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Alpha

Found 25 results

  1. Suggestion For the market listings of items, it would be nice to have a switch that allows to filter out all items that are locally or on the planet not available.
  2. A very basic sign, meant to be used in underground tunnels, that can be placed directly on rock or soil walls, without requiring any static core. Those signs feature only an arrow and come in eight variations. pointing to the left, right, up, down, and the four diagonal options in between. basic element, no own illumination, needs astronaut's light to be fully visible, but reflects light well (like street signs). Colors would be blue for the background and white for the arrow. An option sign would be a "No Go" or "Don't pass" sign, round, similar to a today's "No Parking" sign. Those directional signs will greatly improve the usage of complicated tunnel systems without turning into wrong tunnels.
  3. The micro storage will have only 3 slots, and a very limited amount of volume. It can be attached to vehicles and is meant to hold exchangeable elements, such as a seat, an XS container. This would allow to change the configuration of vehicles without having to bring or store those exchangeable elements inside the astronauts inventory. Size in voxels could be 1x1x2 voxels.
  4. Dear developers, as much as we appreciate all the different colors with honeycombs, the problem is that those colors often come with absolutely ugly, and even asymmetric textures! Please offer more choices - offer colored honeycombs with no texture, or where the textures are aligned to the center of the ship so they become symmetric. Also, despite of called "painted", some - like "Sodium Painted Dark Gray" - are not fully painted but in patterns leaving some of the unpainted sodium visible - yet another reason to give us honeycombs that are fully painted or with better textures. And if you have textures, please make them looking technical, not like round circles and such. Thanks. Please don't forget to add many new ultra-light but very decorative honeycombs (I refer to one of my previous suggestions). We ship developers need them badly.
  5. This is a suggestion I think, I have a great idea, and many players will like it: It would be a craftable small item, a "Drone Surface Mining System". This device is half computer and half a surface ore collecting system. If this small device has been attached to a hover or flyer, it can be programmed to become a surface mining drone. The player can set a few instructions, like circling from the borders of the claimed land more and more to the center, or to move randomly over the claimed land. While moving, the drone vehicle would then collect automatically any surface ore that is below it, or collect only ore of selected types. Therefore, the player needs to have at least a small container (or any larger) on this vehicle. The device needs to be linked to the storage(s). It controls movement of the vehicle. If fuel is down at 5%, or the storage(s) report to be full, the vehicle returns to the place from where it started and waits for player input (emptying the container(s), adding new fuel. After landing, the device deactivates automatically. alternatively, it could also be linked to any base container(s) and empty the vehicle container automatically, and if it still has fuel left it would move off again and continue to search for more ore. The final stop would be when the fuel gets low and it returns for good to the base. The player can decide how the vehicle looks, (s)he builds it the way (s)he wants. Just the addition of that device adds drone capability to it. This would be a lot of extra fun, and also ease a bit the mining. Up to you developers, how small or big the ore-pickup range is below the device.
  6. Suggestion I tried, unsuccessfully, to create a very big hollow sphere (as my base building) . I am failing because my own inventory cannot hold all honeycomb material needed. I suggest to create an option for spheres (and maybe other shapes): to create them HOLLOW, where wall thickness can be selected. This would ease up the task to create hollow spheres, and it would even save material!
  7. Suggestion We are in need of honeycomb materials that are HIGHLY reflective like a mirror. Different shades of colors and also light to dark, but all like mirrors.
  8. Suggestion The passengers of my shuttle can open the doors of the ship. Of course, as a responsible captain, I do not want any of my passengers to be at risk of falling out during flights. We need a very small forcefield that is just as wide as the opening of a door: maybe just 4 to 6 voxels, and the height could be player-adjusted to match the height of the door or tunnels or wherever players will use this micro forcefield. The generator itself measures just 2x1x1 voxels, and is attached outside one of the four sides of the forcefield, therefore easily integrated into floors, walls, or ceilings.
  9. Suggestion Hi, I think, it would be really nice (and beautiful), if we could insert a color hex code to the menu of a light that changes the light's color to the one defined in that hex code. An option to set the brightness of that light would be the spice of the already deliciously looking dish. Both, color and brightness should be addressable with LUA scripting, too.
  10. Suggestion Cameras, when connected to screens, can let the player see what's happening at his other locations. Also possible: a ship with screens inside that show what would be the the three possible pilot's views (INSERT key). Heavily armored ships with no fragile cockpit on the outside might depend on such a useful feature. Also good for the troopers or VIPs a ship transports.
