Jump to content

Search the Community

Showing results for tags 'trade'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forum Rules & Announcements
    • Forum Rules & Guidelines
    • Announcements
    • Patch Notes
  • New Player Landing Zone
    • New Player Help
    • FAQ & Information Desk
    • Gameplay Tutorials
    • Player Introductions
  • General (EN)
    • General Discussions
    • Lua Forum
    • Builder Forum
    • Industry Forum
    • PvP Forum
    • Public Test Server Feedback
    • The Gameplay Mechanics Assembly
    • Idea Box
    • Off Topic Discussions
  • General (DE)
    • Allgemeine Diskussionen
  • General (FR)
    • Discussions générales
  • Social Corner
    • Org Updates & Announcements
    • Roleplay & Lore
    • Fan Art

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location:


Interests


backer_title


Alpha

  1. https://community.du...n/hub-universal Our Mission Statement HUB Universal is a corporation that runs trade facilities where all galactic citizen (no matter what your affiliation is) can come and buy, sell and trade their goods to others. HUB will not affiliate itself with any nation, corporation or group and will not take sides in conflicts. Our facilities are open to all as long as they keep the peace while they visit HUB and enjoy all the services we have to offer. THE POWER OF INVESTING Our belief in the power of investing is a perspective that's influenced our company from the beginning and creates a powerful bond between us and the buyers, sellers, and traders we serve. It is through this bond, that we all prosper and create an environment for Success. Our commitment to you, is to provide you with the tools you need to make your success possible. FOR THOSE WHO DRIVE THE ECONOMY We champion the traders and those who serve them because we believe everyone should have the opportunity to achieve great financial outcomes. It is through these successes that we drive the galactic economy and perpetuate a universe of growth and prosperity for all. SEEING THE WORLD “THROUGH CLIENTS’ EYES” HAS SHAPED OUR TRAJECTORY Putting clients at the heart of the experience has enabled us to create products, services and platforms that have shaped our industry and helped clients meet their financial goals. We strive to offer a complete portfolio of tools that you need from the start to the end of the transaction. This could be anything from brokerage services, secure neutral negotiation facilities or even a place to unwind after a hard day of trading. We cater to all your needs so you don’t have to worry about what you may have forgotten. NEUTRALITY IS OUR MISSION STATEMENT HUB will never have any affiliation with any nation, corporation or group. We do not take part in the conflicts of the galaxy, but remain neutral in all things. Hub will only raise arms against groups or individual if they break the peace at a HUB facility. MEMBERSHIP HAS ITS PRIVILEGES Membership to HUB is free. There are no dues or fees for Membership, you only pay for the services you use. Access for HUB Facilities and basic services are free for Members and Non-Members alike. No affiliation with any nation, corporation or group will exempt you from HUB Membership. Membership grants you access to all HUB facilities, products and services. Membership is not employment and has no responsibilities other than maintaining the peace while you visit HUB Facilities. A GREAT PLACE TO WORK Employment with HUB offers many additional benefits. All HUB products and services are either free or heavily discounted. Affiliation with any nation, corporation or group will not exempt you from employment with HUB, However, while on HUB business, you must be able to be neutral and impartial. Understand though, that the HUB badge will not protect you away from HUB facilities due to the neutrality that HUB must maintain will all other the groups.
  2. Novacore Creating Paths for Mankind What do we hope to achieve? We hope to be the first to explore the unexplored. We achieve this by combining the skills of skilled engineers and talented designers to craft a highly technological spacecraft to survey and study the undiscovered pockets of space. When we manage to discover these new pockets of space we immediately setup beacons and allow our Far-Worlds division to start construction of our Stargates to open up that sector of space to every civilian. What does the organization focus on? - Opening new trade routes - - Spaceship development - - Industry trade - - Contracting services - - Technology advancement - Diplomacy We don't want to have any strict laws that bide you from having fun whilst a member of Novacore but we will have some rules(list coming soon) to create a safe and respectful environment for all its members. We are also open to alliances with other organisations, please contact DarkNovation if you are interested in what we have to offer. What roles do we offer? To achieve our goal we have several different decisions that make up Novacore: Research and Exploration - As a member of this division you will embark on the maiden voyage in our Hi-Tech research cruisers (Plans coming soon) equipped with FTL drives to begin our explorations. This role involves surveying each system entered, from planets, moons, sun size, any life sustaining planets, identifying warp points around celestial bodies and placing Stargate beacons to await the arrival