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Alpha

  1. Hey fellas, I'm going crazy. When I tried to get Gold membership I found out I'm too late. Just when I got my birthday money and extra overtime payment, which I was planning on throwing it at DU. So while I'm nailbiting before I can jump in and get to know the brave new world, I was thinking about designing public usable buildings that actually have merrit. I need some referential material before I get to start designing, though! Mainly the following: - size of cargo containers - size of power generators - the ability of implementing sound files - size of foundries (or furnaces) Been looking through concept art and videos, but man, there's little info to be precise. Any idea? The jist of public building (a.e. hotels, market places, hangers and cargo-lockers) is that they aim at player's needs. There's no need for a kitchen, but there is need to stow your cargo and log out safely or park your vehicle without getting it boxed in and released at ransom. These are the beginnings of city elements and I want to contribute. So help me with some referential materials and thoughts, please!
  2. So, I just watched an hour of Dual Universe gameplay, and I had a few questions about it. 1. Will we have to gather enough resources to build, or will we be given an infinite supply to build to our hearts content? 2. When building off the source block, is there a mirror option, so you can copy every precise detail you've done onto the other side? 3. If someone builds a large cruiser or battleship, will there be a feature when someone can open up hangar doors to let a smaller fighter into a landing bay? 4. How will the gravity work on the larger ships? Will players just be drawn to the nearest planet, or will the direction in which the source block was placed have something to do with it? 5. Are there parts that can rotate? For example, if I was building the Slave 1 from Star Wars, would I be able to put in a rotating cockpit so the pilot is always level? If you haven't noticed by now, I'm not in the pre-alpha, and I don't have enough money lying around to just buy my way right in. Answers would be helpful. Thanks in advance! And also a "thanks, jerk" and a "Why even" in advance. Who knows how this might go.
  3. I was thinking, it would be really cool to have a tier of building that only provides the illusion of voxels free of cost. Some of us are very talented in designing the blueprints for impressive designs but aren't inclined to the grind for materials to actually build said ships. So i was thinking, what if we had a hologram tier of voxels that we could use to design a ship without worrying about the cost of construction? Perhaps when it is done you could chose to upgrade those voxels after the BP is complete? Maybe even sell someone the BP for the cost of building you one. The obvious con to this, would be voxel spamming all over the place (since its free), so double props if you could make it only visible to those with building permissions, or maybe only while in build mode? Thoughts anyone?
  4. Hi everyone, as I understand it, Dual Universe will have materials with different properties and 'quality levels' (if I misunderstood you can correct me). This means for me that there will be better and worse materials and that, in my opinion, will cause every player to try to get the best materials. Is so far logical and comprehensible. But if everyone tries to get the same materials, understandably to get the most out of his ship, etc., the constructs will hardly differ in color, because logically every material, as far as I've seen, has its own texture. I would not think that's nice if the constructs are barely different in color, and it would be pretty easy to see which material any player uses, and so other players / groups of players could easily relate to the properties and quality of the materials used. So I wanted to ask if it would be possible to dye materials/voxels in the game?
  5. I have been looking through the forms and i cannot find any mention of the actual size of the building blocks (I.E. 10 CM x 10 CM x 10 CM). Is there a list of the preset/standard building elements?
  6. We want cargo freighters to be in game right? If the things stay as they are now they won't be a thing as players have huge inventories and they can store materials there, why would they need cargo space? Well, of course i'm not saying that inventory space should be realistic in size but i think the player shouldn't be able to carry more than around 300-400 m3. The excess should be stored in crates that would still compress the material and things. Crates should be only moved one by one or two by two. Yes i know it sounds stupid and boring but i know a few people that like taking things from A to B in games. As i said earlier there wouldn't be any need for starship size if there wouldn't be a need for cargo. It would be a minor annoyance to builders of course but i don't think it would make it unplayably hard.
  7. I think it'd be cool if we could create a space like a cabin or a store or a city etc. If we have something like a city, we can create constructs in an area and we can control via invitation or membership or something, who is allowed in the area, it can be a safe zone where there's no pvp, a store that can actually sell things for credits (or possibly some other form of revenue, at some point interchangeable to a currency like PayPal or something). We could sell advertising space in our areas. It would just be nice to have a place we can call "our own" in this new universe. I know people that can create and print membership cards or something. Maybe we can all be allotted a small area? Like a house in a neighborhood. Create a place where we all start from and can go places from there. Maybe a row house in a neighborhood would be cool. idk, just brainstorming here.
