Yes please!
I've been developing a conceptual design for my own near future science fiction setting for a video game that I hope to develop.
I looked into pen and paper RPGs for inspiration for world building, technology, politics, social relations, character building, wild life, and ecology.
The Blue Planet pen and Paper RPG by Biohazard Games offers a wealth of material which could be drawn from and used to inspire a Ocean Based science fiction video game. I think I may investigate the possibility of asking to officially license the IP.
http://www.biohazardgamespublishing.com/blueplanet/
More specific to Dual Universe, I'm hoping that the Voxel Building Toolset will be sufficiently powerful to create structures like those envisaged by Belgian architect Vincent Callebaut. Specifically his Lillypad Floating settlement.
http://vincent.callebaut.org/planche-lilypad_pl29.html
I'd like to be able to build Floating Settlements and equip them with defensive weapon systems, aircraft launchpads, radars, boat docks, mariculture installation, algaeculture tanks to supply food and feedstock for bioreactors, bioreactors for fuel, biomaterials, and pharmaceuticals, structures for player residences, public amenities, scientific research, and entertainment.
To allow players to customize their characters with ocean environment specific equipment, abilities and enhancements, such as scuba gear, motorised personal propulsion vehicles for divers, or a biological enhancement that allows them to breathe underwater. It would also be cool to have the ability to biologically modify the appearance of player characters. They could be modified to manifest traits associated with marine creatures, eg. gills, shark mouth, fins, sharp teeth, octopus arms, spines etc.
To have uplifted, intelligent marine creatures who would make good companions. They could be equipped with special suits and/or mechanical apparatus to allow them to operate in environments foreign to their natural precursors and enhanced with biotech modifications, cybernetic enhancements, and augmented with communications and weapons systems..
To be able to build underwater bases with defensive weapon systems, submarine pens to hold large submarine vehicles, large airlocks for divers and small submersibles, automated hangar bay doors, pumps to remove the water, glass bubble observation domes, transparent windows and sensor arrays,