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Warden

Alpha Team Vanguard
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Everything posted by Warden

  1. One can argue in favor or against them endlessly, I suppose. I'm generally in favor of some kind of safe zone or similar mechanic to protect various areas. It doesn't even have to hinder PVP, it could complement it (compare to Minecraft Faction Plugin and how player factions worked there for example). Doesn't mean you can magically protect everything and just pick the easy way out, but I feel some level of being able to utilize safe or protected zone allows creations to last more and perhaps to serve as possible new trade hubs where players of all (virtual) walks of life can meet and engage without clubbing their heads in. Some may argue that only that should persist what players can actively manage but this automatically excludes a majority of factions or at least a lot due to lack of manpower. Even moderate groups may have trouble if the enemy can just wait and "raid the city at night when no one is there" - lame. "But defenses"... that would resort in turret spam or similar all over. I get that there should be certain risks involved, but at the same time there should be some incentive to create, not purely destroy. If you put a lot of effort into trying to make some city over weeks and within a day a bunch of random people destroys it or significantly damages it so that weeks are lost, chances are you won't try the same again. I'm sure there is some middle grounds. How? That is the biggest question. It could be tied to certain factions or areas in space, it could be tied to faction (man)power, or perhaps to certain technology you have to obtain.
  2. Oh Rhyldan...have to chime in here. And then they totally threw the game (The Repopulation) away (as far as I know) when it was more or less looking okay and a bit like Star Wars Galaxies already. I'm just glad I didn't invest more and I hope Dual Universe won't face the same problems. Anyway, with that said, greetings!
  3. Thank you for the somewhat indirect (or direct) positive feedback. My personal opinion? Don't sweat it - the game itself is a good chunk of time away. Besides we also recruit in Star Citizen and while feedback there showed that quality of multimedia is good, it doesn't even help much if you're not seen (unless you constantly bump your threads somehow, but I dislike it) due to the very high amount of player organizations being present there. Others have less in those areas but are more successful (or known) in other areas. Meaning that it's not everything and shiny pictures or videos don't automatically make a good "guild" (I somewhat dislike the words "clan" or "guild" due to the medieval or fantasy implication). The main thing is that you have a bunch of friends that can back you up once the time is right. Of course, if you're remotely into detail, RP, immersion or anything, a perceived higher quality helps. But as I like to say it's not everything. On an unrelated note and in general: This was all carried over in "a rush" and while I don't expect a lot of applications here so far (given that this specific game is hardly playable yet or close to it), we'll slowly tweak our main site applications and forum to cover "Dual Universe" as game. Given the chance that someone is in fact interested at this time, please shoot a message or post here to express your interest instead of using the application form that mostly covers that other space game until we can tweak it.
  4. General overview Vulture Corporation intends to provide work, products and services in the following categories listed below. With former root in another contested region (competitive Minecraft, formerly), we look to the stars in the Exodus from Earth to regain a stable footing and to offer our customers and members a lasting experience they can look at with pride. More information can be found on »vulturecorp.space and »vulturecorporation.com. You can also interact with us via Discord at: »Link Career? Career starts here. For people from all over the galaxy. It does not matter where you are from, but often, we have or had members from the places shown above, with a focus on but not restricted to European heritages. We're dynamic and next to qualified motivated employees, we also look for contractors and partners. You are interested in working with us? Simply contact us - while our promotional hubs listed above offer more information and serve as central spectrum presence and hub for us, we prefer to actively engage in conversation with potential future employees, contractors and partners. This is the best way to find your place here and to ask any questions before submitting an application! But why consider signing up? Our central team is currently small but growing and we want to offer our employees an optimized experience. Dynamic profit distribution is one thing, but the most vital part is that our employees can take responsibility. You think you're team leader or department management material? If you can prove it, the spot can be yours. You prefer to specialize in specific tasks? No problem, specialists are our backbone. Who do we look for? With our new strategic goals provided by the board, we first and foremost look for potential leadership and management material to establish a working foundation for the Corporation. While we wouldn't say no to fitting specialists who focus on specific tasks, in the long run we need a competent number of managing staff that help shape the style and direction of the Corporation. You should therefore apply with this in mind. How can you apply? The first step here is simple: Contact us via »private message to find out if and how we can move forward together. While we currently overhaul and generally offer an application system, at this time we prefer the direct interaction with potential applicants. ⚠ So what is Vulture Corporation in a nutshell? Vulture Corporation is a small but slowly growing player organization, formerly in Star Citizen and now Dual Universe. Most current members are from European timezones but it should not be a deterrent for others as we want to recruit internationally for a broader coverage and experience - we did this before after all in a Minecraft server community years ago where we were very successful, with members from the US to Europe and Russia. Dual Universe could be the perfect "reboot" for us in terms of sandbox roots. We want to highlight the fact that we want to support and engage in roughly moderate levels of RP and have an immersive experience. After all, this group was created by roleplayers initially. Initial members had broad RP experiences with both elements of active and passive RP so today we strive for "immersion". An immersive experience is vital for us and can contain active and passive RP alike. We want to bridge worlds where people that are not fully and those that are fully into RP can get along just fine and enjoy what is to come in Dual Universe. While I consider myself as modest person I think the best example of how we feel about RP and what effort we want to invest is our multimedia such as promotional videos or AI contact videos. Feedback so far seems to tell us that we're on a good path regarding that. There is a lot of interesting and even great groups and multimedia out there but I did not see the same style elsewhere so far, so I think we're somewhat unique in that area. We currently have a few members in reserve and do not specifically focus on Dual Universe at this time - obviously, given the lack of content or accessibility yet, but we always look for alternatives. In between members can play what they have together, for example we recently dipped into "7 days to die" where a member provided a small dedicated server. Perhaps you can bring a new addition on the table as we wait for DU or you assist us with multimedia and specifying company lore more. To stress it, however, our "primary games" we wait for are still being developed, we have no hard alternatives. We so far have a flat hierarchy on an OOC basis and prefer a healthy inner social climate where de-escalation is key to preventing notable conflicts in the first place. Chances are you're ultimately not interested or part of a group already and simply taking a look, but in either case we're happy about feedback. What should change? What is right just the way it is? Let us know. You might just get it back later when it matters to you. I believe this should suffice for a more or less solid overview so far. If something is unclear, simply ask. We don't bite, and with that said, I thank you for your attention. - Subject to change -
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