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Moosegun

Alpha Tester
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Everything posted by Moosegun

  1. No you dont, you make another core and transfer the site, logistics and planning is all part of the game. You can have multiple cores for both players and orgs, plan how you are going to use them. Please dont confuse NEED with what you WANT, two very different things. You really should research the games you buy in a bit more detail, the beta is in all intense and purposes a full soft launch, we are playing the game. The devs have said they will try and avoid any further wipes if at all possible, with the only planned asset wipe coming when they update the planet tech and players will receive all assets back as magic blueprints to replace.
  2. You cant link between cores because it is massively OP for obvious reasons, you cant transfer between cores because that is the way the game works, it is either a gameplay choice by the devs or it is a technical decision due to the level of overhead required to do the job. Someone wanting it changed purely because they struggled to understand basic resource management early game is not a reason to push for a change like this.
  3. Got to love it when players join a game and within a couple of days decide that they know exactly what the game needs, NPC's and AI baddies. To answer your points 1/ This is a minor issue that only effects players very early in the game at the moment, I personally think all players should just be given a ship with a bloody xs container on it for all the hassle it causes 2/ You can recover everything using the ALT buttons, although the container has to be empty. You cannot link between / move stuff between cores, that is not going to change. 3/ You have joined the beta of a player made universe, we are the people who are building the things for people to do who join the game 4/ This is not a survival game, it is not a pve game (in terms of mobs etc) the focus is on players on player interactions. When pvp is fully implemented you will get your chance for a bit of action....... 5/ What they really need to different tiers of ores which you can only find on different planets around the galaxy which you can then use to make a wide range of elements which can also be improved via an extensive talents system (which not only effect elements used but also placed). Great idea, why dont you suggest it to the devs. What will make it 'fun' is completely subjective, I am having more fun now in DU than any game for the last 20 years, none of your suggestions will make the game even slightly more 'fun' for me. Please do not confuse what you enjoy with the vision of the game.
  4. And here is the key point, we have NO IDEA what NQ have planned, so lets not all start lobbying for change until we do, they current pvp in the game is a completely optional non event, anyone who claims anything else has an agenda. I do agree btw, I think we will be seeing a LOT of tears from pvp players when NQ do start to balance things out, should be amusing. Whilst I am all for pvp, that is ONLY if it is balanced to the extent that a good player can protect their assets, regardless of risk.
  5. Dont worry, the devs have so far not moved from their vision of open world self policed pvp, there is still a lot of hope and a lot of players ON ALL SIDES who want it in the game.
  6. Completely wrong sorry I run an org with 20+ people, NONE of them 'like' pvp in as far as they do not play the game for pvp, they do not look for pvp, they joined an industrial org, BUT 100% of those players ACCEPT that pvp is part of the game that they bought, and that it WILL EVENTUALLY be mainly player regulated. All your comments are based on the ridiculous notion that it is only players that LOOK for pvp that want it is the game, this is fundamentally WRONG, sorry and I can put your in contact with 20+ org leaders who feel the same way. There are a lot of groups in this game who will be happy to defend the assets of those willing to work with them. We are working together, alongside other orgs, to put in place measures to make sure when PvP EVENTUALLY (several months away) comes to the rest of the game we are prepared for it. So should everyone else. Noone is yet to address my point that you can do everything in the game currently with zero risk of pvp anyway (apart from fly in certain areas of space where there is nothing to do but pvp)
  7. That is the point they are NOT forcing PvP, you can get EVERYTHING from the three planets / moons, if you want to go to other planets get a WD, ZERO need to enter pvp = pvp is currently 100% consensual in its present state FACT. You do not need to enter into the pvp zone unless to are ready to either fight or flight. Our org has operations on 8 planets, I have spent 60% of my time in space, both flying to various planets and warping, I have radars on all my ships, do you know how many other players ships I have seen in that time...... ZERO. Never been shot at, even waved at. Anyone getting killed in space at the moment it is 100% user error. PvP zone is a testing zone, enter it at your own risk, NQ will not expand it until PvP is ready, which will not be for some time. So chill out and stop making these knickerwetting threads.
