Jump to content

Search the Community

Showing results for tags 'Ark'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forum Rules & Announcements
    • Forum Rules & Guidelines
    • Announcements
    • Patch Notes
  • New Player Landing Zone
    • New Player Help
    • FAQ & Information Desk
    • Gameplay Tutorials
    • Player Introductions
  • General (EN)
    • General Discussions
    • Lua Forum
    • Builder Forum
    • Industry Forum
    • PvP Forum
    • Public Test Server Feedback
    • The Gameplay Mechanics Assembly
    • Idea Box
    • Off Topic Discussions
  • General (DE)
    • Allgemeine Diskussionen
  • General (FR)
    • Discussions générales
  • Social Corner
    • Org Updates & Announcements
    • Roleplay & Lore
    • Fan Art

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location:


Interests


backer_title


Alpha

Found 3 results

  1. So, I'm MinisterPhobia. To my knowledge, I'm the only one out there. I've been using this name for what feels like decades now (gods I feel old). I've been an active gamer almost all of my life, and have been an MMO player since the UIltima Online beta way back in late '96. Maybe '97, it's going back a ways. If any of you played on the Sonoma server (post-launch), I spent a good 4 years or so milling around on there. Since then, I've played a wide variety of online and offline games, both MMO and otherwise. I spent a full decade with EVE Online, and 5 years or so on Dark Age of Camelot. For the last 2-3 years, it's Survival games like Ark and Empyrion that have held my attention the longest. Right now, I'm hooked on Rimworld and wishing there was a way to multiplayer it (everyone on the same map, but not on the same tile). I've backed some rather big names over the last few years, well, games that became big or have lots of controversy around them. Mechwarrior Online, Star Citizen (triple concierge, for those who know what that means), Kingdom Come Deliverance, and now, Dual Universe. DU isn't as big as I'd like to see it be, but, I'm sure it'll pick up as it gets closer to launch. Professionally, I've done a great deal of work in Data Centers setting up, maintaining, and wanting to go postal on, servers, in racks. These days, I've got lots of time and not much to fill it with other than gaming. I'm not really looking for an organization or anything, just friends for now. That's all for now! (I type too much!)
  2. Is it just me that is a bit worried this might turn into a SCI-FI version of ARK? I know it is probably just my cynical mind but... it sounds alot like ark but in space and without dinos... I hope I am wrong and I REALLY hope this will be good. but I really don't want another game that is too much in that style.
  3. So in the lore we see two different kinds of AI. The AI that commands the Arkship and a personal AI. I assume that these are different kinds with the Ark AI being more akin to an A[g]I or Artificial General Intelligence though not fully one and the personal AI being more of the Interface your suit uses to give you information on whats in your Kadpak and possibly news from other players and such along with any other general information that the player may need. That first part basically outlines what I think the person AI should be. Not a full AI but the suit interface with different functions. The reason for it being an AI and not just some text on screen would be to help keep the person sane as long periods with no interaction with others can cause a person to go insane. Here are some things the AI could do/help with though this is mostly game fluff and ways to explain things the game does with lore. Display whats currently in the Kadpak Show a news-feed from other players around the galaxy Alert the player to different environmental things such as new ores or another player entering the immediate area. Connect to a ship and help provide basic support for things like control, targeting, navigation, and repair. Scripts would augment or replace this. Alert the player to ship conditions like hull integrity or atmosphere Alert the player to blueprint problems Be nameable with (modifiable?) voice packs (possibly a cash shop / tradeable item created by users for ingame money) Now for the more "fun" part. When reading the lore and some of the parts of the ship AI I was somehow reminded of Fallout and the different vaults in that game as well as several other sci-fi things with AI in them. We know that our own Arkship landed and is at least somewhat sane but what about the others? A number of Arkships never made it off Earth but its assumed that at least some others did and they have probably been traveling almost as long or longer so where are they? These are some ideas for a few of the other Arkships however these should be later in the game after people start to explore out and such. Rouge AI: This Arkship AI has gone rouge and has begun using the Arkships guns to kill off everything around it though it appears to have gone rouge after/before landing (two ideas here) Offline AI: The Arkship continues to function for the most part autonomously however with the AI offline it is unable to land and release the humans inside. Mad AI: The AI has gone mad and has used its influence on the humans inside driving them all mad and begin to hunt anyone and anything not part of their Arkship. Because the AI is still online the Arkship managed to land though it would most likely not be a nice landing (crooked/ fallen over) and the uniforms of these others should be different in some way (maybe colors or design) Aka: space pirates Functional AI: The AI is fully functional however the Arkship took damage from an unknown source and most of the humans were "lost" and the ship is drifting. The AI is working on a way to allow the Arkship to land. DisFunctional AI: Similar to the Functional AI however this AI has woken up the brains of the remaining crew to assist it figuring a way to land the ship properly by utilizing their brains. Hive AI: think star trek borg but humans less covered in tech Mostly just some random ideas I came up to allow for more PvE and interesting exploration
×
×
  • Create New...