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Moosegun

Alpha Tester
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  1. Like
    Moosegun got a reaction from Cybob19 in Resource and Crafting Revamp   
    Some really great ideas but if NQ keeps doing stuff like this, it would mean the game would never come out, ever.  It would be a huge development job effecting pretty much every element of the game, especially when it will be something else effecting balance.  NQ need to focus on finish the key missing parts (some sort of territory wars, energy and if we are lucky some sort of player markets) and then spend some solid time fixing and improving the gameplay that is already there (roids, missions, pvp, FTUE and hopefully Salvaging which is now on the roadmap) and then they need to get the game live.

    They should not be completely reworking multiple core gameplay elements, that ship sailed a long time ago. 

    I do like the concept though, I hope they look at it for potential further development.
  2. Like
    Moosegun got a reaction from Shaman in Add game to steam for more players   
    Game doesnt need players now, it needs them at launch.  That is when it could go on Steam, when it is finished.
  3. Like
    Moosegun got a reaction from CptLoRes in Add game to steam for more players   
    Game doesnt need players now, it needs them at launch.  That is when it could go on Steam, when it is finished.
  4. Like
    Moosegun got a reaction from decom70 in ELEMENT STACKING NOW PROHIBITED - NQ FEEDBACK PLEASE   
    You were the one that reported the miner?  Which would be a bit stoopid
  5. Like
    Moosegun got a reaction from Zarcata in A complete guide to the upcoming future discussion of DU. An eminent wipe is up in the air.   
    Sorry you cannot 'easily place' 200 missions on a single ship, do you have any idea of the size of ship needed to carry / move that.  Can you honestly tell me what is the highest number of packs you have PERSONALLY moved, or have be part of moving.  Got a feeling you have no idea of the logistics involved.

    As for a wipe, I really dont see the point, you are just moving the line in the sand.  Open world MMO's like this will always have a 1% of mega rich, will always have big orgs that control parts of the universe, they will always have content which only suits group play.

    Since NQ have added missions (afk gameplay) and roids (active risk based gameplay) I have really started to enjoy the game again.  Mining roids is so much more enjoyable than surface mining, you can do it solo and it is excellent for small group play.   There is still a lot to do, but i am quite happy with both the game and NQ at the moment.
  6. Like
    Moosegun got a reaction from Zeddrick in A complete guide to the upcoming future discussion of DU. An eminent wipe is up in the air.   
    This is what makes me wonder whether the people who write this stuff are actually playing the game.   We have been mining discovered roids for the last few weeks, it is great fun, been doing it solo and in a group.  You just need a DSAT to get the locations (then you leave behind) flying out in something like a small core, 8 container space only warp ship.  Mine what you can find (often you can find plenty of T3/4).   Yes we have occasionally met pirates and lost the odd ship but that is part of the game, I dont want continuous progresses, you need a set back now and again.  Either way, you cover any losses with one small run.  The small group mining we have done at roids has been some of the most entertaining gameplay we have ever had in DU.  The mining is easy, good performance, element of risk, finally something with a bit of urgency.

    You can even solo jetpack to roids, and get 5/6kl of T5 in your pack and jet back (easy 10M) zero risk.  Stop trying to change something you havent actually tried. 
  7. Like
    Moosegun got a reaction from Haunty in A complete guide to the upcoming future discussion of DU. An eminent wipe is up in the air.   
    Bit too much use of the word 'our' too, not sure who you are collectively speaker on behalf of.  I genuinely dont agree with a lot of this.  Noone can speak on behalf of the community, because it is so diverse.  Let NQ get on with it, they are improving.  Too many people still beating them over the head for historic failures.
  8. Like
    Moosegun reacted to RugesV in A complete guide to the upcoming future discussion of DU. An eminent wipe is up in the air.   
    The closest thing your going to see to a wipe is a terrain wipe.  Think about it. NQ has been trying to reduce server costs with allot of the updates over the last year.   And once we get automated mining there will be no reason to dig up vast sections of planets anymore.  You get rid of all the tunnels that are on every planet. you get rid of all the ore nodes that are on every planet. and NQ is saving some serious data.  Thats data they dont have to store, thats data they dont have to transmit.  Which is a serious $$ savings to NQ.  I would not be surprised if we are no longer allowed to dig on planets in the future.  Or maybe you gota buy a shard off the NQ shop to terraform. 
     
    Wiping assets/xp is pointless. All thats going to do is alienate those who do play the game/have played the game.  The majority are not going to come back and do the grind again. 
     