  8. Also LOVING the fact that everyone is blaming this calious pirating on Borg cubes being OP when i know for a FACT that 80% of the people killed by one main org DIDNT EVEN HAVE A RADAR!!!!! Most of these players would have died if they got attacked by someone on a hagboard with an XS rail strapped to it.
  9. The is a very simple reason why I 'put this poster down' because his post is based on ZERO first hand experience, only anecdotal evidence based on watching a video. It suggests that unless there are changes to the current PvP system the game will fail. PvP in the game currently is a placeholder, it is 100% consensual, as you do not need to take a single STEP into pvp space to access EVERY ore / planet in the game. Yes of course there are massive issues with PvP, it is only partially implemented, which is why it only takes place in a relatively exclusive area of the game which should ONLY be used by players prepared for pvp. NQ have made it very clear that PvP is work in progress, hence why it is so limited, I have no doubt that NQ will not roll out any expansion to PvP zone until they are sure that the balance is better, they have also made it VERY clear that they want PvP to balance in favour of the defender, how they do that remains to be seen. Statements like - "Unless some serious changes are made to PVP in DU. The game will not be successful. As the CEO of NQ has stated on many streams this is a civilization game, not a PVP game. The Devs need to start making players fully aware of this. Unregulated PVP will completely ruin the game we all want." - This is a MASSIVE over reaction, the OP has no idea where NQ are going with PvP and to suggest the current PvP is anything other than a minor sideshow that effect very few people is a joke. By all means make suggestions to improve PvP but please dont act like it is ruining the game, when only about 1% of players have even been shot at yet.............. kneejerking at its best
  10. Way to kneejerk, going to dislocate something going off on one like that. Also great that you have managed to come up with such a comprehensive overview of the problem from your extensive experience on the subject...... oh no, you havent you have watched a bloody video. Amazing how many people become experts on things from watching a single video, generally find out they havent got a bloody clue what they are talking about. To be honest I cant even be bothered to explain all over again what is wrong with this drivel. Do you always pretend to be an expert in something you have zero first hand experience and suggest wide spread fundamental changes? Or just in PC games Currently this game is 100% safe, you can get EVERYTHING from within safe zones, and then get a warp drive which means you can get EVERYWHERE ELSE without leaving safe zones. PvP at the moment is nothing more than a place holder and 100% concensual (you actually have ZERO reason to enter pvp zone, EVER). Also, only about 0.01% of the players base has ever been shot at. Infact going to rank this as the worst post since BETA launch, gg. (just so you know, 10 years in Eve is about par around here)
  11. Check out Ricky Gervais, you need better material dood....... go get yourself a pen and pencil, spend some time on it next time. If you have to explain it, it aint funny.
  12. So you have no issue with people getting teleported around when they crash their ships, even getting teleports to other planets. That is where the community should step in. And yes it should be necessary to sort your own shit out when it goes wrong. If you dont agree with that, one of us is going to leave unhappy.
  13. Have they removed crashing the game to stop your ship... lol brilliant, bet the forums were full of people lying about the 'game crashing' and getting teleported about. Would like to point out, I had noticed and yeah, I 100% agree, fix AGG pls. We have never used one because they are just too much hassle.
  14. See THAT for me is the point, I afk all the time, shit I have done overnighters at 10k whilst I sleep (my route is pretty secure though). If I get it wrong it is my fault an I suck it up, the same is something happens in game. The other day we got back to our awesome base built into the sand to find it completely filled in, did we cry about it, no we said "shit we have had a landslide, best we get digging". Man up, it is just pixels, you can make ANY part for your ship from stuff in the bloody ground FFS! I see people waiting for tickets for days for stuff that takes 30 minutes to mine and make. One of my favourite stories from alpha was Poljack and I going to space for the first time is shonky cockpit design he made that looked like a shit greenhouse (we even put decking and plants on the back). We strapped engine to it and ended up in space, decided to fly to Thades to see the crater, ran out of fuel, ended up going to bed. Woke up, still had a hour to fly, crashed on the planet, 40 SU from the crater. Mined for the stuff to build a speeder and fuel, it took ages. Only to realise atmos didnt work....... ended up running 40 SU just to see the crater (took hours), mined some stuff and teleported home. Happy days...... we even fatched the wrecked ship back and put it in a platform at our base, might even have the BP. One for the Hawk museum.
