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Dominar

Alpha Team Vanguard
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  1. Like
    Dominar reacted to UniversalG in Remember Overwatch   
    Couldn't of said it better myself
  2. Like
    Dominar reacted to Hisshadow in Remember Overwatch   
    People pay $15 a month to play Warcraft like 15yrs after release.. It will be fine. If you don't have a job to pay the fee, your butt should be out looking for one and not sitting on a forum complaining or playing a game.
  3. Like
    Dominar got a reaction from GrandMaster Apex in Introducing the I.B.O   
    Sounds like a great plan. I wish you good luck!
  4. Like
    Dominar reacted to ParagonExploiter in Kickstarter is now live, Back this game right now!!!   
    Tell me about it
  5. Like
    Dominar got a reaction from Anasasi in Kickstarter is now live, Back this game right now!!!   
    If I had the money, I would by all means. I'm going to have to save up for now, but even then I'd only be able to pledge around $20 AUD. 
  6. Like
    Dominar got a reaction from DaSchiz in What are you gonna do with your new life?   
    Perfect xD
  7. Like
    Dominar got a reaction from ostris in [DevDiary] - Massively Multiplayer Server Technology (Video)   
    I think you took the term "Cloud Server" too literally.
  8. Like
    Dominar got a reaction from cyber_wyber in Modding??? A possiblity for Dual Universe   
    Mods are usually something you don't see in a MMO. Perhaps custom textures, but not full scale addons. 
  9. Like
    Dominar got a reaction from Ryoko_Takahashi in I LIKE TRAINS (no seriously)   
    Turtle Jerking
     
     
     
    Definitely something worth trying. Trains, while very old, are not outdated. Even in the space age, they have their uses. I'd definitely use them for my faction's home world and any other planet we control. In fact, I'm pretty sure there are many factions who plan on using this system. Including my own faction.
  10. Like
    Dominar got a reaction from Ryoko_Takahashi in [DevDiary] - Massively Multiplayer Server Technology (Video)   
    This is excellent.
  11. Like
    Dominar got a reaction from friendlytyrant03 in What are you gonna do with your new life?   
    Well, as I said. By more means than one. It is indeed a bold claim, and I don't want the wrong impression to fall.
     
    I'm going to achieve it by being like no other. By showing people how reward is not even half as important as what you've done to reach that reward. Call me a preacher, not so. The sad truth is, there are more pirates and smugglers then there are good men. 
     
    P.s I'm not referring to the faction COPS at all here. 
  12. Like
    Dominar got a reaction from Renji3 in How about Player to player Combat?   
    Skills, yes. Leveling, probably. Training, most definitely.

    I'm hoping that player to player combat will be more along the lines of a simple FPS shooter style. It's perfectly possible to achieve this as there will probably not be that many players in the same area who are shooting each other on foot. It would be rather lame if it was just tab targeting stat based combat. 
  13. Like
    Dominar reacted to NQ-Nyzaltar in Why must we do this...   
    Guys, could you please talk about constructive topics and refrain to flame each others?
     
    Yes, as a community grows, moderation is more and more needed. And yes, it's going to be taken care of:
    - A new CM will join the Novaquark team very soon.
    - We're considering assembling a moderation team.
     
    For now, I will close this topic, to prevent more unnecessary flaming between members.
     
    Best regards,
    Nyzaltar.
  14. Like
    Dominar got a reaction from DaSchiz in Dual Universe Explorers - Weekly Fanmade Roundtable on Twitch   
    I've gone through all 4 episodes by now. I usually leave them playing in the background as I continue browsing the forums.
  15. Like
    Dominar reacted to Anaximander in Let's get some silly ideas going? :P   
    He's Australian. He is genetically rigged to survive in hostile enviroments. He'lll win >_>
  16. Like
    Dominar reacted to Anaximander in Melee combat in DU(Please put you're take on melee combat and ideas on this topic)   
    After all, we know how the Battle of Gettysburg went down, right?
     
    When it comes to close quarters, no gun is as efficient as a good melee weapon, or a shotgun. Especially when power armor could be a thing. Get a vibrational blade in the game and you'll see how fast a close quarters scenario can devolve into a melee bloodbath.
  17. Like
    Dominar reacted to NQ-Nyzaltar in What caught my eye, What is lacking, and What makes me wary.   
    Hi Metalmamoth and welcome in the Dual Universe community. So to address your concerns (or at least give you an explanation, even if it's not the one you would have expected), here are some answers:    
    Please make the difference between what would seem nice in your opinion and what is really needed. No, it's not essential to make customizable prefab blocks in our game: what you're asking requires a considerable amount of development time. It's like asking to develop ingame a tool like 3D Studio Max, Maya or Blender, each of these software having a full dev team behind it. Keep in mind that we are an independant studio and while we have a bigger team than the average indie, we can't be compared to big studios like Bioware or Blizzard. We have to choose our battles, to make tough choices about what we will develop and what we won't. This + the fact that our dev team wants to keep a minimal control about the artistic direction are the main reasons why we won't have prefab customizable blocks.     
     
