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Alpha

Found 2 results

  1. What does eve have that makes it engaging and alive in a way that DU - AS GOOD OF A GAME AS IT IS - is lacking? Lets examine the two and see for a second: General premise : Eve online exists as a player driven world where all the things that occur in the world are player driven. Does DU have this? : Yes World : While not fully owned and operated the vast amount of space in eve is player owned. even in high sec in eve players can control traffic and transport of goods while providing assistance etc to those around them. Yea the npc owns the safe haven stations, and exists in various parts of the universe as npc ships that engage the player with a multitude of things including and not limited to : a common go get em task both solo and group that powers thier wallets provides excitement without forcing pvp on anyone specifically provides a few different types of mission structures, helps balance the economy providing various sinks and faucets, provides elements for industry both basic and advanced, gives a sense of player stature as u work through waves of them and survive, and also provides a source to drive universe level story content off of. Does DU have this? : No. As I understand this DU is going the route of If it exists and : if it moves : its a player. if its not a planet : its a player or something built by a player. and while this is a great approach, can i point out the multitude of things that providing a base NPC element to the game can easily provide routes for fixing some holes up in the economy, and in the general gameplay loops for everyone. If say each hex spawned a set number of roaming mindless npc animal types that we could just aim and go pew at.. we would initially be elated at running and shooting the thingz for the things.. hundreds of recipes and items can be generated off of sci fi biological material, bounties to collect npc elements from other planets at terminals, food sources, storyline elements, sinks, and faucets, rare items.. and as many more things as you can imagine can go in to that over time just by it existing
  2. Currently industrial machines on a non pvp intended landscape have an infinite lifespan. This means that the market for them is only as viable as peoples lack of ownership in them and nothing else, once u get one u have it forever and that... that is unsustainably broken. Id think that a 6-10 week operational lifespan, with machines throwing random errors after thier lifespan stopping production, and requiring either consistent repair or just flat out replacement. This will create a sustainable market for industrial machines ... i think.
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