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Found 4 results

  1. Has anyone else noticed that the Advanced and Rare Large space engine schematics are missing from the game? I think something is messed up. Side topic: Why do the advanced and rare M space engines require large frames and ionic chambers?
  2. some help NQ to develop a better way for the game to be player driven game play, so here it is. add a industry unit that does research of schematics, it does not require any resources only time like the talent tree. this idea will allow players to sell schematics and the market will flow between players rather than getting suck into NQ wallet which doesnt get used, because the ore is only getting used to sell to the bots you have and not for building anything by players which is destroying the game. it was a great idea at the time but now you are still losing players every day. back to the research unit, place the schematic for the unit itself on the market so people can buy and build it, allow the unit to see all the schematics available so players can choose to use the schematics or sell them to other players, that way the in game money circulates. allow players to have multiple of these so they can research different things they want to build or sell. obviously have different time scales for each schematic that it can make. Finally the last point and most important point is this allows for NQ to add new items to the game without having to put the new item on all planets and markets for a price, you just add it to the units list of schematics and the players will start researching it.
  3. Hello Noveans! I'm quite new to the game itself and MMOs too, but something that definitely caught my attention was how the Industry is pretty much blocked for new players. Even when getting smaller/starter machinery, you just can't go on and start progressing, or even refining/crafting things that are possible using the Nanocrafter. But yeah, there's the question of balancing stuff, as it would be ideal to people having specialized factories for goods, plus not getting to endgame too early, so I was thinking of creating some sort of mechanic like a Research menu, where one can select an item from their inventory and start researching it. The original item would be consumed and maybe some extra thing could be required for this too (maybe research points, just like talent points), and after some time the research would end and we get an schematic of that item. That schematic then could be sold on the market or used on industry, whatever fits the player better. Doing so would reduce the need of bots selling schematics and would allow players to have an alternative way of getting schematics. One looking for a quick way could go on and buy the schematics from bots or other players, while other could chose to buy the item itself and spend some time researching it (if they don't have enough talent points). This also keeps the balancing that Schematics brought to the game, as they will still be something hard to obtain, but not so hard that the only way to get them is paying a very high price. Other possible thing on this is having a Tech Tree that works just like Talents, where one can queue up items to be researched, but with all the required parts and steps being required to be researched first. This would have no cost to the player itself in terms of having to buy the item first, but would require an extended period of time to have things researched, so we're exchanging time for money pretty much. That way one could also get basic industry Schematics while just investing time to queue them up... What do you guys think?
  4. I thought this might be the best place to post, since it has to do with blueprints, although it is also somewhat of an art question. Does anyone know whether blueprints will be actually viewable in the game, like a schematic, or whether they are just supposed to be electronic files that only make sense to a factory unit? The reason I ask, is because I think it would be neat to be able to make a desktop background / screensaver slide out of your favorite ship blueprints. (Hence the "art" aspect.") I realize that it could pose problems from a blueprint security standpoint, since it might be easier to reverse-engineer a viewable blueprint, but then again, the blueprint wouldn't be divided into voxels, so.... Maybe this could be limited to Master Blueprints, or specific blueprints that have had this option enabled by the original designer? Let me know if you are aware of whether this will work. If not, tell me what you think about the idea!
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