of our Far-Worlds construction division to construct the Stargate. Far-Worlds Construction - The purpose of this crew is to use large industrial jump carriers to bring supplies and workers to distant worlds were no civilisation has been established. The main purpose of this fleet is to create the Stargates so more vessels are able to enter the newly discovered sector. We also use these vessels to assist in the creation space stations and planetary colonies. Novacore Spaceport - Exploring uncharted space doesn't come cheap. To solve this issue we use our technology and design department to develop ships not only to further our goals but also develop ships for civilians and private contractors. The ships we can produce are of the highest quality and are all equipped with our latest technologies. Miningcore - The Miningcore was setup to allow for the income of ore and other materials to supply our Spaceport and Factories. Members of this division use our mining ships and large transport freighters to collect material from asteroid belts and gas clouds. We also have a division that works on the surface of celestial bodies extracting materials located on various worlds. Processing and Development - This division is were the construction of our factories are commenced. We use these to turn the minerals obtained through mining and refine them into usable materials. We also use the factories to develop parts and technologies from the technology division in our Spaceport. These are then shipped to storage houses and our trading outposts with help of our logistics carriers. Defence Division - This division hosts all of our security crew and ships. Whenever an exploration expedition is planned to commence we will send a defence squad with them to make sure no entities attack the vessel. We also have mercenaries for hire open to assist other organisations in their endeavours.(Note - We only allow our services for protection and don't wish to be involved in bounty objectives) Marketing and Trade - This division is were our logistics takes place. This is were we use our industrial haulers and carries to distribute our ships from our spaceport and goods and tech from our research labs. We also setup trading outposts after we construct our Stargates in each system allowing for easier trading between allied and neutral corporations. Application Department Currently the only way you can enter the organization is by private invite or request acceptance via a PM to DarkNovation. In your PM please state what division you are interested in and what skills can you bring to the organisation. APPLY HERE https://community.dualthegame.com/organization/novacore *website and discord will be available soon*
  3. Intergalactic Union of Industries - IUI is an umbrella organization for industrial companies, industies and professionals through out the Dual Universe. The union provides advice, competence and knowledge to its members and acts as a platform for trade, exchanges, business agreements and collaborations as well as a base for recruitment of human resources. Join now! IUI helps you and your company to reach your goals and ambitions. We want you and your organization in! https://community.dualthegame.com/organization/intergalactic-united-industries Best regards, /IUI
  4. Hi all. I am accepting apps for the organization I am planning on having in the game. It is called the Arcadian Fleet and we are accepting members who will be dedicated and interesting in trade, empire building, and the protection of organization assets. If you are interested at all please feel free to check us out in the organization section or send me a pm. I hope to see this organization grow and take a foothold as a nation in the game. Thanks!
  5. Today we announce an alliance between organizations. This alliance endeavors to associate allied organizations in peaceful cooperation. Allied organizations benefit from a non-aggression pact, trade benefits, and mutual protection. We present our Articles of Alliance: Current members (10-11-16): Galactic Republic of Planets Phoenix Initiative Phoenix Confederacy DeltaForce We have also signed a non-aggression pact with the DUA, and would be interested in doing the same with other entities. Contact us on Discord: https://discord.gg/BxqUTxe
  6. Welcome to the Link to the organization community page : here Introduction It is my pleasure to present you our brand new organization : the Stellar Trade, Affairs and Recreational Society (acronym STARS). We are a neutral, non-interfering society thriving to offer the best available services to the community for an affordable price in secured oases of peace throughout the universe. We wish to offer in each of our bases: - A banking system for you to store your items in a secure and convenient location. - A free open market for everyone to visit or sell - A transport service for renting, shipping or driving you - A entertainment center for fun, gambling and broadcasting live streams such as races, fighting contests and maybe in the future war battles. - A research team to sell our carefully designed and manufactured constructs tested by our own members in their day to day activities. - A beautiful building reflecting our investment in the artistic community where all the previous services will be hosted. - A security team to secure our infrastructures and our clients assets. Diplomacy As a neutral