     
    Does it have to be Massively Multiplayer?   Short answer:   Yes.   Long answer:   If you like playing on small private servers to play with small communities carefully selected, that's perfectly fine and you have already many games aiming to achieve this goal: Space Engineers, Starmade, etc. On the other hand, there are NO massively multiplayer Builder games as we intend to do. That's one of the big reason why there has been a lot of investment developping the tech necessary to make it happen. We are perfectly aware that it won't be everybody's cup of tea, but we aren't trying to satisfy every player either.   There is no game offering such experience at the moment and we're intending to provide such service. If massively multiplayer games don't appeal to you, then maybe it's not a game for you. From what you are saying, other building games have performance issues with huge voxel constructions, and we can understand that's a problem. However, if you prefer their way of doing things (private servers, small communities), it would be more relevant to ask them directly to address the problem in their game than attempting to modify the vision of a game (like Dual Universe) that has entirely other goals.   If you see our game like a "Space Engineers" clone, then you have missed most of our goals with the project: building spaceships and cities is just the corner stone of a bigger edifice. We want to combine Building gameplay with a player-driven economy, constested territories and politics. These last three gameplay aspects won't thrive unless we reach a critical mass regarding the number of players. That's the big reason to go for a massively multiplayer online structure.     
      Dual Universe is not a game meant for children. So unfortunately, this scenario is not relevant. There's currently a high chance that our game will be rated PEGI 18 when it will be officially released. Not because of offensive content included originally in the game (there won't be any), but because of the very nature of sandbox games (especially when it comes to massively multiplayer games): giving player freedom is something that is expected in a Massively Multiplayer Sandbox game, but it comes with some duties. This is not something you can ask from someone who isn't legally responsible because of his age. You can see Dual Universe as a Minecraft-like game made for mature, adult players. We want to build a community with players responsible for their actions and ready to handle the consequences of their actions ingame: do not trust blindly someone you've just met one minute ago, do not transport valuable goods in an unprotected spaceship, etc.    
    You would be perfectly right if we wanted to develop a "theme park" MMO like World of Warcraft, Guild Wars 2, Star Wars the Old Republic, etc. In this kind of games, the developers mission is to bring huge amount of content regularly. To sell expansions in this scenario would be totally relevant. But in a Sandbox context, where players make their own content? Sure the dev team plans to add regularly additional gameplay mechanics, to offer aways more gameplay possibilities to the players, but would it be enough to convince the most part of players to buy an expansion ? nothing is less sure than that. And that's probably why CCP preferred to keep a subscription model instead of selling expansions (despite the fact they did make expansions, they didn't sell them and kept the monthly subscription formula). This would be a very very risky bet.    
    With all due respect, there might be a third possibility: Without having all the cards in hand to judge objectively, you're making a (probably involuntary) biased assessment, and the way you calculate the costs are incredibly far from the reality (with the costs being in fact much higher than what you are thinking). Unless you have already managed and directed the budget for a Massively Multiplayer Online game, you're not qualified to make such bold statement as above. Continuing to affirm such things would be just arrogance.   It has become increasingly common in the recent years to see many players jump to the conclusion that devs are immediately greedy and/or evil masterminds as soon as the price of a game isn't the price they deem reasonable without having made rigorous market studies on the topic and/or being fully aware of how much cost a game, and especially a MMORPG (costs skyrocket when you're aiming for Massively Multiplayer Online Game, available 24h/24 7d/7  with all the logistics behind. Moreover, the costs for an offline single player - or a player hosted server - game is nothing comparable to the costs of a MMO game.   Another point that makes your reasonnement starting on a wrong basis: currently, Dual Universe isn't planned to require a payment equal to a full game price from day one. So to reach the price of a Buy to play Model, you will have to play and pay at least 4 months (+ the free trial period) if we refer to standard monthly fees, before reaching the same cost. After all this time in game, if you don't want to pay anymore, you will still have the alternative to buy monthly subscription tokens from other players with your ingame money (or even before: if a player is active enough, it might be possible to buy the first monthly subscription token right after the free trial period expires). This is exactly how the PLEX system from EvE Online works. So in all honesty, we have a hard time to see how this formula can be seen as greedy or evil. It's a balance between giving people with low budget but with lots of free time to join the game and the investment in the game (be it in time played or money) as a deterrent to adopt a bad behavior.    
    If you have read our devblog post here, we do tell that the B2P model (Buy once, Play forever) is a strong deterrent to player negative behavior, nearly as much as the Pay to Play model. Our main concerns with the "Buy to Play" model are elsewhere:  - This is an immediate paywall that would discourage many players with low budget. - This makes our alternative to play for free impossible. For more info, read the first part of the DevBlog ("Being able to play the game without spending money"), and especially the "Pay to Play" part explaining the benefits of the PLEX system used by EvE Online (and copied by other MMOs like Wildstar and World of Warcraft). - This is not a solid and sustainable model unless we invest a huge amount of our budget in developping a cash shop. Because MMORPGs with a Buy to Play model always have a huge (some players would say oversized) cash shop. The server and the team behind a MMORPG aren't just financed by the sales of the game. On the long term, the main revenue to finance all this is generated by the cash shop. As we are aware that relying too much and/or becoming dependant from a cash shop revenue can generate many problems, that one more reason to be careful about this model.    That being said, an official thread will be made soon to answer and adress all the concerns about the Pay to Play monetization model. There are already too many threads about this topic, and it's about time that all the related discussions are gathered in the same place.   Best regards, Nyzaltar.
  18. Like
    Dominar got a reaction from lethak in What caught my eye, What is lacking, and What makes me wary.   
    Before I begin, I just want to state I'm replying to contribute (Even though someone has probably said what I'm about to say already, my bad if this is the case)
     