    A rollback to .23? Lulz.  You think they are going to do that in any scenario? Because that would mean they would be wiping all the updates they have made in the last year. Its not like they can pick and choose what they want to keep and remove.  It would be like throwing yellow balls into a yellow ball pen and then asking to take those specific ones out. The amount of effort it would take.....  Might as well make a new ball pen.   You can also look at the remove schematic threads where most people posting say no they are required now. 
     
    Doomsayers going to Doomsay. 
  9. Like
    Moosegun reacted to Lethys in why is sub required to try the game?   
    Du will be free to play too for ppl once DACs are a thing, same model as eve 
  10. Like
    Moosegun reacted to BlindingBright in Anyone still playing Dual Universe? If not, what made you quit playing?   
    Or tie yourself to the "hate" players lob at you for being the head of a company? People crucified JC for the games issues in forums, discord, twitter, etc- the man probably just wants to be able to do his job in peace.  IDK, 0.25 was a solid release, bit lacking in some ways but since playing was the smoothest roll out, 0.26 felt reactionary to starbase release, and while a solid update... myself and others couldn't really play the game for weeks due to the CTD issues. Gotta say, I almost took a break from the game due to it... 

    What made me take a break earlier this year was not the state of the game, but the state of NQ.... communication had ceased- updates and feature progress slowed, and the knowledge the company was effectively out of funds and JC was MIA/stepped downed as CEO. As a player I had felt abandoned on a sinking ship.

    Now though... NQ is communicating with players, maybe not taking all their feedback into consideration... but least trying it seams. Company has funding, least enough I'd hope for another year, least the CEO is in bed with the investment firm that is helping fund the game, so if the game can be turned around / saved by the new player experince on the road-map... and as long as numbers start looking up on their player churn rate I'd hope/think they'll provide enough funds to continue till it's out of beta.

    But right now, their biggest battle will be the player churn rate. it's the simple factor that all MMO's live and die by.  I really hope this game can continue to live, and that they can return to a positive churn rate and grow the game. Auto-miners and the new user experince, along with smashing bugs/exploits may be the determining factor for many.
  11. Like
    Moosegun got a reaction from Haunty in why is sub required to try the game?   
    Dont take this forum as a yard stick.  50% of posters quit the game some time ago and are just here throwing salt around "I dont like it, so noone else should" mentality.  The truth is that the game has improved a LOT in the last 3-6 months and progress seems to be improving.  I have just come back to play DU as my main game again (been dropping in and out for the last few months) as it finally looks like it is in a position to play.  Been doing a lot of the new content, such as roids, and they have add a lot to the game.

    Personally I am happy to pay, as i see this game as a long term investment, which I want to see NQ continue to work on, if you are not happy with that, of course that is your choice.
  12. Like
    Moosegun got a reaction from Haunty in Please Remove Schematics   
    Completely disagree, as someone who has played as mainly a trader since alpha, schematics had a massive impact on supply and demand.  Making is FAR easier for smaller players to find niches in the market.  0.23 was bad for anyone who wanted to play the game solo, like it was a survival game, but it made a positive impact to market competition.

    Nice to be back, enjoying the game a lot at the moment, did you miss me x?
  13. Like
    Moosegun got a reaction from Emptiness in Ship exploded for no "visibe" reason, suspect draw lag due to shipp spam at markets   
    Simple, put in a timer on ALL ship that if they are parked outside an territory owned by that player (or org) then they unlock in 7 days and can be salvaged.  Removes spam and creates a really cool gameplay paths for players.
  14. Like
    Moosegun got a reaction from FuriousPuppy in Ship exploded for no "visibe" reason, suspect draw lag due to shipp spam at markets   
    I have played a lot of games which make players do certain things to ensure security of there assets and if they dont do those things they lose there assets.  Which WILL be the case for all of the assets of unsubbed players if and when NQ include atmos pvp.  I am not sure I am suggesting anything that radical.  Just asking people to make sure there stuff is on a secure tiles once every seven days.  Hardly suggesting nightime raiding lol.

    I guarantee you, if this was in place from the start of the game, noone would leave there stuff out.  That said I am quite happy with your solution. 

    Still not going to concede that parking your stuff at your base once a week is asking a lot.
  15. Like
    Moosegun got a reaction from FuriousPuppy in Ship exploded for no "visibe" reason, suspect draw lag due to shipp spam at markets   
    No, I just want people to take care of there stuff.  People abandon stuff for extended periods of time for one reason and it isnt dinner, it is because they can.  If you put a limit on it, they would stop doing it. 

