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Found 6 results

  1. It would be nice to have an Item to split links since Elements (Hub/Containers) can only have so many links In and so many links Out. I have been working on a compact early factory and have been running into this problem where I can not have all my pure metals in one large container that go to all other industry that require pure metals. If we had a Link splitter, all my metal works could have an input from the splitter and the splitter have one input from the container then i could have more industries connected to the one container to pull from. Alternatively if we could have mor
  2. Combined several ideas of different users into one system. I represent: Idea: Extension of the "link" binding system. It is now divided into 3 types: 1) Transport. There are 5 subspecies: a) Belt conveyor. To deliver resources between production buildings. b) Cargo lock (allows you to dock the ship to the conveyor system and unload resources into it, or vice versa, load). It happens square for a regular tape, it is round for pipes. Supplied with a magnet to hold the ship. c) Drone system. Transport drones deliver goods between buildings. Or between a ship and a building. e) Qu
  3. As of Nov 25, 2019 this post will no longer be updated. So, it sort of dawned on me that there might not be a LIST of links for most things officially DU: NQ/DU Official Web Page ❗Pledge Packages❗ https://www.dualthegame.com/en/pledge/ Where you can buy and compare packages The Home Page https://www.dualthegame.com/en/ The Dev Blogs and News https://www.dualthegame.com/en/news/ The Community Portal https://community.dualthegame.com/ (Organizations for DU found here) ‼️The Support Page‼️ https://support.dualthegame.com/hc/en-us for system requirem
  4. Fuel tanks being exposed is generally a bad thing, and we generally tuck them away from the hazards that would damage them. To allow access there are fuel lines leading into the tanks from the exterior of vehicles. I propose an element that achieves this same function in Dual Universe. It could be linked to a tank (possibly several) to allow for one way fueling to the connected tanks. it wouldn't make the tanks capacities shared in use with other elements, but would allow for them to be internalized in the vehicle protecting them better from outside complications. The logic goes as fol
  5. I watched the tutorial for the interactive elements and I have some questions and suggestions for them: Why do you need relays for multiple links? Why can't buttons output more than one link? NOR block: Why can't buttons and other interactive elements get an "invert output/input" option? Logic blocks: It would be very helpful for complex logic set-ups to have one logic block, where you can set up the whole logic inside. Or is this possible with Lua? Counter block: Why not one box with an option (simple value) to set the counter? The current s
  6. as the topic says, I ask because if we could bring them over easier we could have them asking the questions a lot of them are asking here as apposed to the page.
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