  8. Since Dual Universe is partially about building, what about giving us a tool to replay our building sessions to make cool timelapses like with the replay mod in MC? Another solution would be to let people use bots that they host themselves and that record from a certain point everything happening in one or more core units the bot has been given the "viewing access" to. This last solution could be also used for security cameras but might be used as an exploit (e.g. seeing through the ground like with an x-ray "hack")
  9. The idea is simple, we alpha players, have the opportunity to test and try before everyone. So why not build our own city, as an experience ? Anyone can join and build is own stuff, no need for big. So, who's in ? Why this ? -Do a social experience -Strengthen the community -See how much it's doable or not -Test the game, and see if we have to address issues to the dev, or new ideas. It would be very nice if the major organization participate (even with few members) to this and have their own quarter here. I do not want to own the city, I just want to do a prove of concept, see if it's socially acceptable, as well as doable. It has to be a community project, and it can be done because we are not yet a huge amount of players. We are all here as tester, so let's do so and see what we can do with this game. Thank you for your vote, whatever the answer. EDIT: I created an Organization for convenient reason, it will just let us build together under the same zone and have no other purpose than rising the Alpha City. https://community.dualthegame.com/organization/alpha-city
  10. How fast Mining will works will be the Key factor in the game to how easy and fast Player can Build constructs and fight in PvP Fights. Its impotent that Resources are not completely worthless but at the same time not way to expensiv, that is an very impotent factor on how the game will play. I think the mining it self should go pretty fast so that the main cost of Resources will be the transportation and the Risk of transporting the Minerals and not the Minerals it self. So The main cost of Resources should be decided by the flowing factors: Risk for Mining, Risk of Transport, Defense of Transport, Finding Minerals, Claiming/Finding the Areas for Mining And not the time you need to Mine the Minerals, that would be boring farming that no one or most people do not want to do. What would be a Healthy for the Gameplay experience from my point of view. 1. Not every Resource should be found in masses on all planets, every planet should have a Resources the have way to much and such they have way to less. 2. Mining times should not be a problem, this gets annoying very fast. The problem on mining should be Finding the Resources not The process of Mining them. 3. Resources should be Cheap as possible not to cheap but so cheap that people don't risk a Lot of time/Money by Fighting in PVP.
  11. Texture Wishlist This is a WIP wishlist just things I’d like to see in games so to maybe help Inspire devs here it is Basic Stone Cobble wood(log/Lumber)# New wood, old wood, diagonal wood boards(both[/][\] angles ), straight wood(both[|][-] directions) brick straw Cob Marble / Granite wattle and daub Glass Stained glass# Dirt Gravel Iron Gold Silver Copper Roof tiles(wood, clay) Bronze Modern Concrete# Steel# Diamond plate, Expanded Metal, Perforated Sheet, Bar Grating, MISC. Color* Emerald #(16 colors: Black white gray silver maroon red olive yellow green lime teal aqua navy blue purple fuchsia) *(http://www.colourlovers.com/web/blog/2008/04/22/all-120-crayon-names-color-codes-and-fun-facts Mahogany Fuzzy Wuzzy Brown Chestnut Red Orange Sunset Orange Bittersweet Melon Outrageous Orange Vivid Tangerine Burnt Sienna Brown Sepia Orange Burnt Orange Copper Mango Tango Atomic Tangerine Beaver Antique Brass Desert Sand Raw Sienna Tumbleweed Tan Peach Macaroni and Cheese Apricot Neon Carrot Almond Yellow Orange Gold Shadow Banana Mania Sunglow Goldenrod Dandelion Yellow Green Yellow Spring Green Olive Green Laser Lemon Unmellow Yellow Canary Yellow Green Inch Worm Asparagus Granny Smith Apple Electric Lime Screamin Green Fern Forest Green Sea Green Green Mountain Meadow Shamrock Jungle Green Caribbean Green Tropical Rain Forest Pine Green Robin Egg Blue Aquamarine Turquoise Blue Sky Blue Outer Space Blue Green Pacific Blue Cerulean Cornflower Midnight Blue Navy Blue Denim Blue Periwinkle Cadet Blue Indigo Wild Blue Yonder Manatee Blue Bell Blue Violet Purple Heart Royal Purple Purple Mountains’ Majesty Violet (Purple) Wisteria Vivid Violet Fuchsia Shocking Pink Pink Flamingo Plum Hot Magenta Purple Pizzazz Razzle Dazzle Rose Orchid Red Violet Eggplant Cerise Wild Strawberry Magenta Lavender Cotton Candy Violet Red Carnation Pink Razzmatazz Piggy Pink Jazzberry Jam Blush Tickle Me Pink Pink Sherbet Maroon Red Radical Red Mauvelous Wild Watermelon Scarlet Salmon Brick Red White Timberwolf Silver Gray Black)
  12. Just wondering if there is a listing or compilation somewhere of the different building elements we can expect to see in the game at launch and about how big they are.
