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JohnnyTazer

Alpha Tester
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Everything posted by JohnnyTazer

  1. Come the fuck on man. I am me. I cant be anyone else. I play DU for me. As you play DU for you. But to say I don't care is just talking out your ass. I can and want DU to be the game I want it to be, or I will quit and play something else. The original pitch from JC is the ONLY reason i'm here, as it directly appealed to the type of game I want to play. Player driven, open world pvp, safe zones, but small. High tier ore in pvp zones. Pirates, wars, building, alliances, espionage. All those things. Guess what the fuck DU was NEVER promoted with. "come here so you can enter into events and steal other well known Sci-fi intellectual properties, and exclude those you dont want." So dont come at me fucking sideways with comments like that. And you know better too. BOO is a million times better for the game then any of those star wars geeks are, Because BOO is promoting DU, and playing within the DU universe, and playing by the rules I might add. Also dont you find it funny that my Talemai blockade got the attention of NQ, where Devs showed up, and even tweeted about it, and posted in my forum post. Because i was promoting DU. Unlike this stupid ass star wars event, NQ was no where to be seen. Wonder why? Oh ya star wars isn't their IP.
  2. Maybe they are playing the wrong game then? It was never touted as a game where you steal another well known IP, to have a free zone to do a mock battles. So In that regard BOO is actually the good guys. Promoting DU and what it has to offer.
  3. I do have empathy for people in real life. I can only make assumptions, but mine are these people doing the star wars thing are using free time to engage in a hobbie. Further more, they are also bound by the rules, and entering pvp zone, anything can happen. And after the "fight" regardless of how it goes, I take it as they are still alive and well in real life and that also makes me happy. And for their to be winners in a game someone has to lose. Part of healthy competition. So I really have no idea what you are talking about.
  4. The fact you cant tell the difference between a video game and real life is alarming. BOO was just playing the game as intended. I hope you get the help you need my friend.
  5. Yup I had the same thing in talamai fight too. My ship only had 2 gunners, and despite both having 100% probably of hitting. Only 1 gunner would land shots, while the other had 100% misses. And ive constantly experienced this in 1v1 situations so its not isolated to "big events". And that is what is truly worrisome. We all hope NQ has a trick up their sleeve for 0.24....but the reality is we get a dev blog about how now you have to push a button to activate your jet pack. Wonderful.
  6. One thing you forget is real world analogies dont work at all In these situations. Because in your little scenario the homeless person did chose to be poor (bring a RP ship into pvp zone that would ne out matched). And further more its rather disgusting you would make light of real world issues (homelessness and hunger) and equate them to a video game which is truly a luxury to sit down in a home, with electricity, internet, and free time and a good computer to voluntarily play a game as a hobbie. You need to take a long hard look inward my friend.
  7. All of this reminds me of the scarface scene him drunk in the restaurant where rants "you need me, so you can point the finger and say that's the bad guy". In the end tho this game isnt star wars. But some good did come of the event, non star wars ships came out and had some fun and pew pewd. The more pressing issue tho, is after 5 years of game development is NQ has been unable to have any size fleet fight actually "work". One of the streams I watched had the worst bugs and desync through out the whole fight. It just doesn't bode well. And even more alarming is I also experienced these bugs even in 1v1 scenarios. The servers cant even support a 1v1 without multiple bugs and fuckups, and desync. Sad days.
  8. You know these "events" dont do shit for DU. You know that right? Real mechanics and real stuff to fight over will. You do realize this game wasn't built for "events". Players have the freedom to do what they want especially in the pvp zone. You are clearly delusional. But if you ever want help we can hop in a discord channel sometime and I can explain it all for you if you want. But in the mean time, take a moment to think about this.....you think the health of dual universe, is for people to get together and steal someone else's IP, and do a mock battle, instead of actually doing stuff to further the interest in DU. Create your own lore in game. Eve doesn't make headlines doing mock battles stealing someones IP. No instead they boost their own game and their own lore. That's what DU needs.
  9. They will never understand. Also, incase people here are slow, this is DU not star wars. Sure you are free to build replicas, but you arent entitled to ANY space in the game you cant actively defend. This game will never thrive because a few nerds wanna go LARPing in pvp space. You want star wars? Go watch the fucking movies or play one of the games that has the rights to the IP. The rest of us sane adults want dual universe. The stupidity around these parts can be astounding at times.