non-interfering organization, we pledge to not wage war to anyone, not take side in any conflicts nor create any embargo. We are open to alliances and treaties with all organization sharing our vision of a free safe, peaceful and prosperous community. We are also open to business contracts for you to get VIP access to our various services. However we do retains the right to put you or your organization in our blacklist effectively banning you from our services if you commit any offense against us, our clients, our constructs or our infrastructures. Would the offense cost us a loss of any kind, we do retains the rights to prosecute you by hiring public or private law enforcement and/or juridical systems to make you pay for our loss. Membership The STAR Society is organized by a vertical hierarchy guarded by the founders with the role to oversee all activities and protect the organization from internal and external coup trying to divert us from our true mission (see our Role Play). The Council is a group of 10 members (of whom 2 are the founders) sitting at the top of STARS’ hierarchy. All members of the council, apart from the leaders, are elected by their peers for a mandate of 3 months. The Council takes all the decisions and set the objectives of each Division for the mandate toward our global objectives. Divisions represent the interest of STARS for particular activities. There are 7 Divisions : The Banking Division in charge of setting and maintaining resource banks for our customers. First objective is to build a Bank in the headquarter. The Trading Division in charge of setting and maintaining open markets for our customers. First objective is to build a market place in the headquarter. The Transport Division offering transport (of people or goods) for customers and for the Divisions, racing on STARS behalf and testing the ships of the Research Division. First objective is to develop a customer base and to train as soon as the first ships are ready. The Entertainment Division in charge of setting up the casino and gambling system, running races, showcasing live streams and all entertainment-related activities. First objective is to design and market the casino and the racing bet system. The Research Division, focusing on designing blueprints for all other Divisions and for defense. First objective is to start building the design of the headquarter, designing the first transport ship and the first defense mechanism. The Construction Division in charge of building the headquarter and any building necessary to the other Divisions. First objective is to secure and start building in the safe-zone a low quality version of the headquarter to host the bank, market place, research center, transport halls, casino and conference hall. The Security Division whose job is to protect the other Divisions during their activities. First objective is to make STARS famous by exploring outside the safe-zone, cooperating with the community, talking about us, train in fighting skills and address the griefs of the other Division. All members must choose up to three Divisions, they are free to work in any of these and must choose one to be primary for each month : the one they will spend the most time in. The Council will adapt monthly objectives according to the pool of members in each Division and the one they set as primary for the month. STARS strongly recommend to choose 3 Divisions and rotate between them because the skill system of Dual is set so that you won’t be able to be good at everything so favoring a few and becoming an expert in them seems better to us than favoring none and be average in everything. Favored trios for now The Fighter : Defense, Transport and Research Division The Merchant : Banking, Trading, Research Division The Builder : Construction, Defense, Research Division The Dealer : Entertainment, Transport, Research Division Yes we do value researchers, because all the blueprint we develop will be saved from alpha to beta to official release. However we don't force nor coerce anyone so you are free to do choose any other trios. NB: There may be basic skills needed for particular activities that we may favor in Alpha.
  7. My brother AccuNut and I will be running a market once the game is released and have been thinking about how market owners will make their money. We have come up with a few ideas on how this should work, as their has been nothing mentioned as of yet on this subject. Here they are: Market owner (MO) takes a percentage of the sales. (ex. Item sells for $10. MO takes 1%. Seller gets $9.90.) -- thanks ATMLVE MO is paid per each listing by the seller. (ex. $10 to post one item for sale, $10 to post 1,200 items.) MO is paid per each item listed by the seller. (ex. $10 to sell one item, $20 to sell two, $30 for three, etc.) MO is paid based on cubic units of storage space taken by the items sold. (ex. at $10 per cubic unit, a listing occupying five cubic units of market storage would cost the seller $50 to post for sale.) MO establishes listing "types" (raw resources, ship parts, blueprints, etc.). seller is charged using any of the above methods based on item "type". (ex. raw resource listings charged using method #1 cost 1% of sale, while blueprint listings cost 5%.) --This option allows the most freedom to the Market Owner as they could use different charge methods for each listing "type". (ex. MO uses method #2 for raw resource listings and method #1 for blueprints.) What are your thoughts on these methods? We'd love to hear your own ideas on how markets should make a profit as well. Let us know what you think! -Don't forget to "like" the post! ​ ​Thanks for reading, ​Starkontrast
