Jump to content

Search the Community

Showing results for tags 'speed'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forum Rules & Announcements
    • Forum Rules & Guidelines
    • Announcements
    • Patch Notes
  • New Player Landing Zone
    • New Player Help
    • FAQ & Information Desk
    • Gameplay Tutorials
    • Player Introductions
  • General (EN)
    • General Discussions
    • Lua Forum
    • Builder Forum
    • Industry Forum
    • PvP Forum
    • The Gameplay Mechanics Assembly
    • Idea Box
    • Off Topic Discussions
  • General (DE)
    • Allgemeine Diskussionen
  • General (FR)
    • Discussions générales
  • Social Corner
    • Org Updates & Announcements
    • Roleplay & Lore
    • Fan Art

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location:


Interests


backer_title


Alpha


community_id

Found 5 results

  1. TL/DR: Top speed should be based on the size of a ship's shield generator instead of its mass. The long version: NQ currently planning to limit a ship's top speed based on that ship's mass in an attempt to keep engine-heavy pvp ships from easily out-running things they attack (preventing people they attack from finishing them off if they start to lose). I suspect this idea results from all the people that see M and L cores on radar when they get pirated, and fixes based on such limited information will only annoy everyone by slowing them down without actually solving the real problem. Most pvp ships I've seen were built on an M or L core to get access to the size-capped weapons, but were little more than thruster-packs with guns and an L shield and would have fit in to an S core's build volume. As such, they already weigh (relatively) next to nothing when compared to the stuff they are attacking, and will still be significantly faster than most anything they attack after NQ implements the mass-related speed cap. Because the goal at its most basic is to have the most fragile ships be the fastest, I would instead propose that a ship's top speed be capped by the size of shield generator it has equipped, thus preventing the fastest ships in the game from also fitting what is supposed to be a battleship's defensive hardware. Everyone would still be able to hit 30kkph in a ship with no shields (or possibly with only an xs shield), so people hauling stuff wont be annoyed by having to spend twice as long making their trips if they choose, it wouldn't break immersion quite as hard as capping speed just by weight, and it would help improve the overall balance of pvp by making combat ships choose between speed or defense. On a side note: If a shield-based speed cap is implemented, the act of placing a shield on a moving construct in build mode needs to be disabled to prevent potential exploits. It may also be necessary to cap the speed of ships serving as carriers for a ship with shields to likewise prevent exploits. Any topic-relevant thoughts or criticisms?
  2. Hello and welcome! Im happy to announce that the Free Racing Community will organise the first race for all organisations present at Alpha stage. You can compete with each other in a peaceful but also challenging way. The provisional rules are: -Size: Fighter/Jet -Propulsion used: Athmospheric, Boosters, wings -Checkpointsystem: Checkpoint-rings, check size maximum! -Ceasefire during the competition -no Speed maximum! -track will probably be outside of safezone, beware Due to lack of information yet, further updates will have the rest, so stay tuned! !Date and Location will be announced after Alpha-Launch! Send your intereset to participate directly to TheHamon (COMMUNITY-PN) with the subject 'I wanna race'. Hosts: The honor of hosting the event is not yet decided, we will take your applications! The host of the event will be mentioned in the articel, will be advertised and will have the honor to provide the start-location (additional structures will be build by the FRC if necessary) A secondary host will have the same privileges as the first host, except he will provide the finishline. Send applications directly to TheHamon (COMMUNITY-PN) with the subject 'I wanna host'. Embrace your speed-fever, touch the stars. -A service by the Free Racing Community
  3. I want to create an org dedicated to setting speed and distance records... And maybe some other great endeavours ... and then some more. Speed: How fast can we go? Bonus points for not using FTL drives. Distance: How far can we go? This will probably require FTL and a massive ship. Not only is this done for the sake of going far, it is done for the sake of exploration of Space, the final frontier, to explore strange new worlds, to seek out new life and new civilisations(probably won't find any since the whole point of this is to be the first to get n distance out from Alioth), to boldly go where no man has gone before. Other: How big can we go? How destructive? How many people can we cram into one space? What actual useful things can we do instead of trying to achieve these feats in a server somewhere that won't matter? It is our goal as the HEF to push the limits of Dual Universe.
  4. I want to create an org dedicated to setting speed and distance records... And maybe some other great feats. Speed: How fast can we go? Bonus points for not using FTL drives. Distance: How far can we go? This will probably require FTL and a massive ship. Not only is this done for the sake of going far, it is done for the sake of exploration of Space, the final frontier, to explore strange new worlds, to seek out new life and new civilisations(probably won't find any since the whole point of this is to be the first to get n distance out from Alioth), to boldly go where no man has gone before. Other: How big can we go? How destructive? How many people can we cram into one space? What actual useful things can we do instead of trying to achieve these feats in a server somewhere that won't matter? It is our goal as the HFF to push the limits of Dual Universe. Sorry for accidentally double-posting. Use the other thread.
  5. Hi guys, I have been wondering about a problem that might arise regarding multiple Players occupying a large Ship/Station. Now, as far as we have been informed, players that are far away from you will be updated less frequently. My question is, how are Players going to behave in a Large movining object. In some games (like Space Engineers) this causes the player to experience rubber banding and lag spikes , generally walking normally in a moving ship is quite hard to achieve in multiplayer. For example - Some ships might be as big as 2-3 KM in lenght , containing hundreds of players. How will the game handle the position update for everyone, without causing the above stated issues. I would really love to get your feedback/opinion on this, hopefully some of the Devs can have a look at the post. Sorry if the case has been discussed already and thanks in advance. Kind regards, Yamamoto
×
×
  • Create New...