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Found 4 results

  1. I am very excited about the possibility that this game will be released in VR. I think VR was made for a game like this and would really add to the immersion. I know NQ mentioned it is a possibility (they said it's the reason they went for a first person point of view). This was actually a big selling point for me. I know there is funding available for developers from both Oculus and Vive. http://venturebeat.com/2016/10/06/facebook-will-double-its-250-million-investment-in-vr-content/ What are the chances of VR being available for the initial release?
  2. Has there been discussion regarding whether the DU team is expecting to integrate VR support? This would be the most incredible VR experience I could think of! If anyone has any details, I'd love to hear more about it. Thanks!
  3. Indestructible safe zones in the main world space are nightmares for any player that likes role playing or fighting. Destructible things are just a must for any continuous story to thrive with empires falling and new ones rising in their place. That's one of the reasons Halo has such a good story line, the UNSC lose countless battles that actually felt impactful. Entire planets were glassed, monuments destroyed, and lives lost in the age old conflict between the Humans and Covenant. Other great stories and games alike use the destruction of major monuments to give a sense of desperation and aw
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