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Alpha

Found 4 results

  1. Greetings DU Community and NQ Staff. I have compiled a list of features I think is missing from the game that would make the game overall better. First a point list and later I will explain why I think these features should be in the game. If you think something can be done better do share and improve upon it. And if you think something sucks well, share along its a free forum. Market Features. Right click an item in inventory, click "See Market Orders", opens buy/sell for that item. Two tabs for items, one tab with Market Orders, and the other shows amount sold/day, moving average of sold items etc. Crafting features. In a inspect window, if you right click an item an option comes up: "Open in crafting". Right clicking an item gives the option: "Open in crafting". If you right click a blueprint an option comes up: "Open Building Process", which shows the crafting window with all needed items for the blueprint as if you choose any other crafting item. Schematics require by recipes can be started from crafting window, and will be shown. Window features. Make it so the map window can be opened in a small window. Make it so the crafting window can be opened in a small window. Make it so every window can be opened in a small window. Make all windows regardless of what they are be moved around and resized on the screen. Allow multiple windows open side by side. QOL features. Enter as an accept as well as left clicking yes. Left click any window that requires input covers the text. Explanations: I often have an item in my inventory and kind of want to know what it is worth, being able to easily access market and said item from my inventory would be nice. I guess I am ruined by Eve Online and how you do a Market well. In addition, economy and statistics is something i enjoy. Easier way to craft items you need, especially if you have a blueprint and you need to build something from it. Same as above. I often use the crafting window to figure out what I need to build. Having this be incorporated with blueprints makes it so much easier to work out what I need to build. Sometimes it's hard to figure out what schematic an item actually needs, showing said schematic in the crafting window when an item requires a schematic makes this easier, and being able to start it directly from crafting window (the schematic) makes less moving around windows and trying to remember names. Again, I am ruined by how well the UI is in Eve Online, and it pains me that everything is so damn big. So much wasted space, and not being able to work on two windows at the same time is simply sad. in addition, opening the map during flight can be a risky business, having the map as a smaller window while flying is a QOL change that I would love. There is so many times where I press enter to accept something to notice nothing happened, this is a stable in allmost all games and software, and I wonder why it is not in this game. When doing market orders I noticed click the textfield for amount or price the number does not get covered, which means either I need to left click and drag, left click ctrl + a or type the number proceeded by delete button to get the proper number chosen. There is many more things I would like in the game, but this is my list for now. Please discuss. And don't harass each other. Best regards
  2. Hi NQ, I wish you could create some functionality to for element Group, that can group multiple elements and voxels into 1 Group element, that can be placed into a construction. How can this be good for everyone including players and administration? You group 20 Wings M (identically orientated within the construct) into Wing-Group, - Result: the Game app can operate with 1 group element as 1 wing with 20 Mega Neuton power, which results in less load on calculations, less lags, higher FPS. You group complex voxel structure ( a statue of a SnowMan ), - Result: players get ability to sell it as its own with his rights. Now if you sell with RDM, it is a separated construct, or you have to release RDM. But a VoxelGroup structure can be sold as Element and you can deploy it into any construct you want, and RDM is present. In fact, I want to have Group-element, that represent fully functioning structure with lights blinking, tables, chairs, screens, -- so you can place them into ship. Result: If I brake the ship with such Group-Element, I would spend whatever X Scrap it takes clicking only 1 time, and fix it fast. what we have now? -- 1. if people place a lot of elements, they spend 30-50 minutes repairing after crash. You don't value peoples life-time? -- 2. If people don't want to repair all those elements, they imitate chairs, tables, shower rooms etc with voxels... you can't even seat into fake chair..... Best regards, M
  3. Hi guys, When you build the ship, you want tot have windows, lights, all those wires and wire-corners, right? BUTT!!1111!!1 But if you crash, most of the elements will be broken, and require repair. I have 250 elements on my M-ship, I am not talking about L-ship....... I have to walk around and fix every 50 hp point, 200 point, etc, elements, and it takes big part of my life, JUST to CLICK and fix red element, then click fix yellow, and wait of the fix.... What do you do? - You just don't place that much of elements?! Right? ----> we are loosing the esthetics, we are loosing part of the game without elements. I have this problem. It is not a bug. But I wand a feature request. My suggestion: to have a Construction >> Right Mouse button >> Command "Repair", which may repair your ship for you, spending time, which you do whatever you want. My Suggestion: Admin, make the glass and other small elements not breakable ? Your ideas?
  4. I would like to have a function for getting the name of an element. Background: Having a storage room with displays to show the filling state of all containers using their names. Showing production states of mashines on displays.
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