  15. Sorry was some massive sarcasm in my comment, well aware. Mate it is a joke, I sit in discord support and it is loads of new players crying because 'their game crashed and they are stuck 40km from their ship and there poor hands are hurting so they couldnt possibly mine for scrap....." In three years never asked for a single teleport, lol in alpha we once flew jetpacks 2SU in space to get to our space station after running out of fuel, took two hours with a rizla packet wedged in the key because you couldnt autorun, god damn it! That is the adventure, this guy wants to sit at home in front of his tv with a pizza whilst stuff is delivered to him. Forgot to add..... kids...... country gone to the dogs..... etc
  16. No I carry 400 T2 scrap minimum on all ships at all times. 1000 on bigger ships.......
  17. Ok I was going to leave it with one midly sarcastic comment but you choose to play, so let play. Where do you get off thinking you can walk into a game and suggest MASSIVE fundamental gameplay changes such as products teleporting from a market place. If that is what a 'casual playerbase' requires to satisfy them, then they can job on back to the SIMS4 and enjoy it. As someone who helps out in help chat a fair bit, I was under the impression that people were getting repairs due to crashing caused by disconnect etc? Which is a completely different thing, unless you are saying it is caused by incompetence and they are using support as a crutch????
  18. Two hours suggests your repair skills and scrap do not match the ship you are flying......
  19. I literally gagged a little bit..... Just to humour you 1/ Dont crash, if you do it has consquences 2/ See 1, if you dont do 1, you are saved from doing 2, 2 is your penalty for doing 1 3/ ok 4/ live nearer the market or stop moaning you chose to live miles away from the market - probably bought into the weird Rust mentality that it is 'safer' out there 5/ pay another player to do it 6/ Pay attention 7/ See 6 but if you go to a market you can check all your market containers
  20. Totally agree with Blaze here, whilst I am all for open pvp for the reason stated, I am in no hurry for it, nor do I think any safe zone removal should be done now. NQ have made it pretty clear they are not rushing pvp into the game, you can see that from the fact they went with beta with pvp in the state it is in. I also agree we are looking at 3/6 months before there will be many if any changes, look at the roadmap, it is not scheduled until second phase. NQ clearly want us to build a civilisation first, before they really add any conflict. I encourage EVERYONE who values security to group up and ensure it happens. Ironic that I am in agreement with the pirates, whilst trying to rally the 'carebears' (hate the term sorry). Also another reason why these knicker-wetting threads are all a bit premature........
  21. I dont WANT pvp, I avoid it like the plague, but I 100% want it in the game, I want the RISK of it. My point about 'hermit' solos, people who completely refuse to engage in the community element of the game, is that they ruin it for everyone else. Societies solution to antisocial behaviour is community and law and order. That only works if the community that needs protecting engages in it. We can protect areas of this game space, if the people group together to protect it. But every time I fly over Alioth and see all these tiny 'Rust in Space' outposts miles away from civilisation I just see massive targets. We need to group together to build a stronger world, THAT is the solution to pvp in my opinion, not false safe zones. I am going out of my way to build bridges and defences to ensure my org are safe when pvp comes....... most of these people havent spoken to a single person since they joined the game, might as well be playing a single player game.
  22. This is why I want deleting it is EASY to do, I dont want them spend time doing loads of coding to purely solve some people laziness. 24 hours or it is gone, otherwise park it on the edge. It is a market not a campsite
  23. And here we have a fine example - purchased an open world pvp game without actually wanting open world pvp CHECK - solo / small player, takes 2/3 weeks to build ship CHECK - now wants to completely remove pvp from the game apart from large org CHECK IF they did your suggestion, my whole org quits..... as will most others I know who bought into this game from the start
  24. So are you saying pirating is less lucrative than trading? now that is an admission, might get you thrown out of the pirates guild.
  25. Great post although i dont agree with the last bit, I run four account currently, which I will almost certain sub all four, being a pvper doesnt give you the sole right to be a hardcore player.
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