    Although NQ could just straight to player made market terminals and the whole thing becomes moot
  16. Like
    Moosegun got a reaction from blundertwink in Ship exploded for no "visibe" reason, suspect draw lag due to shipp spam at markets   
    I think you might be exaggerating a bit here.  Getting a single tile on a planet is very cheap. I also have no issue with people logging off at a market because they do not want to fly home.  Just if you are going to leave them there you know you need to get on within xxx days to move it.
  17. Like
    Moosegun got a reaction from Sawafa in Ship exploded for no "visibe" reason, suspect draw lag due to shipp spam at markets   
    Simple, put in a timer on ALL ship that if they are parked outside an territory owned by that player (or org) then they unlock in 7 days and can be salvaged.  Removes spam and creates a really cool gameplay paths for players.
  18. Like
    Moosegun got a reaction from FuriousPuppy in Ship exploded for no "visibe" reason, suspect draw lag due to shipp spam at markets   
    Been playing this game since alpha, I have never once left a construct somewhere that I didnt own, let alone for an extended period of time.  There is never any justifiable reason to do it.  Tiles are super easy to get and super cheap.  Also salvaging IS a gameplay path, it wouldnt just be at the districts but all the abandoned constructs people have left lying around.  In early beta, when you could take control of crashed ship via salvaging loads of people did it.  Until people complained that they were losing stuff and NQ got rid of it.
     
    This isnt punishing the idle, is it only punishes players who abandon their stuff everywhere.

    And it isnt 'permanent destruction' it is recycling.
  19. Like
    Moosegun reacted to Yamamoto in Taking all bets. Will they A, B, or C   
    Facepalm. 
  20. Like
    Moosegun got a reaction from FuriousPuppy in Ship exploded for no "visibe" reason, suspect draw lag due to shipp spam at markets   
    Simple, put in a timer on ALL ship that if they are parked outside an territory owned by that player (or org) then they unlock in 7 days and can be salvaged.  Removes spam and creates a really cool gameplay paths for players.
  21. Like
    Moosegun got a reaction from blazemonger in Now that we know a bit more.. What's next? (long read)   
    Classy post @blazemonger
  22. Like
    Moosegun reacted to blazemonger in Now that we know a bit more.. What's next? (long read)   
    I would like to put my thoughts on the CEO change out there as I actually feel a lot of this aligns with what I have been saying would be good for the game for a long time.
     
    Right now, DU was forced into an early public release for what many expect will be funding needs. And it did not work out. The short-term thinking and rushed implementation of features has only done one thing, cause more delays and waste dev time because a lot needs to be redone.
     
    NQ, by means of JC, kept a brave face, and kept saying that all would be well, that there were no signs that they would not be able to meet the end of 2021 target for a full release. The list of features to be done as well as the immense mountain of technical debt, bugs to be squashed, optimization and polish to be done simply make a release in the true sense of the word at best unlikely for the end of 2021.
     
    Now, the vision of JC for the game is great but poses a lot of challenges that are extremely hard if not impossible to overcome. The idea of implementing several vastly different playstyles and preferences in one world by itself is tough, the technical challenges remain huge. JC the visionary could and did dream of his game and how it would all come together while JC the CEO of NQ needed to temper expectations and bring that vision down to a manageable and viable level. And that IMO is where things went wrong.
     
     
    When I backed the game, shortly after Kickstart ended, I was certain (and had no issue with) that NQ would not be able to hit the December 2018 release as it was clearly unrealistic for a game this scale. When Alpha opening to backers was delayed by several months and we then found ourselves in pre-alpha and under NDA instead at the end of September 2017, it should have been clear it was never going to be possible to get a release done in about 12 months. Yet, it took NQ nearly a year to announce an updated roadmap which pushed release to the second half of 2020. That new release date was clearly still overly optimistic at best seeing the state of the game at the time.
     
    Then a new studio opened in Canada, we can only guess as to why but a combination of using a better tax environment for software development, more access to talent and yes, they speak French there. We do not know the ins and outs of how the management structure worked/works but it seems that much of the decisions were made in Paris still. When the first studio lead left the same year JC moved to Canada.
     
    With some fanfare a new backing round by investors was announced by JC in June 2019 and when looking at the normal timeline for Venture Capital investment this was a pretty standard Round A option that was taken after the initial seed. Crowd funding never played much of a role in all this with the eventual 2.5M or so being spent before it was received basically.
     