  13. I would like to see more ideas based on automation. So far, I've seen JC talk about having a large number players working together... Obviously, JC doesn't watch SAO, sometimes you gotta solo... I mean, If I built a large ship with guns, I want to be able to fly it on my own, without having to ask a stranger to come on board and touch my stuff.
  14. Here's my list of top things I'd like to see in the game regarding building. 1 It'd be nice if we could have a way to set the X,Y,Z dimensions of a voxel shape we are going to deploy. You know, rather than counting by 25cm increments until I get to 1600m x 890m x 530m for my Star Destroyer. Seems that could be tedious. 2 It'd be nice to be able to have a map of my ship I am making; its internal elements and internal voxel structure. Otherwise I think I could get lost inside my ship while I'm building it. ; ) I'd like to see a few dynamic elements added - 3 A clamp element that can connect/disconnect a dynamic construct to another dynamic construct or to a static construct. 4 A turntable element that can be used to create a hinge, turret, or axle. 5 A linear motor - something that can move groups of voxels parallel to each other like a train on a track or a sliding door. 6 Some kind of layer / grouping tool - would be useful especially for very complex constructs Yes I am thinking like I'm building with legos only unlimited pieces - awesome! Anyway, the game looks amazing already and I'm looking forward to the end of the month. Hopefully these things will end up in the game at some point in the future.
  15. So we know that we'll mine resources of various kinds... and build things... and some of those things will be ships which need fuel. Will the materials be ores that need to be refined at some sort of refinery to be made into the finished fine materials used for building... or into the fuel or fuels used by various ships engines? I think it'd add another layer to the economy if miners sold to refineries ... and refineries had to be large constructs... with storage for their product which could then be sold to builders and explorers and shippers. Also has any thought been given to power generation to power lights... or the hypothetical refinery?
  16. I like the blue, yellow and red ghosts that were shown in the August dev diary. It will be very helpful to know if there will be some voxel distortion or the intended operation is not permitted, but I was wondering if there will be an alternate indicator for someone who is colorblind and not able to distinguish them.
  17. Aqua&Mons Corporation Utilitas, Firmitas, Venustas Informations : Langue officielle : Français Communication : https://discord.gg/BEEeeM LE GROUPE Profil : Aqua&Mons Corporation est un groupe industriel polyvalent et structuré. Nos équipes conçoivent, réalisent et exploitent des ouvrages destinés à améliorer au quotidien le cadre de vie et de travail de leurs utilisateurs. Gouvernance : Prochainement .... Stratégie : Prochainement .... NOTRE HISTOIRE En cours de rédaction ... NOS ENGAGEMENTS Afin de prendre en compte toutes les facettes du développement et toucher toutes les parties prenantes, notre démarche s’articule autour de 4 axes : Environnement et construction durable, Clients et partenaires pour un projet durable, L'innovation et la construction numérique Développement des filiales. ACTIVITÉS Aqua&Mons Génie Civil : Filiale historique du Groupe, notre section Génie Civil est structuré en 6 pôles, assurant la fiabilité et la qualité de nos ouvrages : Le Bureau d’Études (BE), composée d’ingénieurs et de techniciens évaluent le cahier des charges du client et lui apportent les meilleurs résultats en termes de prix, de délai et de qualité Notre cellule Grand Projet est l'unique interlocuteur avec le client, ses coordinateurs s'appliquent à bâtir les infrastructures dans des délais souvent court ou sur des chantiers "groupées" Notre service travaux, rassemblent l'ensemble du personnel "chantier", les conducteurs travaux, les chefs de chantiers et chefs d’équipes sans oublier nos valeureux compagnons le département Méthodes prépare les chantiers, optimise la production et assure l’approvisionnent en matériels et matériaux sur les différents sites Notre usine de préfabrication ainsi que son équipe conçoit, réalise et commercialise des modules habitables à moindre prix, mais apporte aussi une réponse pour chaque client avec le service interne de personnalisation des modules afin qu'il s'adapte au mieux à son utilisation La "Pépinière", notre laboratoire de R&D innove sans cesse afin de pouvoir construire n'importe ou et n’importe quand. Aqua&Mons Immobilier : Ayant pour ambition de construire un monde meilleur, notre filiale immobilière nous permet d'accompagner nos clients, nos partenaires mais aussi des particuliers dans leur projet quel qu'il soit. Nous avons aussi avec l'aide de nos architectes conçu diverses gammes d'infrastructures : Prochainement .... Aqua&Mons Pionner : Cette filiale est spécialisée dans la construction ou la rénovation d'ensembles "sensibles" comme par exemple des prisons ou encore des complexes militaires sous-terrains, le secret professionnel est le maitre dans ses chantiers sous hautes sécurités. Aqua&Mons Space : Dernier né du Groupe, créé par Kraglin Obfonteri en 2016; a pour ambition de créer des flottes de vaisseaux capable de suivre les colons dans leur exploration pour construire l'avenir. Pour cela différentes classes de vaisseaux utilitaires devront préalablement être développer au sein des chantiers spatiaux de nos partenaires : Croiseurs : Classe "Gaïa" : Croiseur de terraformage capable d'adapter l’atmosphère ainsi que les reliefs de la planète. Classe "Ploutos" : Croiseur servant de d'immenses entrepôts spatiaux. Classe "Zeus" : Vaisseau mère de la flotte; il commande les différentes escadrilles de constructeurs prêt à bâtir et sert aussi de hangar. Classe "Athéna" : Croiseur sert de laboratoire R&D itinérant. Corvettes : Classe "Hestia" : Une corvette qui sert de base mobile pour une équipe complète lorsque l’opération est excentré du gros de la flotte. Navettes : Classe "Hermès" : Une navette existant en 2 versions; transport de personnel et soute de stockage. CARRIÈRES Quel que soit son métier ou sa place dans l’entreprise, chacun de nos collaborateurs est un maillon essentiel de notre démarche de développement durable. Chacun, par son comportement, agit, au quotidien, dans le respect de nos engagements. Pensée pour instaurer une véritable cohésion entre nos collaborateurs, est ainsi être une aventure collective stimulante pour tous. Vecteur d’innovation, elle est enfin créatrice de valeur pour nos clients qui peuvent ainsi bénéficier d’une vision de la construction qui répond, aujourd’hui, aux enjeux de demain. Si vous souhaitez vous joindre, envoyez simplement un message à Kraglin Obfonteri qui dit que vous souhaitez vous joindre et nous vous contacterons. En ce moment, nous recherchons un artiste capable de dessiner des logos et des images pour la description, si quelqu'un de volontaire et de motivé pour accompagner cette société à travers les galaxies alors contacter Kraglin Obfonteri par message !ATTENTION! Tous les nombres mentionnés ici sont sujets à des changements, Toutes les fonctionnalités mentionnées ici, ne s'appliqueront que si elles correspondent à la mécanique du jeu Version 0.3
  18. (am i in the correct board?) (if this isin't i blame the DU discord :u) So I've made a discord server, not one for an org or anything like that but for 3D models and designs to let other people use in any future builds, sure DU isint coming for a while, but when it does people are going to want to build something, and not everyone has the time to go around the web everywhere, so the discord server is where people can post 3D concepts, or interior designs, for the sake of inspriation, or to directly copy a ship design Justifications Dual universe isin't out for a while but people may want to design ships before release, or are uncreative, etc Sure there will be an in game shop but what if someone wants to design something out of the game, when thier bored and dont want to launch dual universe? Finding inspiration can take a long time, but when people make crazy shit that time can lower How it can be done, simplified alot 1)Get anything that can make and export any sort of 3d file, even a game work (I use starmade) 2)Create object 3)Export 4)The exported file will have textures and stuff, and a folder, zip that 5)Upload to sketchfab or whatever else you use 6)Post link in the appropriate discord channel Server link: https://discord.gg/22urFJ4 Criticism and telling me off for rule breaking by accident is welcome
  19. The Spacing Guild We have a saying which we found very suitable: Growth + Profit = GROFIT The GROFIT must flow....Do you enjoy GROFIT? Calling all the shiny object, resource hoarding, merchants who like prospecting to carve out a wealthy pieces of real estate out of DU for yourself. Come be apart of the Spacing Guild. We as an Organization specialize in the Mining, trading and exploration are the main focus, where making money is just a given. Must have some interest in one or more of the following roles: Mining, Trading, Resource surveying, Exploration, or Construction. Protection is assisted with by other organizations we have agreements with, however, nothing prevents us from blowing shit up as well...gotta protect the assets and members. Whilst there is are no hard fast rules that say "you must do this" and "you must do that" within the guild, those that wish to do more get more. Come on over and see a bit more about our Organization. https://community.dualthegame.com/organization/the-spacing-guild#tab-description PS: those that wish to shoot shit are also very welcome.....as we expect that you will have a lot to shoot the more the game ramps up :-)
