for alternatives. In between members can play what they have together, for example we recently dipped into "7 days to die" where a member provided a small dedicated server. Perhaps you can bring a new addition on the table as we wait for DU or you assist us with multimedia and specifying company lore more. To stress it, however, our "primary games" we wait for are still being developed, we have no hard alternatives. We so far have a flat hierarchy on an OOC basis and prefer a healthy inner social climate where de-escalation is key to preventing notable conflicts in the first place. Chances are you're ultimately not interested or part of a group already and simply taking a look, but in either case we're happy about feedback. What should change? What is right just the way it is? Let us know. You might just get it back later when it matters to you. I believe this should suffice for a more or less solid overview so far. If something is unclear, simply ask. We don't bite, and with that said, I thank you for your attention. - Subject to change -
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