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Alpha

Found 9 results

  1. Has anyone else noticed that the Advanced and Rare Large space engine schematics are missing from the game? I think something is messed up. Side topic: Why do the advanced and rare M space engines require large frames and ionic chambers?
  2. Fabrication Incorporated is recruiting any and all members. We are a new organization just getting off the ground, read lots of upward potential for you, and are focusing on manufacturing and production aspects of the game. We will work with you to optimize your skills so you can focus on the specific industries you like. A fully functional factory is already up and running and looking to help you get moving down the path to production. Please respond with a direct message, in game to Sarcinthos, or on this post if you would like to join. We look forward to building with you. Feel free to post here, send me a message, drop a line in game, or hop into the discord channel (https://discord.gg/VSvMYn9) I look forward to speaking with you.
  3. As with all empires, they start with little more than a spark. And so the spark has been ignited, giving birth to the Gaveen Empire. We aim to be known throughout the cosmos, focusing on all aspects of life ranging from simple mining expeditions to complex territorial wars. We aim to explore, gather, create, build, fight, and conquer. There is no limitation to what we will be able to accomplish. There is no time like the present. Though the empire is in its infancy, it will be in its infancy only once. Not is the time to join and be here from the beginning. Learn with the empire and progress as one. The Gaveen Empire will hold multiple divisions specialized in different areas of expertise and interest ·Mining Division -This ragtag group of individuals spend their lives beneath the ground in the darkness. Nothing beats the feeling of finding that fresh new source of ore for the empire. But before you go thinking they are just a bunch of Neanderthals with a mining tool, just remember the wealthiest of the empire started here. · Manufacturing Division -Working with machines may frighten some, but these individuals have found value in crafting the most exquisite items. They work closely with the mining division to help provide the empire with anything it may need. · Building Division -Do you enjoy building vehicles? Building structures? A rocket? How about a multi-functional battleship to patrol the empires most precious territories? These are the builders, and though we may normally go throughout our days not thinking about it, sometimes we just have to sit back and marvel at what they have been able to build. · Exploration Division -Crafting? Fighting? Why in the world would I care about that when I can explore the universe? The question may seem odd to most, but for this group this is all that matters. -From finding new planets to settle, or finding unique locations in the cosmos, these individuals love, even obsess, over seeing everything the universe has to offer. · Officer Division -These are the empires elite. They have proven their loyalty to our cause and have devoted themselves entirely. -Only those invited can join this elite division. · Spy Division -Classified. · Crew Division (PvP) -There is no more tight-knit division than this. They live together, and they die together. This is the division for PvP, waging war out in the cosmos. They may go on scouting missions, territorial expansion missions, or go to all-out war. -If you want to look the enemy in the eyes while they have you in their crosshairs and decide to live anyways, this is the division for you. Together, there is nothing we can’t conquer. We are accepting all applications. Please find us in the organization tab, or send a friend request to Galactic_Ruin (game name). If you have any questions, please don't hesitate to ask.
  4. Goose

    Structural Tree

    First, I must apologize if this topic has come up. But how about a structural tree, like a blowout, of a design when looking through the crafting menu? Maybe have a button that will pop it up into something similar to an exploded view. It would show all components needed for each sub-component, and all of their sub-components too. Maybe then give a summary for all like-components on the side in a list with total QTY needed all added up.
  5. --------<| Pantheon Jumpworks |>-------- "Ascending the Limits" ~ Our Mission ~ Pantheon Jumpworks (PJW) is an International Service & Manufacturing Corporation that is comprised of several overarching branches and smaller divisions working for the umbrella that is the Pantheon Jumpworks brand. Pantheon will provide any services or goods that a client might need, as well as provide steady jobs to our members to ensure we all prosper and flourish. - Fratrum ducit ad proficiendum - "Brotherhood leads to progress" We work to ease the burden on our clients by offering any service from mining, construct building, construct design, transport (passenger and cargo), bounty hunting, bulk product shipment (ships, buildings, stations, materials, fuel, and elements), and more. We are open to contracts with any organization, so if you are looking for a manufacturer to buy goods from, consider Pantheon and reach out to us using the contact methods below. We are also accepting applications from citizens of all nations and career fields. Join Pantheon and be a part of a growing company with a bright future where your opinion matters and your new career is waiting. ~ Contact Us ~ There are several ways to contact us regarding membership, business agreements, partnerships, etc. The main methods are listed below, but we are most active on Discord. [ DISCORD ] [ PORTAL PAGE ] [ TWITTER ] ~ Member Organizations ~
  6. Anyone looking to create and ultimately mass produce their construct would first have to build a prototype by hand a lengthy process drawing in manpower effort and resources the amounts of which would be relative to the size and complexity of the construct This final prototype would be the master construct the factory elements will use in its mass production the prototype would be docked at one of these facilities and its design captured and its blueprint item created This blueprint item is divided into a number of pieces because the factory elements themselves have fixed sizes relative to the dynamic core type they are placed on The arrow is the construct and the blue represents the factory element volumes each volume captures a segment of the construct and creates an item a part of the whole blueprint So for example a medium construct blueprint might have 20 parts 20 blueprints that make up a whole construct these construct segments will have to have their own dynamic core as they will be manufactured individually and welded together by hand all of these sections will have to be welded to a basic skeleton built separately by hand once welded to the basic skeleton the construct segment will lose its dynamic core and adopt the core of the basic skeleton this welding action will only be possible within a friendly territory that contains a friendly factory unit/factory element and cannot be done within the volumes of active factory units as for the elements required for the construct those too will be installed by hand with ghosts of where they should be placed appearing on the construct while it is docked in a factory volume and that factory volume is loaded with the correct blueprint part wiring/linking of elements is to be done by hand and will be the final part of the manufacturing process so to conclude the path to mass production starts with a physical design phase creating and tweaking prototypes until a final prototype production model is settled upon next the design is captured using factory units and a modular construct blueprint is made those blueprint parts are put into factory units manufactured and then welded into place by hand on a separately handmade construct called a basic skeleton the construct elements are then wired/linked up and the process is complete i invite and welcome all constructive criticism
  7. Just a quick question, forgive me if I missed a post somewhere that explained this. Has anything been revealed about the mechanics for refining materials and crafting components? Will this all be done on the fly in your inventory or will we have the opportunity to construct production chains/factory's for this? I can see the benefits of inventory crafting, but i have always enjoyed setting up factory's and figuring out the logistics/supply chains/efficiency's etc.
  8. Intergalactic Union of Industries - IUI is an umbrella organization for industrial companies, industies and professionals through out the Dual Universe. The union provides advice, competence and knowledge to its members and acts as a platform for trade, exchanges, business agreements and collaborations as well as a base for recruitment of human resources. Join now! IUI helps you and your company to reach your goals and ambitions. We want you and your organization in! https://community.dualthegame.com/organization/intergalactic-united-industries Best regards, /IUI
  9. From recreational vehicles and mining vessels to carriers and capital ships, Craft Corp is here to deliver! Cheap, reliable, and durable ships accessible to everyone to explore the verse! Plenty of jobs for the average Joe! Mining, transport, manufacturing, design, you name it! Craft Corp has a place for you! We have a dream to create a perfect universe, build cities in the skies and trade only the finest products. If you're looking for and honest job that'll pay you a few big bucks, look no further and join Crafting Corporation! https://community.dualthegame.com/organization/crafting-corporation
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