Jump to content

Search the Community

Showing results for tags 'coreunit elements'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forum Rules & Announcements
    • Forum Rules & Guidelines
    • Announcements
    • Patch Notes
  • New Player Landing Zone
    • New Player Help
    • FAQ & Information Desk
    • Gameplay Tutorials
    • Player Introductions
  • General (EN)
    • General Discussions
    • Lua Forum
    • Builder Forum
    • Industry Forum
    • PvP Forum
    • Public Test Server Feedback
    • The Gameplay Mechanics Assembly
    • Idea Box
    • Off Topic Discussions
  • General (DE)
    • Allgemeine Diskussionen
  • General (FR)
    • Discussions générales
  • Social Corner
    • Org Updates & Announcements
    • Roleplay & Lore
    • Fan Art

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location:


Interests


backer_title


Alpha

Found 2 results

  1. While i am all in for all kind of agressive gameplay, features, slow progress, i dont think we are in a position that New Players will afford to pay for mistakes where ship is trying to land in Alioth and explodes and teleports 20km above you and for dynamic cores bp when are deployed fly in space few SU above you, so on and so forth. There is something wrong about this feature considering your core can easily be destroyed by non player maneuvers. You can postpone it for few days until patch is confirmed to work.
  2. What do you guys think that the difference between a static core and a dynamic core are? At first I thought that "dynamic" is for a ship or something that would move like dynamic location (although now I think about it, it sounds like a really strange way of putting it), but then some of the comments made by JC wouldn't make sense for example when he talks about making the station move in the gameplay video he says it would just be a matter of putting engines on (although I could be remembering wrong, probably go watch that again after I post this), and when he talks about constructs not being anything until you build them out in other interviews (XPGamers, I think,again memory :\ ). So I believe that you can toggle between the two states to make a zone editable or not. If you don't know what a core unit is the latest 3D artwork posted on the DU twitter and is was said to be the first block of any construct. And if this is me being dumb, let me know. But then again the tweet reads "different types and sizes of core unit" So I am not sure again, why would you need different sizes, unless that is what controls total build area, but a selling point for this game is unlimited build space.
×
×
  • Create New...