Search the Community
Showing results for tags 'gamedesign'.
Hi Everyone, If you did gather all the info on this game you may have notice 3 things: - JC said (approximately) : "would be cool to have a lua script which make your ship doing an automatic front to back (180° turn) with one button so you can face a foe behind you" - The game will be first person view. - As everyone know, pvp will be lock then fight depending of characteristic of your ship, I guess he has EvE gameplay in mind. Problem: This 3 "things" belong to very different game design choices, because the first one is "arcade" or "simulation" gameplay,
Balancing for different player types. In spirit of "balanced pvp destruction system" https://board.dualthegame.com/index.php?/topic/835-balanced-pvp-destruction-system/page-5#entry9398 Important: parts 1 - 3 is purely theoretical game design nonsense. 4 is game mechanics thoughts. 5 is whole thing conceptually summed up First, some important notes: 1) Very little reasoning of 'why?' will be given. Generally, "all successful mmos do this" will applicable, and they have their reasons. Most of those reasons also apply to DU. NOTE: or so I wrote initially... in practice it turned o