English (deepl used)
Shields are computationally expensive to represent, so I think you can generate a similar effect with damping fields. The idea is to have a generator that creates a damping field that reduces the speed of all objects or the amount of energy in the field depending on the distance in it. This can make projectiles or lasers almost ineffective depending on the size of the field. The attacker must be close enough to cause damage. The strength of the field can then also be balanced by the developers and does not need any additional visualisation.
Die Waldfee