  20. Hi everyone, another question from a newbie: The ship editor in Dual Universe is by far the most capable I have seen in any game and it offers nearly unlimited possibilities in terms of creativity (that´s the very thing that convinced me to support this game). Now my question: Will we players be able to try and experiment with blueprints without imminent resources consumption? What I have in mind is a creative mode for creation of blueprints so that resources are only required if I actually want to build the blueprint and turn it into a flyable ship. The alternative would be days of resources gathering before you can even properly try out the ship editor (Most people I know would not be in for that because of the limited free time a working person has). In my book, this would work out nicely for large projects that require a lot of resources (and hence players) to complete: You could simply post a picture of the blueprint on e.g. the forum of you guild as a preview of what is being constructed. Additionally, this would aid the construction process assuming that everybody helping with the construction can see the blueprint and hence the shape of the final construct. Best regards, Neza
  21. This idea I hope gets implemented. As ship builders and architects get more accustomed to using the Toolsets provided, we are going to start developing our own brushes (custom shapes). Either by merging shapes, creating stamps/molds. From what I have seen it's possible to create duplicates of these forms which is great. The problem is, how do we store these for later use. Sure we can create giant tool boards in our workshops but this leaves our biggest asset open to being copied, griefed, destroyed or lost if our land area is taken in PvP. I would like to request a way to store, name and sort custom shapes (brushes) for later use, hopefully in a similar way the primitives are.
  22. Alright, i've thought about things that would make building sooo much easier. 1) The ability to move voxels. If we manage to flip our small vehicle over, we should have the ability to exert some amount of force on it. 2) Bind two separate structures. To allow for factories and ship yards to function efficiently we should be able to build parts of ships separately then attack the two making it one structure. 3) Artificial atmosphere in ships. I want to be able to breathe inside my own ship. If any of these have been confirmed already, please let me know, i must have missed it. Thanks, Az
  23. BOO IS ACTIVELY RECRUITING PLAYERS AND ORGANIZATIONS BOO WEBSITE LINK BAND OF OUTLAWS COMMUNITY PORTAL LINK A WORD FROM OUR FANS (LINK) Discord: https://discord.gg/mhAaKmA ________________________________________________________________________ WHO ARE WE? Band of Outlaws is a growing community of gamer's within Dual Universe. Our goal when the game launches is to provide a community environment for all play styles. While our theme and preference leans towards the renegades and outlaws, we are also happy to accept traders, builders, and anything else in between. We want to encourage everyone in Dual Universe who has a heart for a sense of community and gaming to join us, whether as individuals or with your own group. Either way, we have a growing support network that anyone can benefit from. We understand games can be hard to commit to, and acknowledge the fact that people have lives outside of the internet. We won't force you to do anything, the only thing we want you to do is to have fun and play the game your way, hopefully with us among friends. ________________________________________________________________________ THE PLAN: Band of Outlaws wants to create a community for those who wish to play out their inner rebel, whether that be through pirating, smuggling, being a mercenary, a bounty hunter, and everything else in between. That is just a small portion of what our community is going to accomplish, as we have been steadily growing in several other games such as Battlefield 1, Conan Exiles, and several more. We want members to join a family of fellow, like minded internet nerds than just some faction in a singular game. That said, we certainly plan to have Dual Universe as our focus when the game launches, and we have several projects in our development pipeline for our community to participate in when the time comes. I'll list an example of such below. • Project Tortuga: Band of Outlaws plans to accomplish many tasks within Dual Universe with the help of volunteers within our community. We want to create a safe haven for outlaws like you and I, and are planning to construct a free port away from prying organizations who seek to control everything. Dubbed "Project Tortuga", our free port will be available for anyone to use, not just the Band of Outlaws. This project has also been extended to the greater Dual Universe community, and with the help of the Band of Outlaws, we can all have a place to call