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  1. Specifically clouds. Hi all, So I've noticed from all the DU videos that at the moment clouds are seemingly just a single flat model held at a height, and frankly look awful. I assume they're just placeholders, but id like to know if DU intends to make more advanced clouds. As silly as this seems, I think clouds in a single-shard open-world space/planet game are actually going to be fairly important in terms of graphics, as you'll see them from basically every angle. And so far, most games (especially space/planet games) completely get clouds wrong and just have these cheap awful white texture blobs in the sky, or none at all. For example Warthunder, which (when in planes) takes place at above, in and below sky level - yet has fairly bad looking clouds (despite being a fairly pretty game otherwise). Just as a reference, take a look at Horizon: Zero dawn's clouds (link below). They're absolutely gorgeous. And it's suddenly very easy to mistake the ground underneath them ISN'T REAL. Wouldn't it be amazing if we could have clouds like these? Devs, do you think it could be possible? Thoughts everyone? Horizon: Zero Dawn clouds:
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