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Alpha

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  1. Hey everyone, so the event was a few weeks ago but no one talks about what happend their. At the moment when at every PVP Battle something wierd happens and an Member from Hyperion taken part of it, everyone says that Hyperion is using Cheats or Glitches. Yes the two ships which takes part of this Battle uses Stacked Elements and Burried Elements, but both is allowed from NQ at the moment and thats really not the Problem. After this Battle we dont know what happens, so we decided to do some research. We figured out one really big Problems that game has at the moment. We have this Information a really long time but i dont know why my Leadership or NQ didnt put an offical Statement on the Forum or so. So what we figured out: If your ship gets enough DMG from PVP fights your PC uses much ressources. In this Fight the most AC members shoot with Railgun which makes good Damage but the Damage per Seconds are low. Both Hyperion ships shot with laser which has after Cannons the highest DPS. Both Ships got 4 Seats of Laser which means per Ship 24 Lasers. At the moment Hyperion engaged the Boo Ships their getting so much damage in an shot time that their PCs are "Burning". The pc off the Pilot is the "bottleneck" in this Part, on his PC the Ship gets calculated. But the biggest Issue in PVP fights at the moment where the Damage at the Voxels, at every shot your PC Downloads the "new Voxels" of your ship. The Boo Ship got a really big Part of Gold Voxel which creates microvoxels with every shot/damage so your PC Downloads really much Voxel changes. We tested it and the Download is the biggest Problem in the actual PVP. My PC in the Video got: i7-8700k(overclocked to 5.0Ghz), 32GB Ram, Readon RX 6800XT, Samsung 970Evo M2 and and 1Gbit Internet Connection. First test 11 Gunner, 50 Missiles, 4 Railguns to a Plate of Gold Voxels Most shots missed, network spike 40Mbit/s, lowest FPS around 20 Second Test: 8 Gunner, 48 Lasers to a Plate of Gold Voxels Min of FPS: 2, Network spike to 254Mbit/s Third Test: 8 Gunner, 48 Lasers to a Plate of Iron Voxels Min of FPS: 5, Network spike to 159Mbit/s Fourth Test: Ethernet Limited to 16MBit/s 8 Gunner, 48 Lasers to a Plate of Iron Voxels Min of FPS: 5, it takes around 2 Minutes to load every Voxel Change. You can watch these Results in the Video:
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