Jump to content

Dr_Walter_Bennett

Member
  • Posts

    2
  • Joined

  • Last visited

Posts posted by Dr_Walter_Bennett

  1. 4 hours ago, Borb_1 said:

    There's already a 3PP for ships. See the latest long-play alpha demo in NQ's official youtube channel towards the end.

     

    As for 3PP for the avatar. No. The devs already answered that: It's not efficient to add that in, it makes little difference and 1PP is more immersive most of the time (obviously that's subjective): It simply cuts down on work required and makes a better interface with 1PP. If there is the option it's outside dev scope for a release candidate. They may review post-release oc. I presume it will come to a head (nice pun) with combat too and any aiming reticle too.

     

    Overall I think they've made a very wise decision here. I have tended to prefer a 3PP in MMOs, but seeing so many "jogging avatars" it adds very little and ends up looking a complete mess very often too. As you say there might be some reasons with respect to perspective eg blind spots or cinematic views but they're sufficiently important, "nice to have's only". The screen is a big interface for the UI and for the voxel stuff and simply a window for the player; removing a floating avatar getting in the way of all that is a stronger approach.

    I see, I didn't notice that. Thanks.

  2. From all the trailers, gameplay, and other things related to Dual Universe, I dont see third person anywhere, only first person. You will need third person, not only when your walking around, but in a ship, in a ground vehicle, mounting a turret, or anything with a chair. If you were to be piloting a fighter, or maybe a even big ship the size of a capital ship, you will need third person. There are many blind spots that you cant see in first person, and you cant get cool cinematic views without third person.

×
×
  • Create New...