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Alpha

Found 5 results

  1. So I wanted to hunt for asteroids and I figured it could be better/faster (less weight, less elements) to build a space-only Small ship and launch it from a Small/Medium static space core. And so I designed it and build it on ground, made a blueprint, disassembled it, moved it in 3 trips up to a container in the space platform, and deployed it there. All good, I try to fly it and I needed to adjust a few Adjustors so that it rolled properly in one of the directions. So while away from the space platform, where I left my other ship "parked", I exit the ship, enter build mode. Apparently it started drifting and I crushed on planet, while I was deciding where to place the adjustors... Luckily I and it, crashed only 40km from my ground base, so since my inventory was empty, I resurrect, and take another ship to the crash site. I bring scrap to fix it, but how to tow it back? I has no atmo engines, only vertical boosters and adjustors and no airbrakes. So first I dock the small ship to the fixed big one. And I use the vertical booster and the adjustors to lean forward and travel this way. Not easy, but anyway crashed a couple of times, I managed bring it as close as under 20km from the base . All during nighttime, not easy even with gamma at 2.0. But then it crashed again, and probably water was there, not sure, everything went black, with the "back to the surface" message again. Waited a bit but nothing happened. So I stop the process from the Windows Task Manager, and try to log back in, and I am stuck slowly creping up the percentage to log in. Its already been half an hour and probably 10 mins from 93 to 96%. What do I do? I got a ship, ECU parked in space, another on surface somewhere, not sure if its above ground that also has another ship docked to it. Hopefully the space parked ship will be ok, but I am worried about the other two that "fell through". And what would 'fetch' do? Will it work on a ship that has another ship docked to it? And how far does fetch work? Can I use it 20k away? If I manage to log in. Do I clear cache, to log in, or do I lose everything if I clear it?
  2. Hallo, wenn ich den Client starte, komme ich sofort in die Ankündigungen zu 0.24 mit Dev Blogs. Da komme ich aber nicht mehr raus. Welche Tastenkombination ist nötig, um sich nach dem Lesen einloggen zu können?
  3. I have been getting login timeout every time I try to launch my game, except for the first time, it logged in but only made it to 52% on the loading screen before freezing. Since then every time I try to log in it says LOGIN TIMEOUT on the screen, I know my login is correct, I have uninstalled and re installed my game, I have checked the firewall, it all seems fine. I don't know how else to troubleshoot atm, if anyone could help that would be great.
  4. Hello been playing since New Years, So ive reinstalled my whole pc today and when i login to the forum to download the game client the button is gone. Is it only available for download when the servers are live? or am i missing something?
  5. As I understand it, when players log off, their avatar will disappear. When they log in again, their avatar will reappear at the same location. If they were on a ship and the ship moved away while they were logged off, they would no longer be on it when they log in. This is a serious problem. Either the ship can only move when the entire crew is logged in or it may need to frequently go back and pick up those who were left behind. This will be trouble even for small crews, especially if they live in different time zones, but it could make large crews impractical. A solution would be to give the players the option of leaving their avatars in the game as a physical objects when they log off. Then the avatar would be carried along with the ship as it moves and still be on board when the player comes back. Since the avatar was still present, it could be attacked and it would be basically defenseless with the player logged off, so players would only want to do this in places they felt were relatively safe. Logging off in this way could put the avatar into a sleeping position, so anyone seeing it would know the player was logged off. It would be desirable, but not necessary, to design ships with designated sleeping areas where the sleeping avatars could be kept without getting in the way of other activities.
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