    Around November 2019 and honestly very little actual progress later, still under NDA a new roadmap was released pushing the release out for another year to end of 2021. That roadmap still read more as a wish list of features and still seemed very optimistic to me as NQ still had to implement all main features outside of mining and building.
     
    Then, 30th of April 2020, JC announced that the game would come out of NDA and go to public beta with subscriptions instead of the planned closed development up to release for backers only. That was the moment where some of us backers started to see signals that NQ was not doing great and needed to start generating revenue which was never the intention. Meanwhile NQ had been operating on a total budget of around 25Million since end of 2014 so it was only reasonable to assume they were running on debt which in itself is fine as long as you can pay interest and keep paying your bills.
     
    In December the 0.23 patch dropped which caused much discontent and an exodus of players with changes which were really not bad in themselves, but the implementation was terrible and very superficial. NQ, again by means of JC, blamed the need for the changes on the small groups and solo players who did not use the markets and did everything themselves so that needed to change. Add several badly handled exploit fallouts to the mix and the fragile player base shrunk at an alarming rate. To me, this was a massive signal that JC the visionary was not able to separate from JC the project manager or JC the company president/CEO.
     
    JC also said on several occasions that he saw no reason to assume that it would not possible to meet the release date on the roadmap of end 2021, anyone understanding the amount of work left to do and especially the list of feature JC brought in as “coming in the next year” towards the end of 2021shoudl have been a clear sign of the many red flags regarding hitting a 2021 release.
     
    Then, as the next major update came around it was underwhelming at best and NQ had to spin missing their milestone by announcing that 0.24 would arrive in “phases”.
    And so, here we are start of April and we know that JC has resigned as CEO with anew CEO being appointed in the person of Nicolas Granatino who also is the CEO of the main investor in NQ. And from here all we can do is speculate on what is next.
     
     
     
    My hope is this:
    Under new management the potential and promise of DU is acknowledged while at the same time the need for more time is established. A big factor in the assets of the game is the server tech which can be developed and licensed to third parties with potentially considerable revenue. For that reason, Novaquark will be receiving a fresh investment injection with a business savvy and financially qualified CEO at the helm. 
     
    To achieve this, the company will need to go through a restructure and cut a lot of mid level ballast. I would really hope that NQ will have the balls to relabel the development to where it is, alpha, and postpone the scheduled release with a TBD new date.
     
    Then spend time to fix what they have, work through the technical debt, stabilize the backend and improve their community facing communication to a point where we do not need details but do find NQ to actually listen and be responsive and not “be heard” and then hear nothing back. So many great suggestions and ideas have been lost because NQ has shown a chronic lack of engagement and interaction at even the most basic levels.
     
    I have always said and still feel that DU has such massive potential and promise as well as will be able to appeal to many different play styles and ideas but NQ as it was, has never really shown the ability to make that happen. I hope that this change is not the end of the company (despite the "letter", I would not disregard that option yet) but a new start in making that potential come alive and a reality.
     
     
    I really feel NQ (and with it DU) has a chance here to recover and grow. From where we now are and for it to work, NQ needs to do their part in showing progress and improvement in many ways while we, as the community, need to start with giving them the space to do that and then get past what was and work with what is to come..
     
     
    Let's have a good discussion here and not dwell on the past, we're all here because we have a passion for DU and the only way DU will stay alive is for "new NQ" to be able to make it happen. 
  23. Like
    Moosegun reacted to CptLoRes in An official warning to Nicolas Granatino   
    I will admit there is a certain degree of "sunk cost fallacy" that makes me stick around.
     
    But I have also always made a point to give NQ credit when they do something good. Like the mesh server improvements and amount of work they managed to do in a relatively short time-frame before the 'beta' release. But sadly that does not happen very often.
  24. Like
    Moosegun got a reaction from Yamamoto in NQ has a new CEO .. Discussion   
    I really wouldnt be surprised lol.  I have been arguing on and off with this lot for years.  Very few of the main negative posters on here play the game, nor have they done for some time.  Just people who want to see the game fail so they can say - "I told you so"   
  25. Like
    Moosegun got a reaction from Yamamoto in NQ has a new CEO .. Discussion   
    But you dont play DU, you play SC?  Judging by your social, you havent played DU in years. I just dont understand how anyone could spend less than £100 on something and then feel so entitled that they continue to slag the game off for years after they stop playing it.  Get over it dood, move on, leave us players who are trying to make the game work to deal with it.
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