Jump to content

Search the Community

Showing results for tags 'UE4'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Starting Zone (EN)
    • Rules & Announcements
    • General Discussions
    • Off Topic Discussions
  • Starting Zone (DE)
    • Regeln und Ankündigungen
    • Novark's Registratur
    • Allgemeine Diskussionen
  • Starting Zone (FR)
    • Règles et Annonces
    • Registres du Novark
    • Discussions générales
  • Beta Discussion
    • Beta Updates & Announcements
    • Idea Box
    • DevBlog Feedback
    • The Gameplay Mechanics Assembly
    • Streamer's Corner
    • The Builder's Corner
    • Innovation Station
  • Organizations
    • Org Updates & Announcements
    • Novark's Registry
  • Fan Art, Fan-Fic & Roleplay
    • Novark Agora
    • Novark Story Time
    • Novark Art Gallery

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location:


Interests


backer_title


Alpha


community_id

Found 2 results

  1. Greetings, I've been following the progress of Duel Universe for quite some time now, and so far I'm loving the idea and what they've made so far! I have one question, though, which has made me very curious. Why do they develop this game in UNIGINE and not in UE4 or Unity? I might lack some knowledge and information about the differences between these 3 game engines, but from my understanding, UNIGINE are great when it comes to rendering, but so is UE4 and the cost of using UNIGINE is so expensive that a lot of developers doesn't use it at all, as they can bring out a very similar result
  2. (Posted Friday 29th of April 2016 on the DevBlog) Many of you have been waiting for quite some time to see the first in-game screenshots of Dual Universe! It?s coming soon, but one of the main reasons why we haven't shown anything sooner is that we were working on a very big move: we have switched our underlying game engine from Unreal Engine 4 to Unigine 2. Let me say a few words about this decisive evolution. Unigine is a rendering engine that was well known for GPU benchmarks showcasing advanced Direct X11 features. Quoting their web page, ?Unigine 2 is designed to handle virtu
×
×
  • Create New...