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  1. I have been looking through the forms and i cannot find any mention of the actual size of the building blocks (I.E. 10 CM x 10 CM x 10 CM). Is there a list of the preset/standard building elements?
  2. We want cargo freighters to be in game right? If the things stay as they are now they won't be a thing as players have huge inventories and they can store materials there, why would they need cargo space? Well, of course i'm not saying that inventory space should be realistic in size but i think the player shouldn't be able to carry more than around 300-400 m3. The excess should be stored in crates that would still compress the material and things. Crates should be only moved one by one or two by two. Yes i know it sounds stupid and boring but i know a few people t
  3. I think it'd be cool if we could create a space like a cabin or a store or a city etc. If we have something like a city, we can create constructs in an area and we can control via invitation or membership or something, who is allowed in the area, it can be a safe zone where there's no pvp, a store that can actually sell things for credits (or possibly some other form of revenue, at some point interchangeable to a currency like PayPal or something). We could sell advertising space in our areas. It would just be nice to have a place we can call "our own" in this new universe. I know people t
  4. Since Dual Universe is partially about building, what about giving us a tool to replay our building sessions to make cool timelapses like with the replay mod in MC? Another solution would be to let people use bots that they host themselves and that record from a certain point everything happening in one or more core units the bot has been given the "viewing access" to. This last solution could be also used for security cameras but might be used as an exploit (e.g. seeing through the ground like with an x-ray "hack")
  5. The idea is simple, we alpha players, have the opportunity to test and try before everyone. So why not build our own city, as an experience ? Anyone can join and build is own stuff, no need for big. So, who's in ? Why this ? -Do a social experience -Strengthen the community -See how much it's doable or not -Test the game, and see if we have to address issues to the dev, or new ideas. It would be very nice if the major organization participate (even with few members) to this and have their own quarter here. I do not want to own the city, I just want to do a prove o
  6. How fast Mining will works will be the Key factor in the game to how easy and fast Player can Build constructs and fight in PvP Fights. Its impotent that Resources are not completely worthless but at the same time not way to expensiv, that is an very impotent factor on how the game will play. I think the mining it self should go pretty fast so that the main cost of Resources will be the transportation and the Risk of transporting the Minerals and not the Minerals it self. So The main cost of Resources should be decided by the flowing factors: Risk for Mining, Risk of Transport,
  7. Texture Wishlist This is a WIP wishlist just things I’d like to see in games so to maybe help Inspire devs here it is Basic Stone Cobble wood(log/Lumber)# New wood, old wood, diagonal wood boards(both[/][\] angles ), straight wood(both[|][-] directions) brick straw Cob Marble / Granite wattle and daub Glass Stained glass# Dirt Gravel Iron Gold Silver Copper Roof tiles(wood, clay) Bronze Modern Concrete# Steel# Diamond plate, Expanded Metal, Perforated Sheet, Bar Grating, MISC.
  8. Just wondering if there is a listing or compilation somewhere of the different building elements we can expect to see in the game at launch and about how big they are.
  9. I would like to see more ideas based on automation. So far, I've seen JC talk about having a large number players working together... Obviously, JC doesn't watch SAO, sometimes you gotta solo... I mean, If I built a large ship with guns, I want to be able to fly it on my own, without having to ask a stranger to come on board and touch my stuff.
  10. Here's my list of top things I'd like to see in the game regarding building. 1 It'd be nice if we could have a way to set the X,Y,Z dimensions of a voxel shape we are going to deploy. You know, rather than counting by 25cm increments until I get to 1600m x 890m x 530m for my Star Destroyer. Seems that could be tedious. 2 It'd be nice to be able to have a map of my ship I am making; its internal elements and internal voxel structure. Otherwise I think I could get lost inside my ship while I'm building it. ; ) I'd like to see a few dynamic elements added - 3 A
  11. So we know that we'll mine resources of various kinds... and build things... and some of those things will be ships which need fuel. Will the materials be ores that need to be refined at some sort of refinery to be made into the finished fine materials used for building... or into the fuel or fuels used by various ships engines? I think it'd add another layer to the economy if miners sold to refineries ... and refineries had to be large constructs... with storage for their product which could then be sold to builders and explorers and shippers. Also has any
  12. I like the blue, yellow and red ghosts that were shown in the August dev diary. It will be very helpful to know if there will be some voxel distortion or the intended operation is not permitted, but I was wondering if there will be an alternate indicator for someone who is colorblind and not able to distinguish them.
  13. Aqua&Mons Corporation Utilitas, Firmitas, Venustas Informations : Langue officielle : Français Communication : https://discord.gg/BEEeeM LE GROUPE Profil : Aqua&Mons Corporation est un groupe industriel polyvalent et structuré. Nos équipes conçoivent, réalisent et exploitent des ouvrages destinés à améliorer au quotidien le cadre de vie et de travail de leurs utilisateurs. Gouvernance : Prochainement .... Stratégie : Prochainement .... NOTRE HISTOIRE En cours de rédaction ...
