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Moosegun

Alpha Tester
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Everything posted by Moosegun

  1. Ever thought that NQ dont was solo players to be 'self sufficient' they might want them to have to engage with the community / civilisation. The issue i have here is why everyone thinks they are competing in a game where we are supposed to be working together to build something? Also why does everyone act like you HAVE to mine in this game, I know loads of people enjoying the game who rarely mine. They buy ore from miners.
  2. Weird that you think it is a survival games, I have never once in my three years of playing considered it a survival game. That actually explains a lot of your posts. I bought a civilization building game, you bought 'Rust in Space'. You have ZERO idea of how pvp terri war is going to be implemented, you completely ignore the information we have be given (which suggests is will not be easy to attack territories and that areas which are well populated could well act like player made safe zones). Your comments are so bias towards your own gameplay style it is laughable. I agree this is not a pvp game, but it is also NOT a solo building game. It is a game which is missing some glaring features before it is even close to being the sum of its parts (mission system, player markets, completed pvp mechanics)
  3. Not going to read the whole thread but for some time I have been pushed for randomisation of warp entry points on the outer planets (outside Ailoth, Madis, Thades initially). Make it so that when you warp you will arrive at a more random location, potentially OUTSIDE safe zones. You could even have safe zone varying throughout the day. This would bring the potential of pirate / pvp gameplay to the planets being used by players experienced enough to deal with it. Creating this, also creates the need for security services. You want to take your big miners / hauler to a far flung locations to reap the rewards, you might need to hire some security to help you get in and out. Increases community engagement, allows for more varied career paths which include an element of pvp and adds some much need risk to what should be a later game activity. The ability to completely avoid pvp, doing these sorts of activities, at this stage of the game is WRONG.
  4. Conjecture to be honest mate, you have no idea how they sort or priorities tickets. I have submitted loads of bug / exploit tickets, which i have never heard back about but the bug / exploits were fixed.
  5. This is actually the forth racing org I have seen, as far as i am aware the other three have folder due to lack of community support, which is an absolute joke (players moan there is nothing to do but then dont take part in the stuff players create). Part of this falls on NQ, there is zero support for these sorts of community projects, this sort of thing should be front and centre of what NQ promotes.
  6. Ore bots have destroyed any chance of a real player made economy, they are a closed gameplay loop which encourages players to sell a finite commodity for the lowest possible value, removing it from the game. It gives players an easy options to get quanta, whilst completely bypassing the player community. The only slight benefits to the player is that it is the payment is instant and most players are too lazy, to turn the ore in to actual products and wait for them to be sold (making as much as 4x) the ore sales value. Your points about economy collapsing are also floored, you DO NOT need a constant influx of money to keep an economy viable, there is enough quanta in circulation at the moment if it was actually traded between players.
  7. 1. Interesting thing about building and voxelmancy, some of the BEST builders in the game - Thousand Stars, Poljack etc dont use voxelmancy really, they build with standard shapes. Once you learn that it is actually pretty straight forward. Poljack is currently completing our new large core space multipurpose. It only took him a about two weeks of game time to complete. 2. There is nothing wrong with quanta injection, it is the start of the game and the economy, it NEEDS a huge injection of wealth. EVER economy needs that to kick start it. Whilst I agree the way of distribution isnt the best and I hope in the future it is updated, there is not any issue with it per se. I will not argue that NQ have made other choices which have damaged the eco though. 3. Sorry but not every org is communist, infact far from it, there are a lot of org, including mine, who focus on helping people create independent career paths in game. Everyone in our org is encourgage to own personal property, the ONLY communal property is supplied by me, the org leader for others to use. I never ask org members to do something for nothing. 4. Just build a 4 l core hanger, which is a pretty large space. It took two of us about two hours to clear the site completely ready for the build. There are also other players you can hire to do the job for you if you dont enjoy it (CORE gameplay concept) 5. Not got a massive issue with the talents system but i would like to see a much more advanced starting position moving forward. So new players are given the talent points at the start to focus on their chosen gameplay route 6. Feel free to come visit us and test fly some of our ships. Making a viable ships which is very easy to control is pretty simple 7. I am lucky to have built up a large amount of wealth in game, I stopped mining week 2 of headstart. My best friend has made several hundreds of millions selling ships (he literally mined about 3 times in 6 months). 8. Agree with that, I would like to see set honeycombs as the item and colours as variety you can choose on deployment
  8. The reason I play DU less now than ever is the LACK of jeopardy and risk, I came into this game as wanting to be a space industrialist, supplying my good across the galaxy. Well I did that and without some sort of risk it is getting boring. I cannot WAIT for pvp to come into the game, it will also allow me to start recommending the game to the 80% of my friends i currently have on hold. You must understand that pvp is not only wanted by pvpers but a lot of other players as well. As for a pve server, moot point, NQ cant do it and WONT do it 100% fact.
  9. Wasnt going to bother commenting on this paranoid negative rubbish, but cant resist......... you have no concept of the original game concept at all, it is completely void from your argument. Literally a wall of text to support your our idea of what the game should be, a game that caters just for you. You talk about you own ideas and opinions as if they are somehow fact. Possibly one of the most bias and self serving things i have seen on this forum for some time. You include stats bases on nothing but figures you have pulled from your backside.