  11. Suggestion We need a variety of decorative honeycomb materials. There is no need for them to have high amounts of hit points, as they are used only for beauty but not for structural strength. Using them to beautify, players might use their varieties in abundance, so they need to be ultralights. I can imagine a bunch of new honeycomb materials that - despite being synthetic - mimic textures of natural elements, like various stones (rough surfaces), the organic structure of a plant leaf, or that look like different kinds of sand. Textile-alike surfaces would be nice, too, like white or cream cotton, leather types, various animal skin types (all artificial of course), fur types, canvas, or even blue jeans! Also thinking about paper and parchment, or a combination of them with thin wooden frames (like a Japanese door or wall). Other players might add their ideas and needs here.
  12. Suggestion The required wall thickness when cutting out shapes from a voxel sphere is 4 voxels. Too much waste of precious material, and this does not look good. Please work on your algorithms to allow that a wall thickness of one voxel already ensures stability of the outside of the sphere.
  13. This is a suggestion Another good option would be to have a regular ladder, good for inside ships and bases. Such a regular ladder would consist of a 2 voxel wide item that is also just 2 voxels high. It is the combination of several of them that makes a ladder - ideal because then the players can create that way ladders of different required heights, fitting the height of their floors.
  14. This is a suggestion I proposed already some new shapes for the Voxel Tool. I now want to add more shape suggestions again. DONUT (TORUS) shape: one key to increae/decrese diameter of inner free area, another key to increase/decrease diameter of outer ring segment
  15. This is a suggestion I proposed already some new shapes for the Voxel Tool. I now want to add more shape suggestions again. TEXT shape a small text input window with adjustable font size ad font type, then being converted to a voxel output using a combination of existing voxel shapes to create that text
  16. This is a suggestion I proposed already some new shapes for the Voxel Tool. I now want to add more shape suggestions again. FLAT HEXAGON shape flat like the cylinder shape but hexagonal, an additional key could help to add or reduce corner amount (pentagon, octagon, etc.)
  17. This is a suggestion I proposed already some new shapes for the Voxel Tool. I now want to add more shape suggestions again. STRAIGHT CONE shape looking from the side like a triangle CURVED CONE shape Here, the two sides (not the bottom) of the "triangle" when seen from the side appear to be rounded
  18. This is a suggestion I proposed already some new shapes for the Voxel Tool. I now want to add more shape suggestions again. HALF SPHERE shape to allow larger spheres by reducing voxel consumption (limits of astronaut's inventory capacity) QUARTER SPHERE shape sane as above
  19. Suggestion I could not find any feature to scale down (or up) selected voxels. Sometimes I want to scale proportionally (all 3 axes), sometimes I would need to scale down only along one of the three axes. Please add. Thanks.
  20. Suggestion Once an item has been mounted, like a wing, it would be nice to still be able to change angle(s) of that mounted item (re-aligning) without moving it (as seen with tool 9). This opens up possibilities that do not exist with pre-mounting angle change.
  21. Suggestion Allow of resizing (scaling) to some extend (within a range) of items along all three axes, or of only along one axis. Especially DOWN-sizing is needed while the item still keeps its original properties unchanged.
  22. This is a suggestion Players love customization of their constructs. Please make items customizable, with paintable colors, textures, effects (metallic, glossy, flat, etc.).
  23. Suggestion We long for the announced implementation of more mining. We could envision a mining device that is mounted below a vehicle (maybe looking like a satellite dish) that emits rays into the soil which rapidly heat up ore and get it as gas and then rematerialized, cooled down ore into the device or attached container. Different devices for different depth of ground penetration.
  24. This is a suggestion. The button "F" opens the inventory of structures, but to close them, you still have to use a mouse-click. I suggest to add comfort to the game by enabling, that pressing "F" AGAIN while the inventory of a structure is open would close that inventory view. This would simplify and speed up usage of views.
  25. Suggestion Because the loading of the (amazing) game takes a long time, I suggest the following: have buttons on the loading screen that can bring up TEXT NEWS (for all incl. newbies) or TEXT TUTORIALS (for newbies like me, showing activity areas and their key bindings). It would help me a lot if I could read me into the game controls while waiting 30 minutes for the game to load. Or later on, when a bit experienced, then it would be nice to read and/or respond to news. All text, to reduce constrains while the game loads. Yes, the long game loading time should be made usable in some ways.
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