  8. Hello dear DU-Community, I think what Dual really needs is a 'Contract Function'. If you are a employee you want to get paid. As employer you want that your company works, so your workers have to work. You wont pay workers if they dont work. Right? But how I can be sure to get paid or how I can be sure that my employee worked x hours? I want to mine somewhere but i need protection. I search for some mercenaries. But how they can be sure to get paid? How i can be sure that they wont kill me after mining?
  9. This is kind of a big idea... but it's something I've wanted to see inside of a game for a long long time. Just this idea being implemented would bring me and many players like me to Dual Universe and keep me playing forever. It's important to note that when I say crafting system, I mean the system used to manufacture things such as armor, weapons, clothing, furniture, house decor, maybe even computers and technology. This would also include ship-based technologies such as engines, turrets, weapons, hallways, possibly even rockets and missiles and different types of ammo. Players love customization. Personally, I love to be able to create a completely unique look that is totally my own. The crafting system in other games is pretty boring. You level up your crafting skill until you get to a point where you can craft the next level of gear etc etc. All of the gear is pre-defined models that were loaded in to the game by the devs. It's completely repetitive and extremely boring. What I would like to see instead is this: 1) Do away with crafting levels. That shit sucks. Make it so that any player can create anything they want to at any time. 2) Do away with pre-defined models. I'm tired of seeing every single person using the exact same armor as every other person. That's not immersive. That's boring. Instead, implement modular models with several different options to create a unique look with a maximum level of customization. 3) Put the customization in the hands of the players. Make the models that players create into something that anyone can use. The Crafting Process Phase 1: The process would start with a blueprint. This is where the players design the object in question. It could be pulled up in a separate window with several options for the player to select whatever it is that they would like to create. Step 1: Select the category of item. Some items may have sub-categories. For example, weapons may have sub-categories of rifles, snipers, heavy weapons, or sidearms. Clothes might have sub categories of Shirt, Pants, Shoes, Jacket, Hat, underclothes, etc. A very basic model of the item would appear. With it would come sliders to adjust proportions, material types, colors, etc. A modular design would allow for added attachments. Step 2: Select and customize attachments On a weapon, this could include different barrels, various clip sizes, length of stock and grip, caliber, different action chambers to allow for semi-auto or automatic modes, etc. Each of these attachments could affect how the weapon performs. Armor attachments could create a specific unique look. Larger sets of armor could be designed with more protection in mind but detract from maneuverability. Smaller lighter armor sets would offer the opposite. The more attachments that are added, the heavier the armor may become. They could come with optics, helmets, various measures of technology, oxygen systems for non-atmospheric operations, magnetic boots for low gravity situations, pneumatic strength assistance, etc. Clothing attachments might include sleeves, buttons, zippers, designs (such as stripes, circles whatever), etc. Step 3: Publish Blueprint. A published blueprint will be ready to build. It will have a bill of materials required to build the object that the player has designed. Different attachments might add different materials required and bring up the cost of the item. A higher cost would effectively promote lower levels of sophistication in mass-production. Phase 2: Now that you have your published blueprint, you must take it to a manufacturing facility. Large organizations could use the blueprint, and install it into a factory to have the item mass-manufactured. They would gather the resources required to manufacture the item and then produce them. Individual players and independent designers could pay organizations which own factories to build their designs and blueprints. Alternatively, large organizations can pay designers to create a nice blueprint for them. Designers could become famous and well sought-after to design things for large companies. Phase 3: Sell your items on the market. Watch them spread into the world. Watch them be stolen or destroyed and end up in the hands of people they were never intended to reach. Watch your designs become the most desirable items in all corners of the galaxy. Watch as entire organizations commission designs for armor, weapons, uniforms, drills, engines, turrets, computers, furniture, and so much more so that their people could be well equipped and fashionable. This is the kind of game that I would play.
×
×
  • Create New...