  10. I dont even think you need to drop it at this stage. If they just randomised the warp entry points and or made the safe zone distance move over time it would make all the difference. Currently you can just warp past everything, if there was just a chance that miners / traders would land outside safe zone (or have to take off outside) then it would bring security into the game. All of a sudden you open up loads of additional gameplay paths for a far wider range of players. I LOVE DU but I will still only recommend it to 20% of my friends in its current state because the others require the sort of jeopardy I am talking about to make the game entertaining. People need to understand that it is not only pirate who want some risk in the game.
  11. Hate to break it to you, we have already had the building phase where loads of player have got everything they need to play for years. Things like missions systems etc are supposed to be coming soon, and then hopefully more of the wealth generated can be passed to other people. via the methods you mention above.
  12. There are loads of easy ways to make money in this game, without even mining. My issue is not making money, it is spending it, there is currently no point. The issue is that the ways to make money are not clear, there are actually loads of viable gameplay paths that some people are doing but many people have no idea about.
  13. It can be difficult to believe people who have just managed to find different (more successful) ways of doing things. Most people accuse me of lying when I tell them how I play this game, a few people have listened to me and learnt and are now doing the same thing (they are also not really effected by this patch).
  14. I dont really mine much and never have (NEVER flown to another planet to bring back ore for example and NEVER really sell ore at all), I buy ore from players, make T1 stuff and sell to other player at huge profits, have done since day one of headstart. My gameplay hasnt really been affected by the changes. Perhaps NQ wanted us to work within a trading economy all along, they didnt expect a big chunk of the community would want to make everything themselves. It didnt help that all the content creators pushed this as the only gameplay route.......
  15. lol, calm down we have a bit of history that is all, just having a wind up. He doesnt like NQ because he doesnt agree with some bans given out, which is an opinion, so to portray the whole company as somehow shandy, for purely something which is his opinion, is wrong. If MOST of the community did not support the ban then why did most of the support videos that were posted get taken down due to dislikes and unsubs? The feedback they got was dreadful. Again, you have no idea what the majority of the community felt, stop making stuff up.
  16. I think you have pretty much summed up part of the issue, people panicking over something running out, which actually isnt running out, and which is only used in about 3 useful endgame items. Why are people even mining T4-5, explain that to me? Because there is a crazy notion that it has value, when actual it doesnt.......
  17. i dont really care about talent points, but I really care about my quanta, so as long as I keep that, then i dont really care....... see the problem here.
  18. No, because it is not really a problem, it is a minor irritation which will probably be removed in further development but someone is going to make a massive deal out of it and act like it is game breaking...... seen it all before
  19. Ahhhh so you are stating your opinions as fact, the devs are 'nasty' because you do not agree with something they have done, not for an actual valid reason. For what it is worth, I and MANY others (you can tell that from the massive backlash on the videos on the subject) agreed with NQ on that one.
  20. You are making the massive assumption that the player feedback is only coming from players who are still in the game. If NQ have any sense at all, they will be segmenting out, and focusing heavily on, information from players who HAVE LEFT THE GAME. Also I am not sure there is anything NQ are developing, working on, focusing there times on which has not always been on the development schedule. Can you be more specific about where the game has been taken off track? Finally why do you think 'DU would be way better with NPC's' a little confusing too, sounds like a personal opinion dressed up as a fact, I would hate NPC's in DU........ are you also mistaking what you want in the game with what the game NEEDS?
  21. Again will have to disagree, if you sell the right stuff on other planets it sells, I am selling things like terri capture units and containers at huge markups, and engines and stuff. We have bases on several planets and a lot of people selling out there, things are quieter of course, so product choice is important, industry always does well for us on other planets. The key thing is not to be lazy, 100 product on 10 markets, is a LOT better than 100 on 1.
  22. One of the long list of reasons why people dont buy the cheapest - the instant buy button - people are buying loads of things and as you say, only want to stop once - people are lazy and quanta is easy For months I have been telling people this and noone really listens, if you are put off from trying to sell stuff because you are looking at the cheapest other players are selling at in ANY market, you are playing it wrong, sorry. and people like me are buying your stuff in bulk, moving it and tripling our money....... or just selling stuff noone else does as just below bots prices.
  23. I place mine at 450k and they do get sold, sorry but there you go, that is my point. Not everyone shops around, some people buy from the closet location. I buy your engines for 110k and fly them to Alioth 13 or somewhere and sell them for 480k lol........ at some point more people might cotton on to it. I have sold plenty of l atmos engines around the districts at max price, seriously, go to market 6 (or another busy market) buy all the cheap stuff and fly it elsewhere. Then come back to me...... I love posting stuff like this, every now and then I get someone who stops arguing enough to actually understand what I am saying, then they message me a few days later telling me it is a game changer.
  24. My point is that the profit you outline in that thread, could have been four times more, if you had used that ore and sold products to players. As I said, pretty hopefully buy bots will be gone form the game soon, and we can have a proper player built eco..... rather than the spammy bullshit which is throwing ore down the drain.
  25. Nothing to do with ore prices. The bot BUY price is literally designed to be very low, just above basic ore cost price. So if you sell to bots, you are making only slightly more money than selling the ore. Instead, if you choose to sell to players, and sell a product with no player competition, you can list it for just under bot SELL price, which is around a 400% markup. So basically you are making four times the money from the same ore......... Hoping this penny might drop in a minute.
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