  14. (am i in the correct board?) (if this isin't i blame the DU discord :u) So I've made a discord server, not one for an org or anything like that but for 3D models and designs to let other people use in any future builds, sure DU isint coming for a while, but when it does people are going to want to build something, and not everyone has the time to go around the web everywhere, so the discord server is where people can post 3D concepts, or interior designs, for the sake of inspriation, or to directly copy a ship design Justifications Dual universe isin't out for a while but people
  15. The Spacing Guild We have a saying which we found very suitable: Growth + Profit = GROFIT The GROFIT must flow....Do you enjoy GROFIT? Calling all the shiny object, resource hoarding, merchants who like prospecting to carve out a wealthy pieces of real estate out of DU for yourself. Come be apart of the Spacing Guild. We as an Organization specialize in the Mining, trading and exploration are the main focus, where making money is just a given. Must have some interest in one or more of the following roles: Mining, Trading, Resource surveying, E
  16. Hi everyone, another question from a newbie: The ship editor in Dual Universe is by far the most capable I have seen in any game and it offers nearly unlimited possibilities in terms of creativity (that´s the very thing that convinced me to support this game). Now my question: Will we players be able to try and experiment with blueprints without imminent resources consumption? What I have in mind is a creative mode for creation of blueprints so that resources are only required if I actually want to build the blueprint and turn it into a flyable ship. The alterna
  17. This idea I hope gets implemented. As ship builders and architects get more accustomed to using the Toolsets provided, we are going to start developing our own brushes (custom shapes). Either by merging shapes, creating stamps/molds. From what I have seen it's possible to create duplicates of these forms which is great. The problem is, how do we store these for later use. Sure we can create giant tool boards in our workshops but this leaves our biggest asset open to being copied, griefed, destroyed or lost if our land area is taken in PvP. I would like to
  18. Alright, i've thought about things that would make building sooo much easier. 1) The ability to move voxels. If we manage to flip our small vehicle over, we should have the ability to exert some amount of force on it. 2) Bind two separate structures. To allow for factories and ship yards to function efficiently we should be able to build parts of ships separately then attack the two making it one structure. 3) Artificial atmosphere in ships. I want to be able to breathe inside my own ship. If any of these have been confirmed already, please let me know, i must have
  19. BOO IS ACTIVELY RECRUITING PLAYERS AND ORGANIZATIONS BOO WEBSITE LINK BAND OF OUTLAWS COMMUNITY PORTAL LINK A WORD FROM OUR FANS (LINK) Discord: https://discord.gg/mhAaKmA ________________________________________________________________________ WHO ARE WE? Band of Outlaws is a growing community of gamer's within Dual Universe. Our goal when the game launches is to provide a community environment for all play styles. While our theme and preference leans towards the renegades and outlaws, we are also happy to accept
  20. So I was watching videos from the Dual Universe channel: Dual Universe - YouTube And I saw how big the cores for building were. After seeing the sizes of them, I wondered if they could ever be resized to smaller versions but with the same functionality, preferably for smaller ships, such as: pods. --------------------------------------------------------- Check Out My YouTube Channel: MaxedMASKED
  21. I was just wondering if it was possible for people to make planet sized ships by hollowing out a planet and adding the right components
  22. EDIT: I just noticed that there was already a post on the same theme... However I don't feel that bad because it was a year ago... and now I want to see what people think about it since we are starting to get a more prescise idea of what the game is gonna look like... Hello there, So I recently started to take a look at From the Depth, and they had a turret system that looked really cool! Basically, to make a gun you have many components wich act like "blocs". You have to actually place them on your ship, facing the right way so they do what you want these to do: for example,
  23. The Empire is an organization that values Honor, Loyalty, Wisdom, but above all else, it values Respect among its people and its Military. The Imperial Military has probably the most advanced Ranking and Communication system yet and in Battle Scenarios, we train our Military Leaders in the art of war. Our fleets are comprised of ships that can decimate an entire planet if called for but we are not tyrants, we are peacekeepers but when our territory is threatened our fleets will go to war. We have an Economy plan that will shine brightly as a beacon of success and of industry as our worlds grow
  24. Stealth systems, or some kind of "silent running" mode, are often depicted in sifi as a kind of tactical art form. For example, in Elite Dangerous, dog fighting while in Silent Running to throw off your opponent's targeting requires a carefully control of heat levels. Meanwhile, in Space Engineers you can build a stealth ship simply by painting it to blend in with the skybox or an asteroid. In The Expanse, stealth ships are covered in an advanced, sensor-resistant composite material. Either way, effective stealth requires skilled engineering and piloting to achieve. Why not combine all of
  25. I know we just got some details on How territories will work on planets, but will there be any territories in space. If not then what is the process of building an orbital station? or star base? If it there are territories in space then I'm assuming there would be some sort of second layer of hexagons around the planet a certain space away and you would put down a floating territory claim device on it and then you would be able to start building. If there are NOT territories in space then how will this work? We can just start building anywhere in 3D Space? or does it have to be on a
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