    Dual Universe is a game about a single universe where the entire play base can play together, at the same time, in the same place. Without interruptions (Such as loading screens, zones, etc) Players will have the ability to build and destroy on a galactic scale, create factions and build entire civilizations. This system is supposed to be realistic, which means the players are in charge of pretty much everything that goes on inside the game. Take this with a pinch of salt, however, as there will be things we cannot do.
     
    My point is, this game requires a single server to achieve what it hopes to achieve. Private servers are basically pointless in an emergent gameplay environment. As such, a single server for millions of players is no easy task. I'd wager half the reasoning behind their monthly subscription is going to pay for the server costs and more. A server like this requires maintenance, and it doesn't come free.
     
    There are plenty more points I could point out for why a monthly fee is the better option for this game, however, you can find them through the link suggested earlier.
     
    (Here it is again: https://board.dualthegame.com/index.php?/topic/1122-dual-universe-faqsources/ )
    Private servers defeat this game's entire purpose. Simple as that. Please list me one sandbox game that has managed to host a single server with no loading screens, zones, instances, etc for millions of players on the same scale as DU (Emphasis needed)
     
    If this game succeeds, it will, quite literally, be revolutionary for the gaming industry. 
     
    I do agree with you on the potential grief that will occur in DU. There is no sandbox game without them, unfortunately. However, that is what server administrators are for. That, and anti-grief. There are already planned systems to prevent this, the devs aren't stupid.
     
     
    All of that aside, welcome to the forums. You can PM me if you have any more questions. Or you can just visit the link I shared above.
     
     
  19. Like
    Dominar got a reaction from The_War_Doctor in Why must we do this...   
    What, exactly, is this post contributing to the forum, community, and game?
     
    Other than probably starting a flame war, inviting a lot of hate, etc. I'm not here to breach said hate and start a flame war. My contribution to this topic would be my advice. I have not actually seen any one person who has spammed single worded responses to up their post count. I myself have spent a few hours on the forum any day that I have time for it to up my post count, by contributing. I probably have a few posts that are no more than a few words, however, they are perfectly fine to be there. There is no rule against laughing at a joke and expressing yourself with a post made up of a "ha ha" and a "xD". Sure, everyone is supposed to contribute in one way or another, however, it is still within the rules. 

    While I sound like an ass, you do have a point. However, that point is better placed as a comment, and not as an entire thread. 
  20. Like
    Dominar reacted to Wilks Checkov in Melee combat in DU(Please put you're take on melee combat and ideas on this topic)   
    Well I can see a need for at most a basic melee move - as I guarantee there will be a time you come across a not so friendly person and all you will have to your name is your own two fists. 
     
    But as for specific movements or advanced melee tactics. . . I do not think they will go that route. 
     
    Of course I could be totally wrong, I have been before. 
  21. Like
    Dominar got a reaction from Ghoster in Why must we do this...   
    What, exactly, is this post contributing to the forum, community, and game?
     
    Other than probably starting a flame war, inviting a lot of hate, etc. I'm not here to breach said hate and start a flame war. My contribution to this topic would be my advice. I have not actually seen any one person who has spammed single worded responses to up their post count. I myself have spent a few hours on the forum any day that I have time for it to up my post count, by contributing. I probably have a few posts that are no more than a few words, however, they are perfectly fine to be there. There is no rule against laughing at a joke and expressing yourself with a post made up of a "ha ha" and a "xD". Sure, everyone is supposed to contribute in one way or another, however, it is still within the rules. 

    While I sound like an ass, you do have a point. However, that point is better placed as a comment, and not as an entire thread. 
  22. Like
    Dominar reacted to Kongou in Diverse Unified Accord(DUA)   
    Wish I was as cool and organized as MasteredRed and Dominar
     
    x_X forever a mess
  23. Like
    Dominar got a reaction from The_War_Doctor in Diverse Unified Accord(DUA)   
    My god. A decent PC for 400$? That's unheard of! Do share this link of glory. This, fabtastic, this fabulistic, fabfabulous link.

    P.s Haha auto-correct doesn't like me right now
  24. Like
    Dominar reacted to The_War_Doctor in The Allied Corporate States   
    looking good. with each new organization i get more and more excited for this game
  25. Like
    Dominar got a reaction from Yuffiek133 in The Lonestar Empire   
    Your logo says Lonestar Empire, but later on you say Volcan Empire... Which is it

    Welcome to the forums anyhow!
     
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