home. _________________________________________________________ THE OVERVIEW: • Primary language: English primarily. • Time zone: We accept anyone from around the globe. • Goal: To create a support network for players in DU, providing benefits for mercenaries, bounty hunters, you name it. We plan to have several internal services established to let you play out your character in DU. Also, blow things up and make money. _________________________________________________________ WHAT CAN BAND OF OUTLAWS PROVIDE FOR YOU? • Security in numbers: Our safety network will you keep you and your assets safe. • Community: We have a vast network of players with a wide array of goals in the game, we all support each other in and outside of the game world. • Trade: We plan to have a vast trade network, where you can get the best deals by being in Band of Outlaws. • PVP: BOO will need to protect its assets, and we plan to be very aggressive. We will teach you how to fight, and provide you with the ships to do so. • PVE: We're not sure how PVE will be in the game, but we certainly plan to be apart of it as we know many players may not want to do PVP. • Exploring: There is a big galaxy out there, so of course we're going to explore it! _________________________________________________________ WHAT OTHER SERVICES DO BAND OF OUTLAWS PROVIDE? • A discord server that is managed 24/7 with hundreds of members playing various games. • Website/Forums to hang out with other BOO members. (WIP) • An actual gaming community of internet nerds, with the number one focus being fun. This family is open to all. • A chance to help create something unique and inspiring. Come make history with us! _________________________________________________________ HOW DO WE OPERATE? Band of Outlaws is not out to be the next mega corporation with an umbrella controlling every sub-organization within our community. We operate under a general community management system with our Managers and Moderators doing all of the admin work so everyone else can enjoy whatever game we are playing. Within the context of Dual Universe, right now our management for this game is open ended until the game launches and we can see where we need certain positions filled. _________________________________________________________ DBAD CLAUSE - RULE: Band of Outlaws will not drag you down with rule after rule. To sum up how we expect members to behave - don’t be a dick. We’re all here to have fun, and there is no reason to be rude to each other. This includes flaming, hate speech, starting drama etc. Let’s act like grown men and women. This also extends to how members are expected to act towards other organizations/communities. Be respectful, regardless of affiliations. _________________________________________________________ INTERESTED? We are always looking to recruit new players, or organizations within the Band of Outlaws. If living the outlaw life is for you, then this is the best alliance to be apart of. We encourage you to apply immediately, and be apart of the greatest organization made for rebels and outlaws like you. Below will list minor details to help you when you apply to Band of Outlaws. • Applying by yourself as a player? Simply head on over to our community portal and submit an application. Your application will be reviewed, and a voice interview with yourself before we finalize your enrollment. This is simply to make sure we can maintain some sense of security within Band of Outlaws, and that we can both get to know each other and be sure that not only you would be a good fit for us, but that we would be a good fit for you. If you are interested, just apply on our community portal - Band of Outlaws Portal Link • Applying as an organization? We are always looking for other player organizations to join the Band of Outlaws alliance. Being a member of our alliance has benefits that are listed in this post above. Among those, you will benefit mainly from a wide market audience and support network. Band of Outlaws members and organizations are forbidden from openly attacking each other. We are all allies here with the same idea, and we want you to be apart of that. Simply send a private message to Cybrex, and negotiations will be made. If you have any questions regarding Band of Outlaws, please contact Cybrex. BAND OF OUTLAWS COMMUNITY PORTAL LINK
  24. So I was watching videos from the Dual Universe channel: Dual Universe - YouTube And I saw how big the cores for building were. After seeing the sizes of them, I wondered if they could ever be resized to smaller versions but with the same functionality, preferably for smaller ships, such as: pods. --------------------------------------------------------- Check Out My YouTube Channel: MaxedMASKED
  25. I was just wondering if it was possible for people to make planet sized ships by hollowing out a planet and adding the right components
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