  10. No support, and you can log in for months now without a subscription. Jesus christ the writing really is on the wall isnt it.
  11. Thats pvp too. Unless you plan on flying only the couple starter planets, if you wanna adventure out, its in a pvp zone. Wanna build? thats pvp too, taking resources from someone else, or claiming a land someone else maybe wanted. PvP.
  12. This whole subscription during a shitty beta was a bad Idea. Don't get me wrong, I like that its going to be a subscription game, im all for that. But for a released game. It would have been infinitely better for themselves and would have made just as much, if not more, by charging a beta package at $39.99. Then announced once "release" hits you would have to have an active subscription to access the game. People would be more understanding of beta level gameplay.
  13. So that seems to be the big problem. What point is it to build a city in the safe zone? When there is no function, you just have pretty looking buildings that are empty. Except for people who put up factories, but most people wanna do that for themselves, and the rest they buy from the market. So again, PvP adds function, therefore its always going to be better. Thats why this game needs majority of its focus on pvp. You are never going to have a huge population living in a city together depending on eachother in the safe zone. It wont happen, especially how the game is now. But you have a chance at that in a pvp zone. How does that saying go, "necessity is the mother of all invention?" Where is the need in the safe zone? There isn't one. And there never will be one.
  14. This is not a good sign at all...
  15. The only reason pve players are more abundant right now is cause there is no pvp in game. And look where we are. I've said it before, the builders in a safe zone cant support this game. Nor will they pay an ongoing sub. This game will live or die based on how they do pvp.
  16. What you see now, is the most pvp zone we have ever had. In late alpha 3 the was a small circle pvp 50su long that was it. Beta hit and its what we have now. But kickstarter and many videos promising "only sanc moon and some of alioth safe" and that higher tier ores "t3-t5" would be in a pvp zone.
  17. Warp is never meant to be safe travel, AT ALL. They have even stated so. All warp does is reduce your travel time. Its not a get out of pvp free card, or wont be soon enough. And the VAST majority of pvpers dont want to "abolish" the safe zone. They want the outer planet safe zones removed as was said it would be that way from back in the kickstarter and "high tier ore would be risky to get". For someone who visits the forums frequently, you sure dont know shit.
  18. Ya seems like that could have been a very indepth game mecahnic for industry, but was instead scrapped for some cheap "here go buy a schematic from bot so 10seconds later do the same thing you were just doing pre 0.23"
  19. I think the general public would have also recieved it better if they charged 39.99 or something for a beta package. Not like they are making hand over fist now with their $7 subs anyways, and people would be more ok with it. "ok ya its early access beta, but one time charge and I can play all the way to release, then sub".
  20. Ya thats all we get though right. "potential". I get the mission system can be very good, down the road. But something like an org wallet should be basic and just be a footnote in the patch, not needing its own devblog, especially when its completely bare bones, 2 rights to it, no separate divisions. etc.
  21. So many good points, which really makes you wonder about all those videos in alpha where they talked about a "player driven universe". I see absolutely NONE of that now, and no sign of it on the immediate horizon. But HEY!, we are getting org wallets with 2 rights. And a mission system (sorry only hauling, rest will come later TBD, lulz).
  22. Have some research too that changes stats (is NQ even remotely capable of programming that, or would it be classified as "high development time"). And have schematics with limited runs. Stuff like this would create so much for industry types.
  23. Some amazing good points last few posts. They need to integrate pvp and fast. Look I know there are builders but even those wont support this game for years on a sub. But pvpers will. They do in eve. Hell I know people that sub 6+ accounts and only log in a couple times a month for fleet fights. Building in a safe zone will only keep those people interested so long, because there is no reason for anyone to live in their city!!! NONE! If the builders wont understand, building in the pvp zone benefits them. It gives purpose. People need purpose. Ya sometimes you might lose your shit, but that's part of the fun. And if you truly love building (not just the end result) then it's just part of the loop. Even ships only need to be built once now with BPs and repair units. These "pve'rs" don't realize they need pvp, cause it provides an endless loop and gives them purpose, making cities that matter that hold important resources and a reason to group up to protect it. With a good reputation a person could outsource their skills to build outposts in pvp land. PURPOSE!!!!! Without it, we end up with DU as it is its current state, and that's clearly showing that that isnt cutting it. Purpose.
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