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Showing results for tags 'sound engine'.
Hi Noveans! I’m Maxime Ferrieu aka NQ-Giantsmoy, Lead Audio at Novaquark Paris. You may already know me as the music composer for Dual Universe, but today, I’d like to tell you more about something we haven’t showcased yet, and that we think is really important: the sound design! Working at Novaquark, I’m not only responsible for the music, but basically everything you hear in the game, especially what we are going to discuss today: ambient sound! Before going further, I want to stress right away that we will dive deep into the rabbit hole and this will be rather techni
Not exactly a game mechanic, so I suppose this thread goes in this forum. Click here to listen to my 4 hours of work. Imagine a 3-engine atmospheric hovercraft 10 meters ahead of you. We've been teased screenshots, models, textures and music, but we haven't really been teased interesting sound effects (outside of cockpit_enter sound and footsteps_grass.ogg). This leaves me cause for concern, that one of the most important tools in immersion, sound, could be taking a bit of a back-seat in Dual Universe. (Unigene2 defaults? Good enough! ) Coming back to my little sci-fi jet engine type o