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Alpha

Found 2 results

  1. When you first start, you go surface gathering to get you started. once you learn about underground mining and get a little practice you don’t go back. Why? Because the amount of time vs rewards is completely different. the only time you go back to surface gathering is when you crash, and you have no scrap, or your scrap is in a disabled container. Then you hope you can find a nearby hex you can do some quick gathering to make enough low tier scrap to get you going. Its a shame as it is a system which NQ must have put good development resources into. It’s also relaxing and fun zipping around the surface. It’s just not worth hardly anything. I propose that all of the ore levels on a planet (or moon) be available for surface gathering. Rather than have people going down holes look g formT5 ores, let there be a fair and reasonable amount on the surface. While it won’t ever compete with mega mining, at least let the high tier ores compete with regular mining down deep. Maybe even add some talents for it. Bring back surface mining, not just for newbies.
  2. I'll keep it short and simple. - Surface rock gathering should not have a delay. You should instantly pick up rocks so it becomes more of a skill to gather them fast or seek out the T2 rocks rather than the waiting game it is now. Just give less resources per rock. - It will be more interactive and less tedious because you are more active and constantly pressing buttons. - The walking or running talent will play a more interesting role because you can get to the next rock faster.
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